Special discoveries + discoveries + lfl problem

General discussion about X³: Farnham's Legacy.

Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums

chip56
Posts: 500
Joined: Mon, 13. Apr 20, 21:52

Re: Special discoveries + discoveries + lfl problem

Post by chip56 » Sat, 12. Jun 21, 09:46

Snafu_X3 wrote:
Sat, 12. Jun 21, 01:14
Hwitvlf wrote:
Sat, 12. Jun 21, 00:14
The suggestion for LFL to flag something IS without pointing till near seems like the best suggestion I've heard so far. [...] but I don't like the idea of whole-sector coverage as that's too easy.
Yes, agreed: that's my concern above!
think people have mentioned that you can buy a crate location using discovery points,
Yes you can
but aren't discovery points limited in the game?
Effectively no: you can /gradually/ gain Disco Points from simply (manually) flying around (already discovered) sectors, but it's an /extremely/ slow gain (presumably to prevent automated SETA exploits). AFAIK Disco points are only awarded for <player> actions (unless there's a crate that awards Disco points, but that wouldn't make sense..)

Could someone correct me if my thinking is wrong? My current thoughts are that remote ship discoveries within known sectors don't contribute to the DP 'bank': it requires <playership> to travel to that location to gain DP. This makes sense (at least to my mind): remote exploration may give a target, but personal intervention is required to gain the reward (hence no (eg) remote 'roid scanning for quick DP-gathering). Likewise a new sector discovery may be made by a remote ship with Explorer s/w, but doesn't provide DP unless <playership> is the first entrant (so keep remote explorer ships finding gates rather than travelling thru them.. altho IIRC there's a DP reward for finding gates..?)
There are new discoveries spawning (up to 5 at a time). If those are for example credits or energy cells they will reward between 5k and 20k discovery points. If you got lucky and it spawned within range of an adv. sat. you can order any ship to pick them up and you will get those discovery points.
For asteroids you indeed have to scan them yourself.
For station discovery i didnt pay enough attention to verify it either way.

User avatar
Argonaught.
Posts: 1827
Joined: Wed, 6. Nov 02, 20:31
x4

Re: Special discoveries + discoveries + lfl problem

Post by Argonaught. » Sat, 12. Jun 21, 19:07

Snafu_X3 wrote:
Fri, 11. Jun 21, 21:46
atroces wrote:
Fri, 11. Jun 21, 21:36
I would even be ok with the LFL not posing a direction, just flagging that something *IS* in the sector, until you get closer where it will then point.
That sounds reasonable
I agree with this as a really good implementation...a notification when you enter a system to say something is detected but no pointer showing you where until you get close enough for the lfl pointer to kick in.
Maybe let your SEWN network do the same, a detection but not telling you what or where in the system.

Make it more interesting to look for respawns if more rare things were added to the crates, like things you can't buy in the normal universe, possible adding in the odd unfocused crystals, quantum processors, blueprints and ultra rare things.
It would make it more rewarding with less grind tediousness.

Suggestions I'd hope would be looked at with interest from the devs.

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:

Snafu_X3
Posts: 4472
Joined: Wed, 28. Jan 09, 15:14
x3tc

Re: Special discoveries + discoveries + lfl problem

Post by Snafu_X3 » Sat, 12. Jun 21, 20:58

Argonaught. wrote:
Sat, 12. Jun 21, 19:07
Make it more interesting to look for respawns if more rare things were added to the crates, like things you can't buy in the normal universe, possible adding in the odd unfocused crystals, quantum processors, blueprints and ultra rare things.
DEVs have already stated that the cap on UC & QP is deliberate & won't be changed (to prevent multiple manufacture of genuinely unique ships such as KM), but blueprint drops etc may be possible & sounds like a reasonable idea maybe?
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

User avatar
Argonaught.
Posts: 1827
Joined: Wed, 6. Nov 02, 20:31
x4

Re: Special discoveries + discoveries + lfl problem

Post by Argonaught. » Sat, 12. Jun 21, 21:18

Snafu_X3 wrote:
Sat, 12. Jun 21, 20:58
Argonaught. wrote:
Sat, 12. Jun 21, 19:07
Make it more interesting to look for respawns if more rare things were added to the crates, like things you can't buy in the normal universe, possible adding in the odd unfocused crystals, quantum processors, blueprints and ultra rare things.
DEVs have already stated that the cap on UC & QP is deliberate & won't be changed (to prevent multiple manufacture of genuinely unique ships such as KM), but blueprint drops etc may be possible & sounds like a reasonable idea maybe?
I'm aware of that, but nothing is written in stone.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:

Midnightknight
Posts: 418
Joined: Sat, 12. Jun 10, 11:49
x4

Re: Special discoveries + discoveries + lfl problem

Post by Midnightknight » Sat, 12. Jun 21, 21:33

Even with a bip telling you something is around in a sector. I don't see the point to fly 30 minutes in seta with autopilot cause you are supposed to look 343 million km3 (yes 700x700x700) to locate this create of e-cells completely off map where there is no station, no ship, nothing except this lost "surprise box".

I loved exploring the universe in every Xgame cause you discover this pirate station behind the gate that was trying to be sneaky, or flying around you saw something "cover" a star for a second and you wanted to check it. Or those disabled gates that shone half a second when you were flying around, this lost factory far away from the center cause you saw a trader going there in nothingness and wanted to check what it was doing there.

Here the goal is to try to make an Elite Dangerous experience, but in elite dangerous you are truly in open space, if you fly hours in the direction of a star, you will end visiting this said star. You don't go randomly in nothingness just in hope to get random trash lost during a fight. Here it's pointless, the planets, moons can't be landed on, not even approached and most of what you "see" can't ever been reached, all those stars are only a skybox. But we introduced new creates that spawn when you are close enough and can be seen only with a short range scanner. That was really not my definition of exploration.

I really loved all the first part to fill the encyclopedia, to map all the sectors, to be able to have all the factories, ships listed, even scan those asteroids, even if its tedious and a lot of farm, you can say "Ok i scan a sector here and there" and you will end up completing it. But this, is even more artificial than UFJD was and it's a lot more tedious in the end. Cause you were bored by an UFJD sector, ok skip to the next, no consequences, a new one is generated with potential loots inside. Here you need to collect improbably placed loots to have more to be generated.

Snafu_X3
Posts: 4472
Joined: Wed, 28. Jan 09, 15:14
x3tc

Re: Special discoveries + discoveries + lfl problem

Post by Snafu_X3 » Sun, 13. Jun 21, 00:09

Midnightknight wrote:
Sat, 12. Jun 21, 21:33
Or those disabled gates that shone half a second when you were flying around,
That's a point: should 'discovering' disabled gates (or wrecks) provide Disco points? They're not map objects, so can't be targetted for auto-discovery remotely.. hmmm..
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

Post Reply

Return to “X³: Farnham's Legacy”