PATCH 1.4 Requests

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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mrbadger
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Post by mrbadger » Sat, 14. Jan 06, 16:00

In my case
For npc building read - repairing the devastation caused by several months of khaak invasions, pirate swarms and sector annihalation.

For god Engine rebalancing post 1.3 read - X3 universe gone Nails.
It's like war broke out everywhere.

Of course, things are settling down now, but it was like all my christmas's had come at once. I had huge amounts of fun just keeping my empire alive after the 1.3 patch.

In fact I barricaded all my UT's and TL's in Dark Waters, docked at 7 Equipment docks, with heavy patrols in that sector, and gradually set up universe patrols that restored a semblance of order. That cost many hundreds of millions, but it was worth it.

All this carnage and massively improved trading engine meant my cash and ratings increased a lot too. Now I have Argon M1/2 ships patrolling groups of sectors, with Corvettes and fighters in attendance.

I suspect the extreme danger of the X3 universe post 1.3 for me was related to my high trade and fighting ranks.

What's interesting is that the whole makeup of the X3 universe changed, in terms of the stations. I've found that so many different stations have turned up I'm really having to think about what goes in new complexes.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli

Deleted User

Re: A 100% subjective opinion :-)

Post by Deleted User » Sat, 14. Jan 06, 16:09


Gavrusik
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Post by Gavrusik » Sat, 14. Jan 06, 16:10

What a refreshing thread! :D

I barely played before 1.3 but will say immediately massive improvement for me .. ALL aspects. It is a fearsome challenge if you so desire.

For me 1.4 is not so important as getting some officially supported scripts like in X2.. They made a HUGE difference to the game.

Riptide_NVN
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Post by Riptide_NVN » Sat, 14. Jan 06, 16:19

I'm having two problems.

1) CTD, intermittently, when loading a saved game.

2) When exiting the game the gamma settings don't revert back on my desktop. In other words, my desktop is exceedingly bright and I have to go back into catalyst control center and click reset on gamma for it to go back to what it should be. No other game has this problem on the machine so I'm tempted to blame X3 and not the driver.

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esd
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Post by esd » Sat, 14. Jan 06, 16:26

Riptide_NVN wrote:I'm having two problems.

1) CTD, intermittently, when loading a saved game.

2) When exiting the game the gamma settings don't revert back on my desktop. In other words, my desktop is exceedingly bright and I have to go back into catalyst control center and click reset on gamma for it to go back to what it should be. No other game has this problem on the machine so I'm tempted to blame X3 and not the driver.
Then you need to register your game and post in technical support. You won't find any help in this forum section I'm afraid.
esd's Guides: X² Loops - X³ MORTs

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Post by Deleted User » Sat, 14. Jan 06, 16:27

Ok, gotta keep this alive, coz new threads are starting to pop up... so:

BUMP


muhahahahahahahahaha

Riptide_NVN
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Post by Riptide_NVN » Sat, 14. Jan 06, 16:28

I'm confused. I thought I was already registered since I am posting here?

CBJ
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EGOSOFT
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Post by CBJ » Sat, 14. Jan 06, 16:28

Bumping threads is a great way to get them locked. This forum is too busy for that, so please don't do it.

CBJ
EGOSOFT
EGOSOFT
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Post by CBJ » Sat, 14. Jan 06, 16:29

No, you have created an account but you haven't registered your game. Go to your [url=http://forum.egosoft.com/profile.php?mode=editprofile][b]Fo[/b]rum[b]Pr[/b]ofile[/url] and fill in the registration code in the fields provided near the bottom of the page. No other information is required.

Deleted User

Post by Deleted User » Sat, 14. Jan 06, 16:34

I know. "100% Subjective Option" was sounding similiar, so....

"Vote YES - Make this thread sticky"

alphalvr
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Post by alphalvr » Sat, 14. Jan 06, 16:44

nothing wrong with ire`s, i spent about 4 days pirate hunting in my disco never moving out of brennans triumph.

capped about 50 ships and destroyed 100`s

ires are useful against other m5`s/m4 when in a small fighter yourself and they can hammer away at at nova using the hit and run tactics that need to be used.

balanced just right in my opinion.

also whats wrong with ions, i wouldnt leave home without them

CBJ
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Post by CBJ » Sat, 14. Jan 06, 16:48

Tony Deep wrote:I know. "100% Subjective Option" was sounding similiar, so....
Fair point. I'll merge the threads. It will get a little messy because of the post order, but at least they will be in one thread. Merged.

