FL Ship balance suggestions

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androidbfg9000
Posts: 5
Joined: Tue, 28. Mar 23, 04:22

FL Ship balance suggestions

Post by androidbfg9000 » Tue, 28. Mar 23, 05:15

In the case of some M6 class, the load capacity and the type of weapons
that can be equipped are so limited that they are almost inconvenient to use without missiles.
I think it would be a good idea to set this to something that has at least 1500 cargoes. 500-700 is too severe.

Using various ships makes the game a lot of fun, but I feel that the strongest ship is the drone carrier.
The reason is the number of beam weapons and docking bays.
Beam weapons have a long range and good damage with low energy usage.
This is a level that will make a fool of existing ships and all weapons.
Even the most powerful M2 can't beat a drone carrier equipped with a player-ridden beam weapon.

Even Kogarasu Maru is pushed away by the drone carrier.
The 2 Plasma Beam Cannons are no better than the 12 Tri-Beams and Phased Arrays with wide gun angles.
You don't even need missiles.

Projectile weapons seemed to need a full rebalance.
At least in terms of energy consumption.

I know that the game cannot be perfect with the efforts of the modders,
so I do not want to criticize it, but I am making this suggestion with love and gratitude for this game.
Thanks for reading. I think I will love the FL the most in the X series in the future.
I love you modders ♡

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