X3FL 1.2 Public Beta

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Ketraar
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Re: X3FL 1.2 Public Beta

Post by Ketraar » Mon, 14. Jun 21, 23:08

1.2 RC2 has been released, you can read the changelog here

MFG

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Ramdat
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Re: X3FL 1.2 Public Beta

Post by Ramdat » Mon, 14. Jun 21, 23:14

Ketraar wrote:[RC2] Fixed total counts in reports (Trade + Combat)
Does this also solve the net worth error described here?

andreihaiducul
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Re: X3FL 1.2 Public Beta

Post by andreihaiducul » Tue, 15. Jun 21, 00:12

The trade settings for wares on my PHQ sometimes change on their own to "Product". The explorer guild reward definitely changes them, and I think Trade Distribution changes them as well when it fails to unload wares with the Dump command.

atroces
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Re: X3FL 1.2 Public Beta

Post by atroces » Tue, 15. Jun 21, 00:44

[RC2] Added additional discoveries (ships + weapons)
is this retro, or new game only?
[RC2] Fixed Crash when closing Dialog Menu
OMG THANK YOU

fritzonline
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Re: X3FL 1.2 Public Beta

Post by fritzonline » Tue, 15. Jun 21, 09:11

[RC2] Fixed NPC claiming of player owned HSAP
Excellent, I'll test that out right now. I'm still a bit too poor for a TL and TOA, but I really want to try out all the trading improvements in the RC.

danielr
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Re: X3FL 1.2 Public Beta

Post by danielr » Tue, 15. Jun 21, 12:01

Thanks for RC2. I was eagerly awaiting this to finally test placing down my larger complex. A couple of things happened though:

The complex cost about 1.2 billion credits which I just had in the bank/account. After using the deploying service my account jumped up to 3 billion instead of reaching close to 0, also triggering the achievement for the 2 billion in account.

Another thing I noticed was the player "Net worth" graph basically halved when loading a 1.1 save. Is the calculation different than in 1.1? Some other graphs (station related for example) are empty only showing a -2billion integer overflow at the bottom (axis labels).

I'm currently at work and can add the save and/or screenshots later if needed.


Thx for X3FL and all the support, I'm really enjoying it since release.

Cycrow
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Re: X3FL 1.2 Public Beta

Post by Cycrow » Tue, 15. Jun 21, 12:06

The networth was calculating complexes wrong. it was including the wares in each of the stations in a complex.

so if you had a complex of 10 stations, the ware values would be counted 10 times

danielr
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Re: X3FL 1.2 Public Beta

Post by danielr » Tue, 15. Jun 21, 19:13

Hey, so using the "Hire construction service" from the Complex Planner, pressing Accept and placing it at a position instantly puts 3 billion into my account when the transaction happens.
The Complex in question is the "Weapons Plex MOF mk4"
Savegame: https://www.mediafire.com/file/tyfhakr4 ... 0.zip/file
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Btw, the complex needs some tweaking anyway since it has Low yield sidearms which will be trouble in Teladi space.

Edit: Here are some of the graph problems mentioned earlier when clicking on a individual station or complex and advanced > graphs (Trade by volume/value & Complex hub stock)
https://ibb.co/8s1LVq5
https://ibb.co/TT9ss7L

atroces
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Re: X3FL 1.2 Public Beta

Post by atroces » Tue, 15. Jun 21, 19:44

Recycle queue stuck.

https://drive.google.com/file/d/1AqVJ_W ... sp=sharing

Not sure what triggered it.

Ramdat
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Re: X3FL 1.2 Public Beta

Post by Ramdat » Tue, 15. Jun 21, 19:50

atroces wrote:
Tue, 15. Jun 21, 19:44
Recycle queue stuck.
https://drive.google.com/file/d/1AqVJ_W ... sp=sharing
Not sure what triggered it.
Do you have enough space for the materials it will give you when the queue is complete?

atroces
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Re: X3FL 1.2 Public Beta

Post by atroces » Tue, 15. Jun 21, 19:59

Ramdat wrote:
Tue, 15. Jun 21, 19:50
atroces wrote:
Tue, 15. Jun 21, 19:44
Recycle queue stuck.
https://drive.google.com/file/d/1AqVJ_W ... sp=sharing
Not sure what triggered it.
Do you have enough space for the materials it will give you when the queue is complete?
Hmmm... I did not consider my soft limits, I'll build something and see. HQ is at 1/3 hard capacity, but perhaps my ware limits set this off

chip56
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Re: X3FL 1.2 Public Beta

Post by chip56 » Tue, 15. Jun 21, 20:01

atroces wrote:
Tue, 15. Jun 21, 19:59
Ramdat wrote:
Tue, 15. Jun 21, 19:50
atroces wrote:
Tue, 15. Jun 21, 19:44
Recycle queue stuck.
https://drive.google.com/file/d/1AqVJ_W ... sp=sharing
Not sure what triggered it.
Do you have enough space for the materials it will give you when the queue is complete?
Hmmm... I did not consider my soft limits, I'll build something and see. HQ is at 1/3 hard capacity, but perhaps my ware limits set this off
Ware limits do count. If you set the limit for energy cells to 500 and you are at 499 and recycle would give you 2 energy cells it will not finish and thus look stuck.

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