X3FL 1.2 Public Beta

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konradal
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Re: X3FL 1.2 Public Beta

Post by konradal » Fri, 11. Jun 21, 01:12

Game hangs on blueprint dialog. When I choose "I'm not interested" and try close dialog window (by mouse or pressing ESC), game hangs. When I wait until NPC ends his speech and window disappear, all is OK.

gav622007
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two sectors with the same name

Post by gav622007 » Fri, 11. Jun 21, 13:37

map x3_universe

Code: Select all

<o f="2" t="1" x="0" y="18" r="14" size="17500000" m="0" p="-1" nameid="1024052" descid="1034052">
<o f="2" t="1" x="11" y="18" r="14" size="20000000" m="0" p="-1" planets="0" moons="2" nameid="1024052" descid="1034052">
Is this how it should be?

chip56
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Re: X3FL 1.2 Public Beta

Post by chip56 » Fri, 11. Jun 21, 13:40

Not sure which sectors you are looking at, but indeed there are 2 sanctuaries of darkness, but only one has an active connection each game.
Same for the unknown enemy sector.

Linski
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Re: X3FL 1.2 Public Beta

Post by Linski » Fri, 11. Jun 21, 13:41

and what is the name for 1024052?

there are indeed 2 sectors with the same name because not all TOA sectors are available in a game. So ingame you only have 1 sector of this name.

There is Sanctuary of Darkness (maybe this is 1024052?) in Boron space (Depths of Silence) and in Paranid space (Dukes Citadel) but only 1 of these sectors a available in a game.
the same with the unkown enemy sector at Light Water or Maelstrom.

Cycrow
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Re: X3FL 1.2 Public Beta

Post by Cycrow » Fri, 11. Jun 21, 13:49

Theres also 2 Unknown Enemy Sectors, and several Unclaimed Sectors

So yes, there are multiple sectors with the same name

sputnik18
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Re: X3FL 1.2 Public Beta

Post by sputnik18 » Fri, 11. Jun 21, 14:18

I am experiencing a crash using my savegame from v1.1

I just undock my ship move towards a stating with a mission, talk to the person, then click X to close the dialog as I do not wish to continue and the game disappears and I'm back to desktop. If I end the chat by saying no thanks the game continues ok.

Please let me know if you need the savegame.

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Ketraar
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Re: X3FL 1.2 Public Beta

Post by Ketraar » Fri, 11. Jun 21, 15:15

It is known and will be fixed in RC2

MFG

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Thurak
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Re: X3FL 1.2 Public Beta

Post by Thurak » Fri, 11. Jun 21, 18:34

NOTE: If you have claimed a HSAP in 1.1 and have not yet build a TOA DO NOT update to 1.2 RC1
You may consider putting this warning before the notes. Important stuff first, not last. But thanks for putting it in, I read it and so I know I can't upgrade (yet).

Klord wrote:
Tue, 8. Jun 21, 19:49
I dont understand why Maru is buffed. It was already a pretty OP ship. :roll:
Did you ever get an answer (if so I didn't read it). It's a really weird direction for me... there are so, so many great ships we can and have to choose from, but with the Maru there is basically one over the top, always use certainly best ship for every day duty in the game now. I din't mind a sligtly better Hyperion with more weapon choices. But buffs is the last thing that ship needs.
Last edited by Thurak on Fri, 11. Jun 21, 18:38, edited 1 time in total.

Deianeira
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Re: X3FL 1.2 Public Beta

Post by Deianeira » Sat, 12. Jun 21, 03:00

Klord wrote:
Tue, 8. Jun 21, 19:49
I dont understand why Maru is buffed. It was already a pretty OP ship. :roll:
Did you ever get an answer (if so I didn't read it). It's a really weird direction for me... there are so, so many great ships we can and have to choose from, but with the Maru there is basically one over the top, always use certainly best ship for every day duty in the game now. I din't mind a sligtly better Hyperion with more weapon choices. But buffs is the last thing that ship needs.
I disagree. Before she was all but useless by the time you got her. Now there's at least an (ugly) alternative to the two godly Split ships. Still gonna fly the old TP most of the time to get more agents :D

RunGiantBoom
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Re: X3FL 1.2 Public Beta

Post by RunGiantBoom » Sat, 12. Jun 21, 23:20

Deianeira wrote:
Sat, 12. Jun 21, 03:00
I disagree. Before she was all but useless by the time you got her. Now there's at least an (ugly) alternative to the two godly Split ships. Still gonna fly the old TP most of the time to get more agents :D
Agree that Maru was useless. My main ships was Akurai for boarding and Geochen for agents. At some point Akurai was changed on Brigantine with 32 PBC and pandora upgrades.
Now if Mary will have PBC and enough marines to board nonXenon capitals i will definitely swap Brigantine for Maru

dony93
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Re: X3FL 1.2 Public Beta

Post by dony93 » Sat, 12. Jun 21, 23:50

I agree with the buffs. Yes, a buffed Maru would be by far the best M6 while it's just on par with the Hyperion right now, but the fact is many players would just replace it with a frigate as soon as possible. If this ship is intended to be very special, even in late game, it could benefit from some small buffs.

