XENON sector cant clear up?

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ctw619
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XENON sector cant clear up?

Post by ctw619 » Tue, 23. Apr 24, 11:38

i destroy xenon station and ships at once in 347, but xenon ship jump in sector again and again, never stop, almost PX, P and some fighter, no M1 and M2.

BrigandPhantos77
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Re: XENON sector cant clear up?

Post by BrigandPhantos77 » Tue, 23. Apr 24, 16:34

Its not actually possible to stop them from respawning(Without mods that is). Everything respawns given time. Even M7, M1 and M2s that appeared in that or any other sector. Trying to clear those, become a running battle. Each time you clear one wave, a new wave always takes it's place. And usually it's almost immediate. I don't bother picking up bails in those sectors for that reason. They never make it to a waiting carrier or out of the sector, unless they are almost on top of a gate.
Peace is a state of mind!
War is absolute!
~ Phantos ~

ctw619
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Re: XENON sector cant clear up?

Post by ctw619 » Wed, 24. Apr 24, 04:58

BrigandPhantos77 wrote:
Tue, 23. Apr 24, 16:34
Its not actually possible to stop them from respawning(Without mods that is). Everything respawns given time. Even M7, M1 and M2s that appeared in that or any other sector. Trying to clear those, become a running battle. Each time you clear one wave, a new wave always takes it's place. And usually it's almost immediate. I don't bother picking up bails in those sectors for that reason. They never make it to a waiting carrier or out of the sector, unless they are almost on top of a gate.
X4 is better for that.

ctw619
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Re: XENON sector cant clear up?

Post by ctw619 » Fri, 26. Apr 24, 04:28

i have a problem, are they infinite? or had a total number?

BrigandPhantos77
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Re: XENON sector cant clear up?

Post by BrigandPhantos77 » Sat, 27. Apr 24, 00:42

ctw619 wrote:
Fri, 26. Apr 24, 04:28
i have a problem, are they infinite? or had a total number?
Yes unfortunately. The only ones that don't have respawns are those you find via hidden jump.

A couple key rules I always keep in mind.

Yaki - Pirates: These guys will always have a chance to spawn everywhere.
Xenon: Can spawn in any system within 10 sectors of a Xenon sector. And from what I can tell, this includes disabled Xenon sectors.
Spoiler
Show
Sanctuary of Darkness - Duke's Citadel or Depths of Silence
Keep this link in your bookmarks, it will come in handy if you don't already have it. Its the full map with all possible sector's for FL.

https://roguey.co.uk/x3fl/universe/

I'm not sure the spawn locations for all the companies. They seem to spawn all over the place. I'm sure someone else will fill that in.

I believe the game has a script that watches where the player ships and factories are. I seem to get less spawns when I have a big presence with combat ships, or sit in system personally.

I can tell you that the spoiler one will respawn every Xenon ship near instantly when you personally leave the system.
Peace is a state of mind!
War is absolute!
~ Phantos ~

Jimmy C
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Re: XENON sector cant clear up?

Post by Jimmy C » Sat, 27. Apr 24, 04:13

I've been harvesting Pirate TLs for material to build TOAs. From my experience, they only respawn when your personal ship leaves the sector for at least a few minutes. Meanwhile, the in-sector M1 and M2s respawn from the shipyard eventually (I harvest those too) along with their escorts whether you're in-sector or not.

The rules should be the same for all factions, but pirate factions have a chance of spawning with ships from the other factions.

BrigandPhantos77
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Re: XENON sector cant clear up?

Post by BrigandPhantos77 » Sat, 27. Apr 24, 04:43

Jimmy C wrote:
Sat, 27. Apr 24, 04:13
I've been harvesting Pirate TLs for material to build TOAs. From my experience, they only respawn when your personal ship leaves the sector for at least a few minutes. Meanwhile, the in-sector M1 and M2s respawn from the shipyard eventually (I harvest those too) along with their escorts whether you're in-sector or not.

