Jump Beacon

General discussion about X³: Farnham's Legacy.

Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums

Post Reply
The NME
Posts: 442
Joined: Wed, 11. Feb 04, 21:41
x4

Jump Beacon

Post by The NME » Wed, 12. May 21, 23:54

Can I acquire a jump beacon to place near to the Spacelab HQ?

Also, can you acquire blueprints for the jump beacons?

PS Can you get blueprints for advance satellites as well, or is it just a station to build them?
RIP PJK - Gone but not forgotten
The lessons you taught will be forever remembered
The master is remembered by many padowans

jin ko82
Posts: 129
Joined: Fri, 13. Aug 10, 21:51
x3tc

Re: Jump Beacon

Post by jin ko82 » Thu, 13. May 21, 03:17

just spend 10m and buy the software to move it lol. better than spending 280m for a jump beacon
this forum is hard to navigate

User avatar
Klord
Posts: 872
Joined: Wed, 1. Feb 12, 20:31
x3ap

Re: Jump Beacon

Post by Klord » Thu, 13. May 21, 03:41

What software? Build command?
I think the OP is asking whether the blueprint is available to HQ produce it, not to buy from a dock.
X fanatic. More of an X3 fanatic.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.

jin ko82
Posts: 129
Joined: Fri, 13. Aug 10, 21:51
x3tc

Re: Jump Beacon

Post by jin ko82 » Thu, 13. May 21, 03:59

The NME wrote:
Wed, 12. May 21, 23:54
Can I acquire a jump beacon to place near to the Spacelab HQ?
so this doesnt mean he wants to acquire (buy) one then?
this forum is hard to navigate

User avatar
Klord
Posts: 872
Joined: Wed, 1. Feb 12, 20:31
x3ap

Re: Jump Beacon

Post by Klord » Thu, 13. May 21, 04:12

Sorry, he actually asked both questions. :)
X fanatic. More of an X3 fanatic.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.

The NME
Posts: 442
Joined: Wed, 11. Feb 04, 21:41
x4

Re: Jump Beacon

Post by The NME » Thu, 13. May 21, 08:39

Thanks for the info,

At the moment I like the void to start to set up an empire.

It has reasonable resources,
no rampaging Xenon, &
Minimal erratic race relation fluctuations.

If I could get a jump beacon in there, it would be even better.
BUT 280 Million is X-Tremely X-cessive.

So Can I blueprint & produce them?
RIP PJK - Gone but not forgotten
The lessons you taught will be forever remembered
The master is remembered by many padowans

johneh77
Posts: 454
Joined: Mon, 31. May 04, 18:28
xr

Re: Jump Beacon

Post by johneh77 » Thu, 13. May 21, 16:52

The NME wrote:
Thu, 13. May 21, 08:39

If I could get a jump beacon in there, it would be even better.
BUT 280 Million is X-Tremely X-cessive.

So Can I blueprint & produce them?
I would like to know this too! Where can you get them for 280 mil though hadn't noticed that?

User avatar
Klord
Posts: 872
Joined: Wed, 1. Feb 12, 20:31
x3ap

Re: Jump Beacon

Post by Klord » Thu, 13. May 21, 18:50

Encyclopedia entry says so.

280 mil and need to have the top notoriety level as well. I haven't seen any dock selling them though.
X fanatic. More of an X3 fanatic.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.

Snafu_X3
Posts: 4472
Joined: Wed, 28. Jan 09, 15:14
x3tc

Re: Jump Beacon

Post by Snafu_X3 » Thu, 13. May 21, 20:12

Terracorp HQ sells the single-use version for ~2MCr, but I'm unsure what the meaning of 'single-use' is in this context; the encyclopaedia doesn't make this clear :(
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Post Reply

Return to “X³: Farnham's Legacy”