Vanila vs Moded

General discussion about X³: Farnham's Legacy.

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ballti
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Vanila vs Moded

Post by ballti » Wed, 6. Apr 22, 18:02

Only Players Rankings hold me back to mod game, will be this thing setup like in previous X3?

My game is in state to no need boarding enymore for credits, runing missions for agents is no more an option, but station BP and some eqipment are very intresting part of game.
So moding for free agent sake?
Wargasm

Cycrow
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Re: Vanila vs Moded

Post by Cycrow » Thu, 7. Apr 22, 22:58

There is no rankings for x3fl so you don't need to worry about that.

fireanddream
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Re: Vanila vs Moded

Post by fireanddream » Fri, 8. Apr 22, 09:34

Player ranking is absolute insanity. @Alan Phipps claimed 3000 bailed ships in his game and @phantomrock2 completed 8000 missions. These two cannot be automated and is probably too complex to write a script for. Crazy how much time people put into this.

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ballti
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Re: Vanila vs Moded

Post by ballti » Fri, 8. Apr 22, 15:37

Maybe this time ppl will not farming stats.
Soon will be Aran from PHQ park in xenon hub = proper automation time, then beacons and Terran space.. i mean, for balance play is also agent time, but i need to know if player rankings go up for X3 FL
Wargasm

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ballti
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Re: Vanila vs Moded

Post by ballti » Sun, 10. Apr 22, 19:59

New aproach whitout moding. Focus on automated manufacturing-trading empire and secondary obtaining all possible things from each corp/race, one at time. PTI, goner (500M c goner temple :lol: ) and OTAS done. This wey im not fill too much agents farming, also whit jump becon defence station mission are cool. Was hard desizon, improved gameplay vs achivments..
Dremas:
- Agent training baracs
- Exchange engine and rudder eqipment
Wargasm

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