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*** This Guide does not apply to vanilla X3AP which has no Corporation missions *** <Added by Alan Phipps>
Table of Contents
I. The Corporations
- Grouped by Corporation:
- Corporate HQ image
- Name
- Affiliation
- Where Corporation Resides
- Special Sell/Buy
- Pre Reqs.
- First Missions
- Assassinating
- Defending and Protecting
- Following
- Transporting
- Delivering
- Grouped by Corporation:
- Rank Number/Rank Title & First Ship
- Rank Number/Rank Title & Second Ship
- Rank Number/Rank Title & Third Ship
- Image Of Each Reward Ship
IV. Additional Information <---Link
- Rank/Reputation
- First Mission Assassinations
- First Mission Convoys
- Plot Breaking
- Getting Fired
- Corporate Reset (Script)
- Multiple Rewarding
- Encyclopedia
- PDF Manual
- PDF Version of Guide (Downloadable)
- Questions & Answers
- Credits
- Version Number with Update Information
- Sidenote I: All uploaded images are a 1920x1080 resolution, which is the size of the original shots when they taken. Any screenshots may be used by others as long as credit is provided, any requests for original shots (prior to merging/name addition/resolution change) feel free to PM me.
- Sidenote II: Section IV (Additional Information), Section V (FAQ), and Section VI (Acknowledgements) are now links which will take you to the second post in this thread (formerly a reserved post). The links are not the usual link color since I felt each section should retain its original look (color).
There are eight Corporations belonging to the various main races scattered thoughout the universe. The Headquarters that each Corporation calls home are easily recongnizable due to their size and rarity. At this time there is no Corporation that is affiliated with the Terrans/ATF, all Corporations are part of the Commonwealth (for the most part). All Corporations have their own individual rank/rep ladders that will appear below the main races ranks/rep ladder in the Player Status Display once the player has successfully completed the first mission. A full list of Corporation ranks can be found in the Encyclopedia once a given Corporation has been found/located , it also can also be found in the Game Manual (both in paper and PDF form), and can be found in the the FAQ section of the EgoSoft website. The Encyclopedia location and PDF Game Manual link information can be found in Section V, link for the full Corporation rank names from the EgoSoft FAQ can be found at the very bottom of Section I in the Sidenote II entry.
Atreus HQ:
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Race: Boron
Location: Queen's Harbour
Unique/rare ware sold: Jumpdrive
Requirements: Neutral/Friendly towards the Boron
Duke's Haven (HQ):
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Race: Paranid (rogue/unaffiliated)
Location: Unknown Sector 10, 16 (South of Heaven's Assertion)
Unique/rare ware sold: Software Signature Scrambler/Cargo Bay Shielding
Requirements: Must be in any Paranid fighter (M3-M5) for the first mission, afterwards any ship may be used
Additional Requirements: Must be on fairly good terms with the Pirates due to Duke's being a "Pirate" organization and the Pirates rep/Duke's rep being linked to each other. If the players' Pirate rep drops too low the Duke will drop you and the representative will not reappear. Depending on which gamestart was chosen the HQ may also have to be hacked via a third party that's within three sectors of the HQ (i.e. Pirate representative)
Sidenote: Duke's is also one of the most problematic, if not the most problematic Corporation to work for. If at any time during your employ with Duke's, the HQ is destroyed, the representative will not return when the HQ respawns. So be on the lookout for Military vessels belonging to the Paranid or Split headed to the Unknown Sector that Duke resides in because you will have to defend the station if you wish to reach the top rank. - Sidenote: If playing under the 2.6 game version the requirement to be in any Paranid fighter (M3-M5) to start working for Duke's has been lifted. You are now able to start the missions in any ship.
