X3 map v1.2 by Scorp (v1.2.3.9) Terran Conflict Edition !

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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I prefer ...

default map-color-scheme
402
66%
alternative map-color-scheme
205
34%
 
Total votes: 607

BlackArchon
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xr

Post by BlackArchon » Tue, 12. Jul 16, 19:47

It is definitely not a problem with XRM itself because I successfully created an XRM map with this tool: http://blubb.najut.org/x3/xrm/X3map_english_fitted.png

Vetrom
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Post by Vetrom » Sun, 4. Dec 16, 09:20

kosh vorlontay wrote:...

Access violation at address 00437024 in module 'X3_map.exe'
Read of address 0457FFBC

It then dumps the program. When I try to start it up again I get this window popups:
EAccessViolation
Not enough timers available
Abnormal program termination

If I delete the new Log0001 file it will run and load the default

Any ideas what is wrong?
Make sure the file in question has MS-DOS format line endings, otherwise scorps x3map doesnt know how to handle it. Using Vim I do this with `:set fileformat=dos`.

Maybe notepad++ or the like does the same on windows.

Alan Phipps
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Post by Alan Phipps » Sun, 4. Dec 16, 16:00

@ Vetrom: I doubt that he is waiting for a reply after 6 months.
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Urschleim
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Post by Urschleim » Thu, 8. Dec 16, 12:28

JackProject wrote:Instructions if it still doesn;t work, im using x3 albion prelude with the x3 mod xrm.

The program is installed in (at least for me):
C:\Program Files (x86)\X3 map by Scorp

A folder name script is there, with an other folder named t inside it. Copy the content of the folder scripts, but not the t folder, to :
E:\Games\Steam\SteamApps\common\x3 terran conflict\addon\scripts

Then, whats inside the folder t to:
E:\Games\Steam\SteamApps\common\x3 terran conflict\addon\t


Then follow the instruction from the read me file, make the search thing shift F2, go to space, press shift f2, a log file will be created, it will be located in my documents\egosoft and thats that.

Worked for me like a charm.

Good luck and have fun.
That helped, thanks alot! (even its three years old :;-))

ralleE
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x3tc

Post by ralleE » Wed, 3. May 17, 18:43

Hi there ....

Does anyone has an idea, how to get this work on a seccond screen?? :?:

Thanks in advance !


RalleE

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BugMeister
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Post by BugMeister » Sun, 14. May 17, 19:19

- it won't operate simultaneously with the game on the initial screen, due to it's dynamic file sharing..
- but you can run it alongside the Game, just drag and drop the map to the second screen,
- and when you want to use it press Alt-Tab to access it..
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:

thefran
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x3ap

Post by thefran » Sat, 27. May 17, 19:57

I installed the map, ran logging, fed the log file from documents to the map, got "Custom map loaded", but the map is completely empty, what am I doing wrong? I'm running XRM.

AleksMain
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Post by AleksMain » Sun, 28. May 17, 09:15

thefran wrote:I installed the map, ran logging, fed the log file from documents to the map, got "Custom map loaded", but the map is completely empty, what am I doing wrong? I'm running XRM.
You can use following link to see map:
http://www.x3wiki.com/index.php/Universe_map

I use it myself. No need to install something to your computer to see static map.

See also
http://www.x3wiki.com/index.php/Universe_map#See_Also
for Other X3 Universe maps

thefran
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x3ap

Post by thefran » Sun, 28. May 17, 09:35

AleksMain wrote:
thefran wrote:I installed the map, ran logging, fed the log file from documents to the map, got "Custom map loaded", but the map is completely empty, what am I doing wrong? I'm running XRM.
You can use following link to see map:
http://www.x3wiki.com/index.php/Universe_map

I use it myself. No need to install something to your computer to see static map.

See also
http://www.x3wiki.com/index.php/Universe_map#See_Also
for Other X3 Universe maps
Hello, can I talk to someone literate?

AleksMain
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Post by AleksMain » Sun, 28. May 17, 09:39

thefran wrote: Hello, can I talk to someone literate?
Hi. Yes, you can. Can you read X3 Wiki or you need some help ?

P.S.
If you have modified game with custom map, then above links are useless to you.
Ignore my messages then.
I play vanilla game only and never posted messages in the
X³: Terran Conflict / Albion Prelude - Scripts and Modding
(The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude)

Alan Phipps
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Post by Alan Phipps » Sun, 28. May 17, 13:33

@ thefran: If you continue to be rude to people that are at least trying to help you then you will find your posts split and locked. Take that as an unofficial warning, but there will not be any more of those.
A dog has a master; a cat has domestic staff.

