- Request the ability to store/stack extensions in the HQ. I have ships I want to recycle or reverse engineer, but I lose all ship extensions if I do. Some of the extensions get REALLY expensive to replace.
- Request the ability to build ship extensions. It's not clear to me if they are "Software" or "Hardware". if they are software, then HQ should be able to copy any in possession easily. If it's hardware?????
Ship Extensions
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Ship Extensions
Re: Ship Extensions
Technically both of these things can be done already, although one is bugged until 1.2
if you use the loadout feature of the HQ, you can save the loadout without equipment, then when you apply it again to the ship, it'll strip the equipment off the ship and refund you the cost (this currently isn't working correctly until 1.2)
You can already unlock ship extensions in your HQ, while you cant build them from resources, you can apply them without needing to use NPC Equipment Docks
if you use the loadout feature of the HQ, you can save the loadout without equipment, then when you apply it again to the ship, it'll strip the equipment off the ship and refund you the cost (this currently isn't working correctly until 1.2)
You can already unlock ship extensions in your HQ, while you cant build them from resources, you can apply them without needing to use NPC Equipment Docks
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Re: Ship Extensions
Correct me if I'm assuming incorrectly. I would assume that I use the same loadout save to automatically apply the extensions?You can already unlock ship extensions in your HQ, while you cant build them from resources, you can apply them without needing to use NPC Equipment Docks
Does this then charge me for the extensions?
When will 1.2 be released?
I guess this thread can be deleted.
Re: Ship Extensions
if you have extensions in the loadout, then those extensions will be applied for your ship when you apply the loadout (as long as you have them unlocked)
And yes, you will be charged for adding them, so you need to make sure theres enough money available in the HQ
And yes, you will be charged for adding them, so you need to make sure theres enough money available in the HQ
Re: Ship Extensions
Silly question maybe {have yet to use the functionality}, but how does that factor if you save a loadout of a craft with extra extensions like engine and rudder?
I wasn't banished to the moon yesterday.
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Re: Ship Extensions
The more I work with the loadout manager, the more frustrating it is.
It also looks like there is a bug.
I set up a ship the way want my traders (for now at least).
Saved the loadout.
Then try to apply it to other ships of the same class that are docked.
Nothing happens. They are still completely empty.
No trade extensions, no triplex scanner, no upgrades.
Is there any way to get a Loadout Manager UI? Or I guess I should say a more consistent one.
Example:
On that page, it should contain 5 sections: Weapons, Missiles, Shields, Equipment, Upgrades. All of the Save/Copy/Apply Loadouts should also be available here. There is already
The
I have about 60 ships i've either built or salvaged, but getting them fitted is a HUGE pain. I'm only able to get extensions installed by sending ships to the other stations to collect them, then exchange between the ships. Its not like i can buy 10, its one at a time.
It also looks like there is a bug.
I set up a ship the way want my traders (for now at least).
Saved the loadout.
Then try to apply it to other ships of the same class that are docked.
Nothing happens. They are still completely empty.
No trade extensions, no triplex scanner, no upgrades.
Is there any way to get a Loadout Manager UI? Or I guess I should say a more consistent one.
Example:
Should actually beAdvanced Menu -> Weapons.
Weapons are just 1 piece of the Loadout.Advanced Menu -> Loadout Manager
On that page, it should contain 5 sections: Weapons, Missiles, Shields, Equipment, Upgrades. All of the Save/Copy/Apply Loadouts should also be available here. There is already
which is good, it needs more.Copy Settings from Ship
The
andAvailable Missiles
sections don't make a lot of sense either, seems redundant. Even if missiles aren't compatible, they should be listed in the same section, just flagged somehow as incompatible.Missiles
I have about 60 ships i've either built or salvaged, but getting them fitted is a HUGE pain. I'm only able to get extensions installed by sending ships to the other stations to collect them, then exchange between the ships. Its not like i can buy 10, its one at a time.
Re: Ship Extensions
if you are using 1.2, then applying the loadout in the HQ should apply the upgrades and equipment that were saved in the loadout.
however, only the equipment you have unlocked will be applied
also, only weapons/shields, etc you have available at your HQ will be applied
all of the settings like autojump, turret commands, etc will also be applied
however, only the equipment you have unlocked will be applied
also, only weapons/shields, etc you have available at your HQ will be applied
all of the settings like autojump, turret commands, etc will also be applied
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- Posts: 22
- Joined: Mon, 13. Feb 06, 02:00
Re: Ship Extensions
Oh, nope still on v1.1, at least according to the main menu.
Steam says I'm fully up to date, so 1.2 hasn't been released. (no beta options listed)
So as soon as I get 1.2, i might be able to apply my saved loadouts.
I'm assuming that you mean "unlocked" that I've purchased or had existing extensions?
Steam says I'm fully up to date, so 1.2 hasn't been released. (no beta options listed)
So as soon as I get 1.2, i might be able to apply my saved loadouts.
I'm assuming that you mean "unlocked" that I've purchased or had existing extensions?
Re: Ship Extensions
Unlocked as in you have acquired the blueprints for the equipment and is available at your HQ
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- Posts: 22
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Re: Ship Extensions
Found the 1.2 beta password. will be trying it out here shortly.