[PROGRAM] X Plugin Manager : 1.88 : 2024-02-24

The place to discuss scripting and game modifications for X³: Farnham's Legacy

Moderators: Moderators for English X Forum, Scripting / Modding Moderators, Moderators for the X3:FL Forums

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [PROGRAM] X Plugin Manager : 1.61 : 2022-05-25

Post by alexalsp » Mon, 13. Jun 22, 09:48

After I installed ADJ + HK + WareManage and closed PM, when I restart PM it freezes. Saves this situation only if you restore the original game files of the folders scripts and t.

I assume, but I'm not sure that PP does not save the MODIFED state, but starts in standard mode and freezes because of this. But these are only thoughts, you know better what it could be.

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [PROGRAM] X Plugin Manager : 1.62 : 2022-06-20

Post by alexalsp » Sun, 17. Jul 22, 20:00

At least kill. Runs once, then hangs all the time. ))
What am I doing wrong?

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [PROGRAM] X Plugin Manager : 1.62 : 2022-06-20

Post by Cycrow » Sun, 17. Jul 22, 22:06

have you made sure you have updated to the latest version, the one i updated a few weeks ago?

and what point does it hang, whats it doing just before?

You can reset the directory by deleting the files in the plugin manager directory, inside the game directory. You can also delete the pluginmanager.dat file from My Documents/Egosoft (this will reset the program settings so you can start again)

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [PROGRAM] X Plugin Manager : 1.62 : 2022-06-20

Post by alexalsp » Sun, 17. Jul 22, 22:15

Cycrow wrote:
Sun, 17. Jul 22, 22:06
have you made sure you have updated to the latest version, the one i updated a few weeks ago?

and what point does it hang, whats it doing just before?

You can reset the directory by deleting the files in the plugin manager directory, inside the game directory. You can also delete the pluginmanager.dat file from My Documents/Egosoft (this will reset the program settings so you can start again)
I found this file in Documents\Egosoft\
pluginmanager.dat
already deleted it and reconfigured it.
The first run went fine. I turned on the modified game in the settings, the necessary 3 mods were installed. After that, I installed the TradingSystemExtensionMK2-V1.00-17.07.2022 mod.
Closed PM.

And when I run PM again, it hangs up tightly.

https://i.imgur.com/8Ef4Cb8.jpg

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [PROGRAM] X Plugin Manager : 1.62 : 2022-06-20

Post by Cycrow » Sun, 17. Jul 22, 22:30

you could try moving the game to another directory.

it could be an issue with unicode directory names, i will have to look into that further

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [PROGRAM] X Plugin Manager : 1.62 : 2022-06-20

Post by alexalsp » Sun, 17. Jul 22, 23:57

Cycrow wrote:
Sun, 17. Jul 22, 22:30
you could try moving the game to another directory.

it could be an issue with unicode directory names, i will have to look into that further
Renamed the folder. Now everything starts without problems. :lol: Cyrillic causes a startup problem. It will be good if you can fix this problem.
Thank you. :wink: :)
Last edited by alexalsp on Tue, 19. Jul 22, 01:49, edited 1 time in total.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [PROGRAM] X Plugin Manager : 1.62 : 2022-06-20

Post by Cycrow » Mon, 18. Jul 22, 00:02

Now I know its the issue i will look into fixing it when I get chance

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [PROGRAM] X Plugin Manager : 1.62 : 2022-06-20

Post by alexalsp » Sun, 7. Aug 22, 11:11

Cycrow wrote:
Mon, 18. Jul 22, 00:02
Now I know its the issue i will look into fixing it when I get chance
X Plugin Manager : 1.63 : 2022-08-06 - Problem still exists :(

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [PROGRAM] X Plugin Manager : 1.63 : 2022-08-06

Post by Cycrow » Sun, 7. Aug 22, 23:13

yeah 1.63 only contains a few small fixes (mainly for the unoffical patch). It will take more time to fix the Cyrillic path names

