Bailing mechanics changed?

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DanKara
Posts: 416
Joined: Fri, 21. Dec 18, 13:19
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Re: Bailing mechanics changed?

Post by DanKara » Wed, 2. Feb 22, 11:29

BrigandPhantos77 wrote:
Wed, 2. Feb 22, 00:37
You been jipped then. :lol:

I've gotten almost 2 million a couple times. :D
I don't know the word 'jipped' (in that context). Google & Co are of no help either.
If you mean, the rewards can go higher. I suppose so, becauce my 800k-reward is for a lvl-12(?)-pilot (that I still/currently have aboard my MARU). Maybe I had higher rewards in the past, if so can't remember and did not want to boast or lie, so I stayed on the safe site with my statement. :oops:
[...and one or two millions more or less who cares... :P ]

BrigandPhantos77
Posts: 532
Joined: Wed, 27. Dec 17, 05:47
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Re: Bailing mechanics changed?

Post by BrigandPhantos77 » Thu, 3. Feb 22, 01:26

DanKara wrote:
Wed, 2. Feb 22, 11:29
BrigandPhantos77 wrote:
Wed, 2. Feb 22, 00:37
You been jipped then. :lol:

I've gotten almost 2 million a couple times. :D
I don't know the word 'jipped' (in that context). Google & Co are of no help either.
If you mean, the rewards can go higher. I suppose so, becauce my 800k-reward is for a lvl-12(?)-pilot (that I still/currently have aboard my MARU). Maybe I had higher rewards in the past, if so can't remember and did not want to boast or lie, so I stayed on the safe site with my statement. :oops:
[...and one or two millions more or less who cares... :P ]
:D I was trying to be funny. They do go higher. Most of the time for me it's been a pirate or yaki. :mrgreen:

I'm sure I mis-spelled the word. Basically those pilots held out on you and stuck there thumb at you from there noses. :P
Peace is a state of mind!
War is absolute!
~ Phantos ~

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Bailing mechanics changed?

Post by Sovereign01 » Thu, 3. Feb 22, 19:02

BrigandPhantos77 wrote:
Thu, 3. Feb 22, 01:26
DanKara wrote:
Wed, 2. Feb 22, 11:29
BrigandPhantos77 wrote:
Wed, 2. Feb 22, 00:37
You been jipped then. :lol:

I've gotten almost 2 million a couple times. :D
I don't know the word 'jipped' (in that context). Google & Co are of no help either.
If you mean, the rewards can go higher. I suppose so, becauce my 800k-reward is for a lvl-12(?)-pilot (that I still/currently have aboard my MARU). Maybe I had higher rewards in the past, if so can't remember and did not want to boast or lie, so I stayed on the safe site with my statement. :oops:
[...and one or two millions more or less who cares... :P ]
:D I was trying to be funny. They do go higher. Most of the time for me it's been a pirate or yaki. :mrgreen:

I'm sure I mis-spelled the word. Basically those pilots held out on you and stuck there thumb at you from there noses. :P
I think the reward has to do with how far (in terms of how many sectors) from the nearest station they are when they bail, however because most of the bails I've gotten have a station in sector, I would need to test it in an empty sector.

Jimmy C
Posts: 1131
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: Bailing mechanics changed?

Post by Jimmy C » Thu, 3. Feb 22, 19:09

Sovereign01 wrote:
Thu, 3. Feb 22, 19:02

I think the reward has to do with how far (in terms of how many sectors) from the nearest station they are when they bail, however because most of the bails I've gotten have a station in sector, I would need to test it in an empty sector.
I've already done that. In an empty sector like Desecrated Skies, astronauts just float there with no destination.

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Bailing mechanics changed?

Post by Sovereign01 » Fri, 4. Feb 22, 22:56

Jimmy C wrote:
Thu, 3. Feb 22, 19:09
Sovereign01 wrote:
Thu, 3. Feb 22, 19:02

I think the reward has to do with how far (in terms of how many sectors) from the nearest station they are when they bail, however because most of the bails I've gotten have a station in sector, I would need to test it in an empty sector.
I've already done that. In an empty sector like Desecrated Skies, astronauts just float there with no destination.
I had one bail in Xenon Hub, their destination? My HQ that I'd placed at the bottom of the sector :lol: I make a point of keeping my ships from idling near the plane of the sector, means any ships that are red won't go out of their way to have a go. The one time they did was due to my Guppy's drones attracting the attention of a Centaur Prototype. It didn't stay Argon for long! :lol: Probably won't have much use for the design as the tiny cargo bay really hurts its range unless I base it off a ship capable of carrying M6s. Like the Aran that I have under construction is nearing completion... :D

Hwitvlf
Posts: 484
Joined: Tue, 13. Apr 21, 21:36

Re: Bailing mechanics changed?

Post by Hwitvlf » Fri, 9. Sep 22, 01:31

Jimmy C wrote:
Mon, 24. Jan 22, 12:12
I can't reset their destination anymore. It's frustrating. I'm keeping them in the hopes that an update will fix the issue.
The 'change destination' method seemed more like an exploit to me, but I think a neat mod would be to allow all pilots to be dropped of at any Goner station.

I keep a 'prison' TS with tons of bailed pilots who want to go to hostile stations. If I ever have a momentary flip in recognition (destroy xenon fleet in pirate space), I quickly send the prison TS in to drop off anyone it can.

Jimmy C
Posts: 1131
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: Bailing mechanics changed?

Post by Jimmy C » Fri, 9. Sep 22, 14:54

Hwitvlf wrote:
Fri, 9. Sep 22, 01:31
The 'change destination' method seemed more like an exploit to me,
Two reasons why it isn't. First, once their destination changes (because you ejected them) why would it change back to the previous one when you pick them up again? Second, when you picked them up the second time, not only does their destination revert to the first station they tried to go for, their location is "in space" as if they were still floating around in their suits, instead of your ship as it should be.

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