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BugMeister
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Post by BugMeister » Sun, 28. May 17, 23:04

thefran wrote:I installed the map, ran logging, fed the log file from documents to the map, got "Custom map loaded", but the map is completely empty, what am I doing wrong? I'm running XRM.
- when in space - click for a search (I use F10 key), you'll see a jittering effect for a second, that's the data loading to the script..
- then switch to Scorp's map, and hit F5 to refresh the snapshot..
- what you have then, is a map showing where ALL the wares are and their prices..

- It's so much more than a mere map.. 8)

HINT:
PS - there's also an excellent 3DModelViewer here:
https://forum.egosoft.com/viewtopic.php ... 92#2765992

- it gives full details of ALL the ships in the game :roll:
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:

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Poobah
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Post by Poobah » Sat, 24. Jun 17, 22:02

Is this compatible with AP? If so how do I make it so?

So far I'm having trouble getting it to work - the installer won't detect that I have TC installed (even though AP installs to an X3TC directory) but that may be related to the fact that I'm running the steam version? I tried running the registry file with the steam path substituted but it doesn't seem to have changed anything. Can I just get the scripts which seem to available in the x3 map directory and drop them in the correct folders?

Thanks.
Lead me not into temptation,
For I can find the way myself!

Alan Phipps
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Post by Alan Phipps » Sat, 24. Jun 17, 22:10

@ Poobah: see this post about half a page above yours. That will hopefully sort it.
A dog has a master; a cat has domestic staff.

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Poobah
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Post by Poobah » Sat, 24. Jun 17, 22:37

Thanks. Sorry I didn't see that ><
Lead me not into temptation,
For I can find the way myself!

steve_v
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Post by steve_v » Sat, 2. Dec 17, 09:00

Having some difficulty getting the application to load / load my logfile...

X3AP3.2+XRM+TCAP, GNU/Linux.

I can start the application (both in wine and in a Windoze 7 VM) and see the default map, but when I try to load my logfile I get a dialog box with a red cross icon, no text and an "OK" button.
Pressing the button gives me a map with a single sector (Kingdoms End) in the upper right corner and nothing else.
Something wrong with the logfile? It's somewhere around 950Kb and appears to contain valid data, at least as far as I can see. I'm searching in it to find stuff since can't get the map working.

I had thought perhaps this is a dos/unix line ending thing, so I attempted to run it through the 'unix2dos' script. This complains of binary characters in the file, and indeed, I see non-ascii characters in some of the ship names.
Dunno if that's a thing that's supposed to be there, I guess I could write a script to remove them...

On the whole though, this app seems incredibly flaky - there's the blank dialog, then there's the "not enough timers" (which appears to be fixed with a reinstall) and now if I try to load the log for a second time without closing it I get a stack overflow... :?
What gives? Any Idea why the script is generating a lg the application can't read? And why no error output?

Iñakifp
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Re: X3 map v1.2 by Scorp (v1.2.3.9) Terran Conflict Edition !

Post by Iñakifp » Mon, 3. Feb 20, 15:24

Anyone making this map work with Xtended TC 2.2?

Solomon Short
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Re: X3 map v1.2 by Scorp (v1.2.3.9) Terran Conflict Edition !

Post by Solomon Short » Tue, 4. Feb 20, 02:29

Iñakifp wrote:
Mon, 3. Feb 20, 15:24
Anyone making this map work with Xtended TC 2.2?
It should already.

It comes with a script that you can run from a hotkey (once you've defined the hotkey) that exports all the relevant map data to "log0001.txt" (IIRC) in your X3TC folder under My Games, which you can load into the map program for a "Custom Map".

I believe it's original intended use was to let you generate maps later in the game when stations have been added & removed, or you've started connecting The Xenon Hub, but it should also work for modded maps.

Iñakifp
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Re: X3 map v1.2 by Scorp (v1.2.3.9) Terran Conflict Edition !

Post by Iñakifp » Tue, 4. Feb 20, 22:19

Thanks for the answer.
Unfortunately I get errors when trying to open my log file. I used this map with x3 reunion/Xtended mod and x3tc/xtended mod 1.2. But I updated the mod to its last version 2.2 and it doesn't work.
It seems in version 2.0 of the mod a file must be modified. But the server hosting the file is not online anymore :(
The file is this one: 7211-L044.xml

Anyone has it?

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Hairless-Ape
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Re: X3 map v1.2 by Scorp (v1.2.3.9) Terran Conflict Edition !

Post by Hairless-Ape » Thu, 8. Sep 22, 03:10

Want the best maps with the best map generator/editor ever and the best mod ever?

viewtopic.php?f=94&t=449012

enjoy
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