X3FL 1.2 Public Beta
Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums
Re: X3FL 1.2 Public Beta
Game hangs on blueprint dialog. When I choose "I'm not interested" and try close dialog window (by mouse or pressing ESC), game hangs. When I wait until NPC ends his speech and window disappear, all is OK.
two sectors with the same name
map x3_universe
Is this how it should be?
Code: Select all
<o f="2" t="1" x="0" y="18" r="14" size="17500000" m="0" p="-1" nameid="1024052" descid="1034052">
<o f="2" t="1" x="11" y="18" r="14" size="20000000" m="0" p="-1" planets="0" moons="2" nameid="1024052" descid="1034052">
Re: X3FL 1.2 Public Beta
Not sure which sectors you are looking at, but indeed there are 2 sanctuaries of darkness, but only one has an active connection each game.
Same for the unknown enemy sector.
Same for the unknown enemy sector.
Re: X3FL 1.2 Public Beta
and what is the name for 1024052?
there are indeed 2 sectors with the same name because not all TOA sectors are available in a game. So ingame you only have 1 sector of this name.
There is Sanctuary of Darkness (maybe this is 1024052?) in Boron space (Depths of Silence) and in Paranid space (Dukes Citadel) but only 1 of these sectors a available in a game.
the same with the unkown enemy sector at Light Water or Maelstrom.
there are indeed 2 sectors with the same name because not all TOA sectors are available in a game. So ingame you only have 1 sector of this name.
There is Sanctuary of Darkness (maybe this is 1024052?) in Boron space (Depths of Silence) and in Paranid space (Dukes Citadel) but only 1 of these sectors a available in a game.
the same with the unkown enemy sector at Light Water or Maelstrom.
Re: X3FL 1.2 Public Beta
Theres also 2 Unknown Enemy Sectors, and several Unclaimed Sectors
So yes, there are multiple sectors with the same name
So yes, there are multiple sectors with the same name
Re: X3FL 1.2 Public Beta
I am experiencing a crash using my savegame from v1.1
I just undock my ship move towards a stating with a mission, talk to the person, then click X to close the dialog as I do not wish to continue and the game disappears and I'm back to desktop. If I end the chat by saying no thanks the game continues ok.
Please let me know if you need the savegame.
I just undock my ship move towards a stating with a mission, talk to the person, then click X to close the dialog as I do not wish to continue and the game disappears and I'm back to desktop. If I end the chat by saying no thanks the game continues ok.
Please let me know if you need the savegame.
Re: X3FL 1.2 Public Beta
It is known and will be fixed in RC2
MFG
Ketraar
MFG
Ketraar
Re: X3FL 1.2 Public Beta
You may consider putting this warning before the notes. Important stuff first, not last. But thanks for putting it in, I read it and so I know I can't upgrade (yet).NOTE: If you have claimed a HSAP in 1.1 and have not yet build a TOA DO NOT update to 1.2 RC1
Did you ever get an answer (if so I didn't read it). It's a really weird direction for me... there are so, so many great ships we can and have to choose from, but with the Maru there is basically one over the top, always use certainly best ship for every day duty in the game now. I din't mind a sligtly better Hyperion with more weapon choices. But buffs is the last thing that ship needs.
Last edited by Thurak on Fri, 11. Jun 21, 18:38, edited 1 time in total.
Re: X3FL 1.2 Public Beta
I disagree. Before she was all but useless by the time you got her. Now there's at least an (ugly) alternative to the two godly Split ships. Still gonna fly the old TP most of the time to get more agentsDid you ever get an answer (if so I didn't read it). It's a really weird direction for me... there are so, so many great ships we can and have to choose from, but with the Maru there is basically one over the top, always use certainly best ship for every day duty in the game now. I din't mind a sligtly better Hyperion with more weapon choices. But buffs is the last thing that ship needs.
-
- Posts: 68
- Joined: Sat, 22. May 21, 22:44
Re: X3FL 1.2 Public Beta
Agree that Maru was useless. My main ships was Akurai for boarding and Geochen for agents. At some point Akurai was changed on Brigantine with 32 PBC and pandora upgrades.
Now if Mary will have PBC and enough marines to board nonXenon capitals i will definitely swap Brigantine for Maru
Re: X3FL 1.2 Public Beta
I agree with the buffs. Yes, a buffed Maru would be by far the best M6 while it's just on par with the Hyperion right now, but the fact is many players would just replace it with a frigate as soon as possible. If this ship is intended to be very special, even in late game, it could benefit from some small buffs.
Re: X3FL 1.2 Public Beta
What are these two godly Split ships? The Acinonyx and the Heavy Dragon Prototype you mean?
Each battle a chance to grow.
Re: X3FL 1.2 Public Beta
-
- Posts: 418
- Joined: Sat, 12. Jun 10, 11:49
Re: X3FL 1.2 Public Beta
Yeah now they are useless cause the Maru is stronger than both reunited in a single ship with all the refinements of the hyperion added over lol.
Was going to have an hyperion as main ship and an Acynonyx in support for boarding operations, no needed anymore, god Maru can do all in one.
Re: X3FL 1.2 Public Beta
Does this also solve the net worth error described here?Ketraar wrote:[RC2] Fixed total counts in reports (Trade + Combat)
-
- Posts: 62
- Joined: Wed, 10. Jul 13, 04:23
Re: X3FL 1.2 Public Beta
The trade settings for wares on my PHQ sometimes change on their own to "Product". The explorer guild reward definitely changes them, and I think Trade Distribution changes them as well when it fails to unload wares with the Dump command.
Re: X3FL 1.2 Public Beta
is this retro, or new game only?[RC2] Added additional discoveries (ships + weapons)
OMG THANK YOU[RC2] Fixed Crash when closing Dialog Menu
-
- Posts: 7
- Joined: Mon, 17. Mar 08, 13:25
Re: X3FL 1.2 Public Beta
Excellent, I'll test that out right now. I'm still a bit too poor for a TL and TOA, but I really want to try out all the trading improvements in the RC.[RC2] Fixed NPC claiming of player owned HSAP