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [PROGRAM] X Plugin Manager : 1.63 : 2022-08-06

Post by alexalsp » Sun, 4. Sep 22, 23:21

DEL
Last edited by alexalsp on Tue, 21. Feb 23, 09:57, edited 1 time in total.

rudi_pioneer
Posts: 394
Joined: Fri, 2. Apr 21, 21:06
x4

Re: [PROGRAM] X Plugin Manager : 1.63 : 2022-08-06

Post by rudi_pioneer » Wed, 25. Jan 23, 22:05

Not critical issues, but thought I’d ask:

- check for updates says that 1.3.4 unofficial FL patch is outdated, but it’s latest version
- check for packages online shows few dozen found, but I still don’t see them in browser

Anything I’m missing with these issues?

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [PROGRAM] X Plugin Manager : 1.63 : 2022-08-06

Post by Cycrow » Thu, 26. Jan 23, 20:27

It might just be the update file has the wrong version in, I will have to check.

For the package, the browser will only show the ones compatible with your current game, and will also not show any already installed.

So it's possible the ones it found are either for a different game or are already installed.

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [PROGRAM] X Plugin Manager : 1.63 : 2022-08-06

Post by alexalsp » Mon, 20. Feb 23, 18:51

Either I'm doing something wrong, or a mistake in the PM.

I add a file from the MOV folder to the package - 00007.pck, as EXTRA

Specify the folder where to unpack it MOV

when decompressing the file is placed in the correct folder but also creates 00007.xml in the T folder. But the file is corrupted.

This is why the game won't launch.

Tell me what's wrong? And why in general does the program place it in the T folder and, moreover, in unpacked form?

Or how to properly add the 00007.pck file so that it is placed in the MOV folder?

Thank you.

extaz93
Posts: 6
Joined: Sun, 4. Oct 15, 23:57

Re: [PROGRAM] X Plugin Manager : 1.63 : 2022-08-06

Post by extaz93 » Tue, 18. Apr 23, 08:29

Reinstalled X3:AP and Plugin Manager after a few years.

Tried to run the game on MODIFIED, i'm getting a crash each time i try to launch the game with launcher :



System.ComponentModel.Win32Exception (0x80004005): Le fichier spécifié est introuvable
à System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
à System.Diagnostics.Process.Start()
à GameLauncher.Form1.StartGame(String originalGame, String args, String name)
à GameLauncher.Form1.Form1_Load(Object sender, EventArgs e)
à System.Windows.Forms.Form.OnLoad(EventArgs e)
à System.Windows.Forms.Form.OnCreateControl()
à System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
à System.Windows.Forms.Control.CreateControl()
à System.Windows.Forms.Control.WmShowWindow(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.Form.WmShowWindow(Message& m)
à System.Windows.Forms.Form.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4614.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
GameLauncher
Version de l'assembly : 1.0.8253.23732
Version Win32 :
CodeBase : file:///C:/Program%20Files%20(x86)/Egosoft/X%20Plugin%20Manager/GameLauncher.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4084.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>


Any idea ?

draffutt
Posts: 4292
Joined: Wed, 21. Feb 07, 17:46
x4

Re: [PROGRAM] X Plugin Manager : 1.63 : 2022-08-06

Post by draffutt » Mon, 15. May 23, 15:47

Hello Cycrow;

After a long hiatus from X games, I’ve finally returned to try out the modding scene again and I am running into issue’s using your plugin manager package (along with some nit-pickings).

Here is the few I have come across so far:

Image

Package Manager:
1) I would like Plugin manager to be my one stop shop. The forums I see talks about a non-steam.exe, no scaling GUI, etc… I am not able to change screen resolution in game so I have to start an x game thru steam (or edit the config file manually) So what is the chances of having the plugin manager be able to make configuration changes from plugin manager itself? I am referring to what this menu offers (Graphic settings, Input Device, etc.)

2) Nit-picking here but shouldn’t the Fake Patch Icons use the same Icon as the run Icon?

