[TC] Operation Final Fury Plot Walkthrough

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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imperium3
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Post by imperium3 » Sat, 26. Feb 11, 17:13

Excelsior82 wrote:Is there any tip anyone can give me to finish the last mission ?

When I'm in range of one guardian, my poor Vidar don't last very long. I tried to stay with a M7 sent by the split but they are eventually killed so it's me against rest of Khaak's world, which is a lot for a single M6.

I also have a Springblossom, but I don't think it would be very useful, and I don't even talk about the Truelight Seeker.

In other words, I really have no idea how I can wipe that sector :/
You need a bigger ship. In my experience Khaak capitals are almost impossible to defeat in anything smaller than an M7. So get an M7, or even better an M2, before attempting to enter that sector.

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Post by Excelsior82 » Sat, 26. Feb 11, 18:02

imperium3 wrote:You need a bigger ship. In my experience Khaak capitals are almost impossible to defeat in anything smaller than an M7. So get an M7, or even better an M2, before attempting to enter that sector.
It's exactly what I feared... M7 and M2s are costing an eye and I'm not that rich :cry:

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Post by Snafu_X3 » Sat, 26. Feb 11, 18:10

Excelsior82 wrote:It's exactly what I feared... M7 and M2s are costing an eye and I'm not that rich :cry:
So give the last mission a rest for a while & go and 'acqire' an M7 from a 'return abandoned ship' mission
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Post by Excelsior82 » Sat, 26. Feb 11, 18:47

Snafu_X3 wrote:So give the last mission a rest for a while & go and 'acqire' an M7 from a 'return abandoned ship' mission
Dammit, aren't you nasty !! I wouldn't have thought about that. I think I'll give it a shot :P

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Post by tbowen » Sat, 26. Feb 11, 19:18

The other possibility, Excelsior82, is to load up your vidar with wraith missiles. They may be hard to find, but not impossible--they can be fired from a solid distance (50,000 klicks out) and swarm the defenses. Their ware volume is only 1, so with 950 cargo bay even with max shields, mamls and maml ammo and jump fuel, you can carry a solid amount.

I defeated the final battle in a vidar (once). It may have to do with the fact that I popped into the sector far enough away from the first Kha'ak M1s that I could stay out of their range. I just ignored them and went for the first target. I had stockpiled 103 wraiths and some number of poltergeists for the smaller ships, and had my vidar mostly kitted out with mamls except for the turrets.

So, it can be done.

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Post by KewlCrayon » Fri, 1. Apr 11, 06:54

Reporting a bug with the start of the 2nd chapter, where you gotta scan and protect the ship while it builds ore mines.

The Mammoth was heavily damaged by the Kha'ak and I think its cargo was destroyed, now its just flying around in circles not doing anything. Been doing this for an Hour now in SETA.
Last edited by KewlCrayon on Fri, 1. Apr 11, 19:49, edited 2 times in total.

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Post by builder680 » Fri, 1. Apr 11, 08:10

KewlCrayon wrote:Reporting a bug with the start of the 2nd chapter, where you gotta scan and protect the ship while it builds ore mines.

My Colossus was heavily damaged by the Kha'ak and I think its cargo was destroyed, now its just flying around in circles not doing anything. Been doing this for an Hour now in SETA.
Do you mean the NPC TL? Colossus is an M1... If so, and if you don't mind the rep loss... either abandon the mission and start over, or destroy the NPC TL so it sends you another one.

If you mean *your* ship by 'Colossus,' then I'd just reload and try again without getting hit so much. :p

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Post by pjknibbs » Fri, 1. Apr 11, 13:41

If the TL gets damaged I think it goes into a bit of a loop--the ship's normal AI keeps telling it to return to a shipyard for repair, but the mission script keeps overriding that; hence flying in circles. All you can really do is either reload, or "encourage" the Kha'ak to finish the job and destroy the TL--a second one will be sent shortly after.

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Post by KewlCrayon » Fri, 1. Apr 11, 19:47

pjknibbs wrote:If the TL gets damaged I think it goes into a bit of a loop--the ship's normal AI keeps telling it to return to a shipyard for repair, but the mission script keeps overriding that; hence flying in circles. All you can really do is either reload, or "encourage" the Kha'ak to finish the job and destroy the TL--a second one will be sent shortly after.
Yeah I tried to blow it up, went hostile. Tried to let the Kha'ak kill it, but it kept flying around in the argon sector, that has 2 capitol ships and a bunch of M6's guarding the gate.
I just restarted the mission, and cleared out all the Kha'ak myself before scanning the final asteroid.
builder680 wrote:
KewlCrayon wrote:Reporting a bug with the start of the 2nd chapter, where you gotta scan and protect the ship while it builds ore mines.