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Race: Argon
Location: Belt of Aguilar
Unique/rare ware sold: Bioscanner/Transporter Device
Requirements: Neutral/Friendly towards the Argon
Sidenote: Of the eight Corporations, Jonferco is only one of two HQ's that does not have docking capabilities for a M7 or larger class vessel, the other being Plutarch
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Race: Teladi
Location: PTNI Headquarters
Unique/rare ware sold/bought: Nividium
Requirements: Neutral/Friendly towards the Teladi
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Race: Argon
Location: Legend's Home
Unique/rare ware sold: Jumpdrive/Salvage Insurance
Requirements: Neutral/Friendly towards the Argon
Sidenote: The ability to buy ships at the OTAS shipyard is dependent on your rank with the Argon
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Race: Argon
Location: Ore Belt
Unique/rare ware sold/bought: Nividium
Requirements: Neutral/Friendly towards the Argon
Sidenote: Of the eight Corporations, Plutarch is only one of two HQ's that does not have docking capabilities for a M7 or larger class vessel, the other being Jonferco
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Race: Split
Location: Thyn's Excavation
Unique/rare sold: Cargo Lifesupport System/Cargo Bay Shielding
Requirements: Neutral/Friendly towards the Split
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Race: Argon
Location: Home of Light
Unique/rare ware sold: Bioscanner/Transporter Device/Jumpdrive/Salvage Insurance
Requirements: Neutral/Friendly towards the Argon
- Sidenote I: Cargo Bay Shielding for both Duke's & Strong Arms will only be in stock immediately following the respawning of the HQ if it has been destroyed by either hostile forces or the player.
- Sidenote II: Full rank listings for each Corporation can be located in this FAQ link.
The missions that are offered by the representative of a given Corporation are randomly chosen from a select pool. The missions given are the same as any mission that you find offered any NPC station in the universe except you gain rep with a given Corporation rather than a given Commonwealth race. Corporation representatives do not give Build, Scan, Xenon Invasion, Patrol, or Return/Abandon/Stolen Ship missions.
- Sidenote I: The very first mission offered by each Corporation is permanent until said mission has been completed. Any missions undertaken by the player after the first mission will become random.
- Sidenote II: Information on rank/rep gain and loss will be located in Section IV.
- Atreus HQ: Assassination
- Duke's Haven (HQ): Assassination
- Jonferco HQ: Transport Passenger (TP required)
- NMMC HQ: Deliver Quantum Tubes*
- OTAS HQ: Escort Convoy*
- Plutarch HQ: Deliver Energy Cells*
- Strong Arms HQ: Assassination
- TerraCorp HQ: Escort Convoy*
(*): Indicates mission is offered only as a First Mission.
- Sidenote: Further explananation into what ships will appear, the rank/rep loss percentage for killing the target, and what the overall effect can be for First Mission Assassinations will be located in Section IV. The information is also relevant for Assassination missions from Duke's Haven (HQ).
- Mission Successful: Target is eliminated
- Mission Failure: Time expires/NPC kills target/Player dies
- Mission Successful: All hostile forces eliminated
- Mission Failure: Station is destroyed/Player dies
- Sidenote: It must be noted when you accept this sort of mission from Duke's Haven (HQ), the ships will be of Pirate origin which will affect your Pirate Rep and your relation to Duke's, should you or an AI ship that you own do the killing.
- Mission Successful: Target makes it to destination
- Mission Failure: Target becomes hostile/Target disappears/Player dies
- Sidenote: If the player wishes to avoid encountering hostile forces during this sort of mission you need only do the following step. IIRC enemy ships will come out of the gate once the player is roughly 10km from said gate. So rather than follow the target through the gate, once the target goes through, wait for a brief period of time to pass, then use the Jumpdrive. This will have to be done with each gate (1-3 sectors from destination, which one the hostiles will first appear tends to vary) in order to avoid such encounters. It is also recommended that you save just after the target goes through the gate. Jump too late and you lose the target. Jump too early and you risk being too close to the target. Keep in mind when deciding how much to needs to pass before jumping that the Jumpdrive has to power up (roughly 10 seconds).
