[PROGRAM] X Plugin Manager : 1.88 : 2024-02-24

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Cycrow
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Re: [PROGRAM] X Plugin Manager : 1.86 : 2023-09-26

Post by Cycrow » Wed, 27. Sep 23, 00:08

New Update: 1.86
  • Fixed Creator extracting game data
  • Fixed default EMP ware texts for X3FL
  • Fixed importing of RAR files in Package Creator

OrionTaltos
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Re: [PROGRAM] X Plugin Manager : 1.86 : 2023-09-26

Post by OrionTaltos » Thu, 4. Jan 24, 03:55

The auto updater fails in going from 1.85 to 1.86. I get a .NET Framework error. Invalid URI: The format of the URI could not be determined.

I went ahead and just re-downloaded the installer and that got me to 1.86 fine.

But just in case it's ever helpful, I have the details below (it may just be an odd quirk in my machine):

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UriFormatException: Invalid URI: The format of the URI could not be determined.
   at System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind)
   at System.Uri..ctor(String uriString)
   at System.Net.WebRequest.Create(String requestUriString)
   at AutoUpdater.Form1.CheckFile()
   at AutoUpdater.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
AutoUpdater
    Assembly Version: 0.0.0.0
    Win32 Version: 
    CodeBase: file:///C:/Users/Daniel%20Hodge/AppData/Local/Temp/AutoUpdater_old.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9206.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9200.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Arrow + Auto-Pillok + SETA = White Knuckle Terror

Cycrow
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Re: [PROGRAM] X Plugin Manager : 1.87 : 2024-06-01

Post by Cycrow » Sat, 6. Jan 24, 17:57

New Update:

1.87
  • Fixed shuffling of fake patches for packages with multiple

Cycrow
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Posts: 22230
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Re: [PROGRAM] X Plugin Manager : 1.88 : 2024-02-24

Post by Cycrow » Sat, 24. Feb 24, 18:46

Update: 1.88
  • Fixed creator editing of ship data

SgtMustang
Posts: 7
Joined: Sun, 21. Jun 15, 02:51
x3ap

Re: [PROGRAM] X Plugin Manager : 1.88 : 2024-02-24

Post by SgtMustang » Sun, 24. Mar 24, 19:46

Launching with the plugin manager causes in game light shading/shadowing issues - it looks as if no shadows/shading is being done at all. I think it's tied to the plugin manager's forcing -noabout, maybe it's ignoring my desired graphics settings or something.

Is there any way to get the plugin manager to launch the game's exe through steam unmodified, or at least with -noabout so I can verify it isn't overriding my graphics settings?

Thanks.

Cycrow
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Posts: 22230
Joined: Sun, 14. Nov 04, 23:26
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Re: [PROGRAM] X Plugin Manager : 1.88 : 2024-02-24

Post by Cycrow » Sun, 24. Mar 24, 22:44

You don't have to launch the game via the plugin manager. You can just launch it manually.

The only time you need to use the launcher is if your using the G15 LCD

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