My Colossus was heavily damaged by the Kha'ak and I think its cargo was destroyed, now its just flying around in circles not doing anything. Been doing this for an Hour now in SETA.
Do you mean the NPC TL? Colossus is an M1... If so, and if you don't mind the rep loss... either abandon the mission and start over, or destroy the NPC TL so it sends you another one.

If you mean *your* ship by 'Colossus,' then I'd just reload and try again without getting hit so much. :p
Sorry, meant Mammoth. There was also a colossus flying around the argon sector that I had mistaken the name with.

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Post by Spychotic » Fri, 1. Apr 11, 20:36

You mean Argon Sector M148? The TL shouldn't be there at all. Nor should it be in Nathan's Voyage, the other Argon sector bordering the Unknown Sector.

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Post by builder680 » Fri, 1. Apr 11, 20:40

Spychotic wrote:You mean Argon Sector M148? The TL shouldn't be there at all. Nor should it be in Nathan's Voyage, the other Argon sector bordering the Unknown Sector.

Spike
No, he saw a Colossus in M148 on his way to Unknown, then saw the Mammoth getting pwned in Unknown, and confused the names on his way to making his post here.

QED

:)

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Post by KewlCrayon » Fri, 1. Apr 11, 20:41

Spychotic wrote:You mean Argon Sector M148? The TL shouldn't be there at all. Nor should it be in Nathan's Voyage, the other Argon sector bordering the Unknown Sector.

Spike
Its a mission. You have to protect a TL while it builds 3 ore mines, but if it gets damaged it goes retard and heads back to the shipyard for repairs, but instead of repairing it flys around in circles endlessly forcing you to restart the mission.

I'm also have ALOT of trouble on the next mission. You have to protect a convoy of 3 ships, 2 are transporting ships, 1 is transporting goods.
They are freaking retarded.

The Goods ship just flies straight for the gate, but the other 2 ships keep launching their ships out every time a measly Scout comes into vision, then you gotta wait 10 minutes for it to reload all its ships back into its bay. Then it flys 30 meters ahead and repeats.

I had to restart this mission like 5 times before i finally got them through.

But the most annoying part of it is when you gotta take out the Kha'ak station. NONE of these ships will shoot at it, they just buzz around it crashing into it.
I sat here for a half hour in SETA waiting for something to happen, finally I noticed a capital ship flying it, but all it did was fly past the station, shoot it for 2 minutes, then fly in circles around it for an hour not shooting it.

Finally I said screw it and set my ship on autopilot and I'd let my ships weapons slowly pick away at it over an hour in SETA, but then my ship went retard and crashed into the station.

Ugh, I hate this mission so much.

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Post by builder680 » Fri, 1. Apr 11, 20:44

KewlCrayon wrote:
Spychotic wrote:You mean Argon Sector M148? The TL shouldn't be there at all. Nor should it be in Nathan's Voyage, the other Argon sector bordering the Unknown Sector.

Spike
Its a mission. You have to protect a TL while it builds 3 ore mines, but if it gets damaged it goes retard and heads back to the shipyard for repairs, but instead of repairing it flys around in circles endlessly forcing you to restart the mission.

I'm also have ALOT of trouble on the next mission. You have to protect a convoy of 3 ships, 2 are transporting ships, 1 is transporting goods.
They are freaking retarded.

The Goods ship just flies straight for the gate, but the other 2 ships keep launching their ships out every time a measly Scout comes into vision, then you gotta wait 10 minutes for it to reload all its ships back into its bay. Then it flys 30 meters ahead and repeats.

I had to restart this mission like 5 times before i finally got them through.

But the most annoying part of it is when you gotta take out the Kha'ak station. NONE of these ships will shoot at it, they just buzz around it crashing into it.
I sat here for a half hour in SETA waiting for something to happen, finally I noticed a capital ship flying it, but all it did was fly past the station, shoot it for 2 minutes, then fly in circles around it for an hour not shooting it.

Finally I said screw it and set my ship on autopilot and I'd let my ships weapons slowly pick away at it over an hour in SETA, but then my ship went retard and crashed into the station.

Ugh, I hate this mission so much.
For that mission, just stay in M148 and put yourself on SETA. In a few minutes it'll be over and you get credit. There are a bunch like it later where you can do the same thing. Not worth the headache, the AI ships are silly with the pathfinding sometimes, especially when they get close to the gate. They make it take WAY longer than it really should.

As far as killing the station, get up next to it, come to a full stop. Then put something heavy on your control key and come back in 10 minutes.

