X2-Illuminatus wrote: ↑Sun, 9. May 21, 10:24
We are aware of the feedback and we will discuss possible changes. I cannot give you an ETA or tell you how these changes will look like exactly though.
I hope the team are taking the feedback on this particular design decision for the constructive criticism it predominantly is, from what I have seen a least
I understand you have worked on this a long time, and as a free DLC, new game really, the need to be constructive is paramount. And I love this game now, the improvements are vast.
I do try to adapt, I really do. And I understand wanting to shake things up, a system where the player have to commit can be good. Looking at the race relations, there are options, and you can blacklist your traders from sectors of factions you don't intend to ally, from what I understand. Except...
My Spacelab HQ is stuck in a boron sector for the foreseeable future, I won't be getting a TL to move it anytime soon.
So I feel like I have to "lock into" borons, to avoid incidents, and thus excluding a large chunk of other options. The system also creates some new situations where suspending ones disbelief isn't really possible, particularily how does all factions know everything all the time? Sharing intel between actual allies is cool, but everyone knowing I made a few quiet deals far into pirate space, instantly?
Like when I bought all the spacefuel in
, and
everyone hated that. How did anyone know, the minute I bought it no less? But aha, you say, the other factions have agents embedded in that hostile faction, reporting back at quantum entangle speed! And this agent, having successfully infiltrated a very hostile and very dangerous faction with huge fleets will risk reporting some rando buying spacefuel? No, not a chance.
The overarching issue for me is now I actually have to plan out what I want to do for the rest of the game from the start. I can't build a station somewhere I see a good opportunity, if later my path diverge and I'm suddenly an enemy of the sector owners. Station lost :/ From what I've seen myself, and the stories/consequences others have shared, this just isn't fun. There seem to be no "safeguard", if you can drop, as my own example in this thread explains, from +6 to -3 at the drop of a hat (an average transport non-violent mission, to be precise).
"It's too easy in previous games to be friends with everyone." Maybe, maybe not. You do have to make an effort to make friends with factions, some are harder than others. This takes time, the same way spending time can make you have fleets able to stomp anyone. If it's too easy, it can be tweaked to be harder to increase to harder levels. In FL you can become friends easier, via missions (I went from +1 to +6 from that average transport mission I mentioned) or diplomacy, but lose it just as fast. I don't think this is better. And why shouldn't someone not being overtly hostile to anyone also be able to be at least cordial with anyone? Neutral nations working hard to maintain good relations with as many as possible exist.
It's also the issue of the severity of the consequences: shoot on sight. Not being able to trade or land, this is fine. Shooting for trespassing could also be reasonable at the lowest reputation levels, but the violence is too liberally applied as it is now. I understand all sorts of nuance can't be built into the AI, but realistically any engagement where you don't have overwhelming odds is a great risk. So sane people and factions don't engage in violence unless they have to. A blanket fix could be setting a cap on negative reputation from gains with enemies.
My main issue is that this system subtracts more fun than it adds, I'm sorry to say. I do have an idea on how to work with it, to maximise opportunities, but I don't ususally do much trading or station building anyway, so this probably affects me much less than people who do.
I hope some adjustments can be considered, or maybe just make it an option to turn of, at your own risk of course, unless there are some gamebreaking dependencies. Other than that, great game, very polished, and I'm looking forward to an update