- Mission Successful: Passenger is delivered to their requested station
- Mission Failure: Time limit expires/Passenger not delivered/Player dies
- Sidenote I: Transportation missions, if aborted or failed can break the Corporation missions and you will not be able to continue. Full information on this can be found in Section IV.
- Sidenote II: It is also possible for the person needing transportation to appear on a ship. Once you locate the ship and get within range of said ship, the passenger will transport over to the players ship.
Missiles that the Corporations will ask for:
- Disruptor Missile (unbuyable)
- Hornet Missile
- Silkworm Missile
- Typhoon Missile
- Firestorm Torpedo
- Mosquito Missile
- Wasp Missile
- Dragonfly Missile
- Firefly Missile
- Tempest Missile
- Thunderbolt Missile
- Aurora Missile
- Mission Successful: All missiles are delivered within the time limit
- Mission Failure: Time expires/Player dies (somehow)
All the Corporations will reward the player with a ship once the player has reached Ranks 4, 7, and 10 with that particular Corporation. The ship given for each of the mention rank levels will be different each time. Shortly after you reach an appropriate rank you will receive a comm message asking you to return to the given HQ. If the message doesn't contain that they have work for a future job then you're getting a ship. The ship will appear docked at the given Corporation HQ once you have docked personally. One reward ship will be given at each of the appropriate ranks, however there is a way to get the ships multiple times which will be explained in Section IV.
All images of the reward ships were taken in the given Corporations home sector upon being awarded to the player. No upgrades of any sort were given to any ship, with the exception of the Sirokos which received a Cargo Lifesupport System, Marines, and Boarding Pods. Also all the reward ships, well the ones that have guns on them, come with IRE's as standard, barring the Skiron which came with PAC's.
Atreus HQ:
- Rank 4 (Technology Broker): Enhanced Mako (M4)
Rank 7 (Shipbuilding Protector): Barracuda Prototype (M3)
Rank 10 (Knight of Atreus): Skate Prototype (M3+)
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- Rank 4 (Buccaneers' Professional): Enhanced Pericles (M4)
Rank 7 (Priest's Guard): Advanced Perseus (M3)
Rank 10 (Honour Guard of Priest Duke): Medusa Prototype (M3+)
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- Rank 4 (JSDD Professional): Enhanced Mercury (TS)
Rank 7 (JSDD Protector): Enhanced Elite (M4+)
Rank 10 (Hero of Jonferson): Heavy Centaur Prototype (Heavy M6/M6+)
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- Rank 4 (Mineral Specialist): Vulture Prototype (TS)
Rank 7 (Nividium Specialist): Kite Vanguard (M4+)
Rank 10 (Hero of Profit): Enhanced Kea (M3)
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- Rank 4 (Armaments Professional): Solano (M4+)
Rank 7 (OTAS Master Chief): Venti (M3)
Rank 10 (OTAS Legend): Skiron (M6)
Rank 10 (OTAS Legend)[Bonus]: Sirokos (M7M) becomes available for purchase from the OTAS shipyard
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- Sidenote: Concerning the Sirokos, this ship didn't officially exist in a vanilla (unmodified) game until 2.0, despite having it's marine capacity increased in 1.4.
- Rank 4 (Mineral Specialist): Mercury Prototype (TS)
Rank 7 (Merchant Protector): Advanced Discoverer (M5)
Rank 10 (Industrial Legend): Heavy Centaur Prototype (Heavy M6/M6+)
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- Rank 4 (Warrior): Enhanced Jaguar (M5)
Rank 7 (Strong Arms' Protector): Advanced Mamba (M3)
Rank 10 (Honoured Strong Arms Legend): Enhanced Chimera (M3+)
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- Rank 4 (TerraCorp Professional): Advanced Express (TP)
Rank 7 (Security Master Chief): Nova Prototype (M3)
Rank 10 (TerraCorp Legend): Eclipse Prototype (M3+)
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