The rules should be the same for all factions, but pirate factions have a chance of spawning with ships from the other factions.
I think they want to completely clear a sector. I tried that with 347 once, just to see if I could at least get all the bails. As soon as I popped the last Xenon fighter, a new wave appeared. Usually a P or PX with escorts, eventually a new Q. Eventually I brought in a few I's and supports so I could at least try getting the bails out, every time I tried they'd get primaried by the nearest Xenon and popped before getting to either a waiting carrier or Eighteen Billion. So I gave up and just popped all the bails myself.
Peace is a state of mind!
War is absolute!
~ Phantos ~

Jimmy C
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Joined: Tue, 17. Jul 12, 02:50
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Re: XENON sector cant clear up?

Post by Jimmy C » Sat, 27. Apr 24, 06:34

BrigandPhantos77 wrote:
Sat, 27. Apr 24, 04:43
So I gave up and just popped all the bails myself.
Claim the bail, transport a Docking Computer over, get onboard, instant dock, head to the next bail. Don't leave the carrier in one spot and hesitate to evac the carrier out of the sector if things get too hot. You can always come back later.

ctw619
Posts: 18
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Re: XENON sector cant clear up?

Post by ctw619 » Sat, 27. Apr 24, 12:02

BrigandPhantos77 wrote:
Sat, 27. Apr 24, 00:42
ctw619 wrote:
Fri, 26. Apr 24, 04:28
i have a problem, are they infinite? or had a total number?
Yes unfortunately. The only ones that don't have respawns are those you find via hidden jump.

A couple key rules I always keep in mind.

Yaki - Pirates: These guys will always have a chance to spawn everywhere.
Xenon: Can spawn in any system within 10 sectors of a Xenon sector. And from what I can tell, this includes disabled Xenon sectors.
Spoiler
Show
Sanctuary of Darkness - Duke's Citadel or Depths of Silence
Keep this link in your bookmarks, it will come in handy if you don't already have it. Its the full map with all possible sector's for FL.

https://roguey.co.uk/x3fl/universe/

I'm not sure the spawn locations for all the companies. They seem to spawn all over the place. I'm sure someone else will fill that in.

I believe the game has a script that watches where the player ships and factories are. I seem to get less spawns when I have a big presence with combat ships, or sit in system personally.

I can tell you that the spoiler one will respawn every Xenon ship near instantly when you personally leave the system.
thx a lot, we tried the same thing at 347, I believe their number is unlimited, because i saw someone told he deploy a fleet at Xenon sector stayed 15 hours, the Xenon ships jump in this sector one by one and never stopped, so maybe It's game designed that way, we cant clear the Xenon sector except use mod.

BrigandPhantos77
Posts: 538
Joined: Wed, 27. Dec 17, 05:47
x4

Re: XENON sector cant clear up?

Post by BrigandPhantos77 » Sun, 28. Apr 24, 09:27

Jimmy C wrote:
Sat, 27. Apr 24, 06:34

Claim the bail, transport a Docking Computer over, get onboard, instant dock, head to the next bail. Don't leave the carrier in one spot and hesitate to evac the carrier out of the sector if things get too hot. You can always come back later.
Nice idea in theory. But would cause me to leave my normal ship hanging out while doing that. Either Maru or Springblossom. And the Springblossom, never seems like it performs well on it's own. I could jump it out temporarily, but Black Hole Sun and Grand Exchange Delta seem like better alternatives to get Xenon bails.

I might try it once though. :D
Peace is a state of mind!
War is absolute!
~ Phantos ~

Jimmy C
Posts: 1136
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: XENON sector cant clear up?

Post by Jimmy C » Sun, 28. Apr 24, 16:31

BrigandPhantos77 wrote:
Sun, 28. Apr 24, 09:27

Nice idea in theory. But would cause me to leave my normal ship hanging out while doing that. Either Maru or Springblossom. And the Springblossom, never seems like it performs well on it's own.
Possibilities, you could switch to a fighter that can dock with the carrier and leave your usual ship docked somewhere or you could stay with the usual ship and use a beacon to quick jump the carrier around to pick up ships, or you could use a Kyoto or Valhalla that can dock M6s as well as the carrier.

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