3) Advanced -> verify installed files. It always tells me 2 files are missing “Missing Files detected”: “Community Plugin .. “ and “Ware manager” Even if I enable or disable those plugins

Package Creator:
4) Apparently, Creator is not able to import any ships from X2 “Error: Unable to extract scene file” doesn’t matter which .cat is selected. I was looking to import an older ship from x2 to x3 farnham

5) Apparently, Creator is not able to import any ships from any base game if all ship files are not in the same .cat file for example:
X3: Reunion 09.cat -> Select SS_SH_P_M3 -> Error’s ‘Unable to extract scene file’ then it asks would you like to try another and I selected 03.cat it made it to extracting Models then it hung (had to kill it after 10 mins of no progress)

I would have thought if I seleted 09 to pull the data from and it can not it would search on its own prior base game files before asking I.E. if it cannot find in 09 then try 08, then 07, then 06, etc…

6) Apparently, packer isn’t handing/identifying disruptor missile correctly instead of SG_MISSILE_blah blah it is listed as ‘16’
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [PROGRAM] X Plugin Manager : 1.63 : 2022-08-06

Post by Cycrow » Tue, 16. May 23, 13:00

I plan to do a new version of the Plugin Manager after i have finished the Plots mod.

i will look into some of these then.
I believe most of the settings are just registry values, so it shouldn't be too difficult to allow changes there

however, the create currently only supports X3, the format for ships in X2 was different so they aren't currently supported. I may look into the X2 format at some point, but i've actually done anything with X2 ships before

draffutt
Posts: 4292
Joined: Wed, 21. Feb 07, 17:46
x4

Re: [PROGRAM] X Plugin Manager : 1.63 : 2022-08-06

Post by draffutt » Thu, 18. May 23, 14:12

Couple more things for you to look at when you get the chance:

PM
Summary: It seems PM is able to add the readmes to the TC folder but with issue’s adding to addon and addon2

Missing Readme files
Even thou there is a green check marked next to ware manager for readme text getting installed nothing happens when selecting to view said readme due to actual file not getting installed. When I look at the actual folders in the readme folder (X3 Terran Conflict\addon\PluginManager\Readme):
Community…
Hotkey..
Ware..
Only Hotkey has a txt file; other folders are empty. Why is hotkey getting added but not the other 2? I know the txt files are getting added under the TC folder (X3 Terran Conflict\PluginManager\Readme) as all 3 folders had txt files when I activated PM for that game


Package Creator
New -> Package Creator Wizard -> error’s “Feature Missing “ Even thou during the install process I selected all options for installation
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [PROGRAM] X Plugin Manager : 1.70 : 2023-07-16

Post by Cycrow » Sun, 16. Jul 23, 18:06

New Update 1.70:
  • Fixed Game exe name displaying (removed brackets)
  • Fixed version checks
  • Fixed fake patch shuffling
  • Fixed duplicate entries in Package Browser
  • Fixed list of packages in Package Browser (incorrectly filtering some out)
  • Fixed packing multiple files from packager scripts
  • Improved downloading of packages
  • Moved downloaded packages to MyDocuments (to prevent access rights)
  • Added caching of downloadable packages
  • Added automatic downloading of dependency packages

Betelgeuse97
Posts: 286
Joined: Sat, 20. Aug 11, 17:27
x4

Re: [PROGRAM] X Plugin Manager : 1.70 : 2023-07-16

Post by Betelgeuse97 » Mon, 17. Jul 23, 00:07

Malwarebytes is reporting that the 1.70 executable contains malware. I've also scanned it on virustotal (after incidentally opening up the plugin manager), and it's also detected malware inside the plugin manager. Is it just me or are others getting this?

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [PROGRAM] X Plugin Manager : 1.70 : 2023-07-16

Post by alexalsp » Mon, 17. Jul 23, 00:14

Cyrillic paths fixed or not?

Post Reply

Return to “X³: Farnham's Legacy - Scripts and Modding”