:p

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Post by KewlCrayon » Fri, 1. Apr 11, 21:11

builder680 wrote:
KewlCrayon wrote:
Spychotic wrote:You mean Argon Sector M148? The TL shouldn't be there at all. Nor should it be in Nathan's Voyage, the other Argon sector bordering the Unknown Sector.

Spike
Its a mission. You have to protect a TL while it builds 3 ore mines, but if it gets damaged it goes retard and heads back to the shipyard for repairs, but instead of repairing it flys around in circles endlessly forcing you to restart the mission.

I'm also have ALOT of trouble on the next mission. You have to protect a convoy of 3 ships, 2 are transporting ships, 1 is transporting goods.
They are freaking retarded.

The Goods ship just flies straight for the gate, but the other 2 ships keep launching their ships out every time a measly Scout comes into vision, then you gotta wait 10 minutes for it to reload all its ships back into its bay. Then it flys 30 meters ahead and repeats.

I had to restart this mission like 5 times before i finally got them through.

But the most annoying part of it is when you gotta take out the Kha'ak station. NONE of these ships will shoot at it, they just buzz around it crashing into it.
I sat here for a half hour in SETA waiting for something to happen, finally I noticed a capital ship flying it, but all it did was fly past the station, shoot it for 2 minutes, then fly in circles around it for an hour not shooting it.

Finally I said screw it and set my ship on autopilot and I'd let my ships weapons slowly pick away at it over an hour in SETA, but then my ship went retard and crashed into the station.

Ugh, I hate this mission so much.
For that mission, just stay in M148 and put yourself on SETA. In a few minutes it'll be over and you get credit. There are a bunch like it later where you can do the same thing. Not worth the headache, the AI ships are silly with the pathfinding sometimes, especially when they get close to the gate. They make it take WAY longer than it really should.

As far as killing the station, get up next to it, come to a full stop. Then put something heavy on your control key and come back in 10 minutes.

:p
Ah thats great, this is working. Seems like the Kha'ak dont spawn when you're not around :).

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Post by Snafu_X3 » Fri, 1. Apr 11, 21:12

builder680 wrote:As far as killing the station, get up next to it, come to a full stop. Then put something heavy on your control key and come back in 10 minutes.
Hah! 10 barrages of Tomahawks do things a lot quicker! :)
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

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Post by KewlCrayon » Fri, 1. Apr 11, 21:14

Snafu_X3 wrote:
builder680 wrote:As far as killing the station, get up next to it, come to a full stop. Then put something heavy on your control key and come back in 10 minutes.
Hah! 10 barrages of Tomahawks do things a lot quicker! :)
Heh yeah I wish I had a ship nearby that could fire those.

Also my M8 is stuck in Aldrin, had to make a choice to jump it there to bring my springy a jumpdrive.
Just gonna eject an advanced satellite near the sector and let the NPCs do their job while I watch from another sector. Seems like they're smarter when you're not in the sector with them.

EDIT:
Yeah the station is being hammered since I'm not here. Clearly the AI is smarter when the game doesnt have to generate the actual ships when you're in the sector.

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Post by Snafu_X3 » Sat, 2. Apr 11, 03:52

KewlCrayon wrote:Also my M8 is stuck in Aldrin, had to make a choice to jump it there to bring my springy a jumpdrive.
Here's a trick: jump in an experienced Mk3 trader & swap pilots & Mk3 s/w with a ship in Aldrin. Set <Aldrinship> to be a UT. If the pilot is >=L12 he'll gain a JD shortly.

Swap pilots & s/w back if necessary

Of course, it's easier to bring in TM with a bunch of cheap ships fitted with JDs, but I like my alternative method :)
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

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Post by Spychotic » Sun, 17. Apr 11, 02:04

Updated.

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Post by jc-desk1 » Wed, 27. Apr 11, 20:28

No - unfortunely its a docking bug. I know - I am stuck doing FF [khaack plot] and I am fighting a perpetual battle. I am thinking of using an exploit and retarting the plot because this is endless! This bug needs fixing pronto...
I have been at this hours.. my figs have blasted corvettes and swarms out of space and we still cant get the criffling teladi to move a few blooty meters though a gate.. I wonder if I should tow em' through thew gate ?.. :evil: :evil: :roll:
jt-desk loves X3!

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Post by Spychotic » Thu, 28. Apr 11, 01:54

Spike's Top Tip;

If they're too dumb to fly through a gate, leave them to it and let Darwin have his way....

:roll:

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Whether you're building your first factory or a trading empire, this station management guide was made just for you.

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