[Mod] Xenon Start 1.0

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SteelSirokos
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[Mod] Xenon Start 1.0

Post by SteelSirokos » Tue, 18. May 21, 23:00

This mod is currently compatible with (and requires) the latest X3FL version (V1.1 RC3)

Xenon Start Mod 1.0 for X3FL

This mod adds a new, fully featured Xenon start to X3FL. The start can be found under the "Challenging Sandbox" category and gives players all the tools they need to immerse themselves
as a sentient Xenon. You start near the Xenon Sector 101 gate in Nopileos' Memorial in a semi-upgraded M, and are hated by every faction except Pirates. From there, you can either attempt
to make amends with the Commonwealth races or join the rest of your kin in battle, raiding convoys and capturing ships to sell at Xenon Shipyards and the newly stocked Xenon Equipment Docks.
This mod is the initial release of what will soon become Farnham's Legacy Alien Starts, or FLAS. A Kha'ak start is planned soon™ and the mod will be updated with each X3FL patch release.

More information is available under the FAQ section of the readme file.

Seriously, read the readme.

Installation

Download the mod here

To install the mod, simply copy the contents of the "place contents in your X3 Terran Conflict directory" folder into, you guessed it, your X3 Terran Conflict Directory.

Have fun!

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