Varlis
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Post by Varlis » Sat, 14. Jan 06, 19:57

Well if you must merge....


Anyway - I agree with Gavrusik - a patch which includes a couple of the better scripts (and thus spare me "modifying" my game) would be very welcome.

Misinformed
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Post by Misinformed » Sat, 14. Jan 06, 20:18

This has probably been mentioned before in this thread but im not reading 17 pages.

Anyway i would really like to see 3D explosions, like in the promotional X3 ingame video's. The current explosions are rather pathetic graphicaly compared with the rest of the game. Freespace 2 has superior explosions.

Which brings me to my next point, capital ships that just dont dissappear when destroyed a few seconds after the initial explosions.

And last but not least some form of proper breakup of large ships and stations after theyre destroyed, once again shown in an ingame promotional video. However this will be the least likely of the 3 to make it in.

RuGemini
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Eliminate Civilian Ships issues

Post by RuGemini » Sat, 14. Jan 06, 20:24

Hope to finally have a cure for the bug that was supposed to be fixed in ver 1.3 - number of NPC ships gradually decreasing over time (civilians, taxis, repair ships). It seems to be OK for new games, but it does not fix the problem with savegames from previous patch. :cry:

random50
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Post by random50 » Sat, 14. Jan 06, 22:28

Request: give the TLs (and the capships I assume...not used on yet) a playable turning circle!

They are basically unflyable as is. OK, you don't want them turning (anywhere near) as quick as a fighter, but beyond that there's no reason to keep the player waiting for 30 seconds with their finger on one button just to turn around! And have you tried using the autopilot with SETA with one of these things? Any asteroids in the sector and they'll end up taking the most REDICULOUS route. I'm not surprised people have so much difficulty finding TLs...I suspect it's not that they're flying around transporting other stations, but that they're constantly crashing into things and blowing up!

I've tried a bit of scripting too and one of the things I wanted to do was to give a command to a TL to approach within 5km of a particular station or position. The steering combined with poor pathfinding means this is often impossible! The fly to commands cannot cope with that precision. 5km?! it's hardly close! 8 km is the minimum they can handle, and even then they'll normally travel at least twice the straight line distance (often far more)

Doesn't need a huge boost...the Mammoth for example is not TOO bad.

masterw3
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Post by masterw3 » Sat, 15. Nov 08, 06:27

ships you see flying around with "for sale" icons... aren't giving me the option to buy them... needs a fix i guess... (check for icon, if yes, then show dialogue optino/text/job/whatever)

request to be able to add commands to first click menu...
follow me, dock at, transfer freight, change to ship.. so many moved to a sub-menu that i used to use all the time...

allow when viewing buy buy/sell wares, to not only Target a station, but to command ship to dock there.

a user interface for managing carriers and fleets.
Select a group of fighters on a ship, see a list of wares on the other side.
drag and drop items...
click and drag to select ships on the screen and give commands en-mass...

collision detection tweaks... i've got ships crashing into solar panels, smacking into eachother all the time.. docking is scary...
in x3r, when autopilot was engaged, it ignored collision detection a lot of the time, saving us from un-needed crashing into things via auto-pilot.

station trading agent commands.. stock it if it needs it, sell it if it's in excess..

Remote Protection Software-
if any ship is attacked (like your freighter)
jump to location, deploy docked fighters and defend ship.
redock fighters, return to starting position after short "escort" of attacked ship.

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Carlo the Curious
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Post by Carlo the Curious » Sat, 15. Nov 08, 06:34

Um, this 1.4 was released already. Like, over 2 years ago...

eladan
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Post by eladan » Sat, 15. Nov 08, 07:22

Carlo the Curious wrote:Um, this 1.4 was released already. Like, over 2 years ago...
Indeed. It's a discussion for X3 Reunion, not Terran Conflict. :wink:

Let's let it lie in peace again.

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