Xenon are cheaters!

General discussion about X³: Farnham's Legacy.

Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums

Post Reply
Hwitvlf
Posts: 484
Joined: Tue, 13. Apr 21, 21:36

Xenon are cheaters!

Post by Hwitvlf » Sat, 12. Feb 22, 19:23

Am I the only one who thinks the Xenon have a hard-coded cheat for OOS combat somewhere in the game engine? There was a J parked due to the "waiting for ships to dock" bug and I sent my own fully equipped J and Tyre against it. Both of my ships emergency jumped from the battle and ended up at around 75% hull, and the enemy J survived with around 60% hull.

I went to the system personally, and the J only had 1 PPC and the rest were ISRs. My J had full PPCs and the Tyre full PSPs. That outcome simply shouldn't be possible according to the normal rules of OOS combat.

I have a Megalodon patrolling the Hub (set to emergency jump at 0% shields) and it routinely flees from Ks who have only taken about 50% shield damage.

I had a squad of 4 Falcon Sentinels defending position and two were destroyed, a third's shield damaged by a single L before it was destroyed.

Basically, I've never seen a xenon ship be defeated by a better equipped ship of the same class unless the Xenon ship is targeting something else when it's being attacked.

DanKara
Posts: 416
Joined: Fri, 21. Dec 18, 13:19
x4

Re: Xenon are cheaters!

Post by DanKara » Sat, 12. Feb 22, 20:07

Hwitvlf wrote:
Sat, 12. Feb 22, 19:23
I went to the system personally, and the J only had 1 PPC and the rest were ISRs. My J had full PPCs and the Tyre full PSPs.
Faction-controlled ships choose their armament according to situation. That '1 PPC on J' seems to me a situation were it neither attacks something nor feels threatened. It did not use only that 1 PPC against your ships in OOS combat. The ISR may already be a reaction to you flying an M6 in the vicinity of the J(?).
A Tyr even with max PSP seem to be not as powerfull as it should be, made some irritating expierences myself (OOS, IS, playercontrolled). Just wish my Boreas back. Still not convinced with replacements (Titan, Ody...)

Personally, I found Hyperions (8 CIG, 4 HEPT, 6 PAC) and Agamemnons (8 CIG, 4 IBL, 8 FLAK, back?) to be fairly reliable against everything smaller than M1/M2 out of sector and mostly ok-ish (in sector). At least when I don't forget to set their turrets to anything beside 'nothing'.

Hwitvlf
Posts: 484
Joined: Tue, 13. Apr 21, 21:36

Re: Xenon are cheaters!

Post by Hwitvlf » Sat, 12. Feb 22, 20:31

I didn't say that clearly, sorry. I meant the J only had 1 PPC in its cargo hold. A few PPCs may have gotten fried during the attack, but the only other high-damage weapons it had in cargo were ISRs.

Last I heard, Egosoft had reworked the OOS combat for greater efficiency and it was calculated in combat rounds as total damage from equipped weapons. FL was kind enough to show us the OOS Damage Per Second for each weapon, so simple math should give you a decent idea who the victor will be.

I know X3s coding loop is set to prioritize some functions and skip others when the game is taxed (ie SETA); I wonder if Xenon attacks are set to a higher priority so our ships sit waiting for their turn while Xenons are scoring multiple combat rounds.

BrigandPhantos77
Posts: 530
Joined: Wed, 27. Dec 17, 05:47
x4

Re: Xenon are cheaters!

Post by BrigandPhantos77 » Sat, 12. Feb 22, 22:07

Hwitvlf wrote:
Sat, 12. Feb 22, 20:31
I didn't say that clearly, sorry. I meant the J only had 1 PPC in its cargo hold. A few PPCs may have gotten fried during the attack, but the only other high-damage weapons it had in cargo were ISRs.

Last I heard, Egosoft had reworked the OOS combat for greater efficiency and it was calculated in combat rounds as total damage from equipped weapons. FL was kind enough to show us the OOS Damage Per Second for each weapon, so simple math should give you a decent idea who the victor will be.

I know X3s coding loop is set to prioritize some functions and skip others when the game is taxed (ie SETA); I wonder if Xenon attacks are set to a higher priority so our ships sit waiting for their turn while Xenons are scoring multiple combat rounds.
Don't feel bad, I've watched a Megalodon lose to a Q in 1 on 1 combat, during both "In System" and "Out of System" combat. I also tag teamed one once while in system with both a Titan and a Mega. Both ships had to jump out barely hurting the Q. The only reason I took the Q down was because I started hitting it from my Spring Blossom.
Peace is a state of mind!
War is absolute!
~ Phantos ~

fireanddream
Posts: 384
Joined: Sun, 13. Dec 15, 07:15
xr

Re: Xenon are cheaters!

Post by fireanddream » Sun, 13. Feb 22, 06:26

Fighters make a huge difference in OOS combat. If it is IS, I would straight up ignore the 10 fighters going against an M2, but OOS they 1) may take a round of fire from the M2, potentially dodging it entirely, at worst sacrificing itself to protect the other ships, and 2) they deal a huge amount of damage to capital ships.

Do not underestimate M1 with fighter escorts. If the fighters engage your M2 first your lone M2 will most certainly lose to the M1 with escorts. I have seen many times a lone K getting vaporized in ONE OOS round by an RRF M1 with fighters.

fireanddream
Posts: 384
Joined: Sun, 13. Dec 15, 07:15
xr

Re: Xenon are cheaters!

Post by fireanddream » Sun, 13. Feb 22, 06:31

BrigandPhantos77 wrote:
Sat, 12. Feb 22, 22:07

Don't feel bad, I've watched a Megalodon lose to a Q in 1 on 1 combat, during both "In System" and "Out of System" combat. I also tag teamed one once while in system with both a Titan and a Mega. Both ships had to jump out barely hurting the Q. The only reason I took the Q down was because I started hitting it from my Spring Blossom.
My Pteranodon just did. To be fair it was only armed with 8 PPC and about 12 PALC, but still.

Since then I've thrown another 16 IBL on it, just to boost its capital killing capability a bit more. PALC is fun but really doesn't get the job done.

Post Reply

Return to “X³: Farnham's Legacy”