Thurak
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Re: X3FL 1.2 Public Beta

Post by Thurak » Sun, 13. Jun 21, 17:20

atroces wrote:
Tue, 8. Jun 21, 19:45
I just get a crash now, every time I comm a station, and click the X to close the dialogue. I can avoid this by clicking the <<<, but just an FYI.
Thanks, same issue here. Man, that will need some time of me getting used to it... very unfortunate crash there.

Ezendeir
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Re: X3FL 1.2 Public Beta

Post by Ezendeir » Sun, 13. Jun 21, 23:39

Deianeira wrote:
Sat, 12. Jun 21, 03:00

I disagree. Before she was all but useless by the time you got her. Now there's at least an (ugly) alternative to the two godly Split ships. Still gonna fly the old TP most of the time to get more agents :D
What are these two godly Split ships? The Acinonyx and the Heavy Dragon Prototype you mean?
Each battle a chance to grow.

Deianeira
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Re: X3FL 1.2 Public Beta

Post by Deianeira » Mon, 14. Jun 21, 00:19

Ezendeir wrote:
Sun, 13. Jun 21, 23:39
Deianeira wrote:
Sat, 12. Jun 21, 03:00

I disagree. Before she was all but useless by the time you got her. Now there's at least an (ugly) alternative to the two godly Split ships. Still gonna fly the old TP most of the time to get more agents :D
What are these two godly Split ships? The Acinonyx and the Heavy Dragon Prototype you mean?
Yes, the Acinonyx Prototype for boarding and Enhanced Heavy Dragon for easily killing everything from 6km away.

Midnightknight
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Re: X3FL 1.2 Public Beta

Post by Midnightknight » Mon, 14. Jun 21, 20:52

Deianeira wrote:
Mon, 14. Jun 21, 00:19
Ezendeir wrote:
Sun, 13. Jun 21, 23:39
Deianeira wrote:
Sat, 12. Jun 21, 03:00

I disagree. Before she was all but useless by the time you got her. Now there's at least an (ugly) alternative to the two godly Split ships. Still gonna fly the old TP most of the time to get more agents :D
What are these two godly Split ships? The Acinonyx and the Heavy Dragon Prototype you mean?
Yes, the Acinonyx Prototype for boarding and Enhanced Heavy Dragon for easily killing everything from 6km away.
Yeah now they are useless cause the Maru is stronger than both reunited in a single ship with all the refinements of the hyperion added over lol.
Was going to have an hyperion as main ship and an Acynonyx in support for boarding operations, no needed anymore, god Maru can do all in one.

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Ketraar
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Re: X3FL 1.2 Public Beta

Post by Ketraar » Mon, 14. Jun 21, 23:08

1.2 RC2 has been released, you can read the changelog here

MFG

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Ramdat
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Re: X3FL 1.2 Public Beta

Post by Ramdat » Mon, 14. Jun 21, 23:14

Ketraar wrote:[RC2] Fixed total counts in reports (Trade + Combat)
Does this also solve the net worth error described here?

andreihaiducul
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Re: X3FL 1.2 Public Beta

Post by andreihaiducul » Tue, 15. Jun 21, 00:12

The trade settings for wares on my PHQ sometimes change on their own to "Product". The explorer guild reward definitely changes them, and I think Trade Distribution changes them as well when it fails to unload wares with the Dump command.

atroces
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Re: X3FL 1.2 Public Beta

Post by atroces » Tue, 15. Jun 21, 00:44

[RC2] Added additional discoveries (ships + weapons)
is this retro, or new game only?
[RC2] Fixed Crash when closing Dialog Menu
OMG THANK YOU

fritzonline
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Re: X3FL 1.2 Public Beta

Post by fritzonline » Tue, 15. Jun 21, 09:11

[RC2] Fixed NPC claiming of player owned HSAP
Excellent, I'll test that out right now. I'm still a bit too poor for a TL and TOA, but I really want to try out all the trading improvements in the RC.

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