[MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy (23/04/2023)

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-XeNoN-
Posts: 373
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.2) version 1.2 (03/10/2022)

Post by -XeNoN- » Sat, 5. Nov 22, 12:00

CrimsonBlade wrote:
Fri, 4. Nov 22, 20:53
I'm sorry, can you clarify what you mean? How would I go about that. Do you mean using one of the files from LXXRM and overwriting one of yours with it? If so, which ones?
Meaning you can use TLaser/TBullets files from XRM or LXXRM, it should be the same

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alexalsp
Posts: 1823
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.2) version 1.2 (03/10/2022)

Post by alexalsp » Mon, 7. Nov 22, 10:24

FLXRM Update1.2 contains a complete update to the mod 1.1 and 1.2 or only 1.2 for version 1.1?

Or is it necessary to download all past archives and combine all this into one update?
Notices and Updates:

*** Update for unoficial patch 1.3.2 is ready for download, if you happen to find any bugs or balance issues post them thanks, please download previous patches located in the spoiler before applying latest versions if you don't have it ***
What's the point of demanding to download 20 more archives? Is it hard to make a normal full patch for a mod that would contain all the previous updates. You are the author. you know the sequence. but there are people who are faced with the game and mod for the first time.

Normal practice, full-fledged patches. Copied and forgotten.

Download 10 archives, collect everything in one, and think about what to do with the folder incomprehensible in the archive.

Then you are offended that something was not said to you.

Please make one normal, complete update archive.

If I'm already confused in all this patch structure, believe me, the person who sees the mod and the game for the first time will simply pass by.

This is a minus tester ...

You are engaged in a mod, and only you know its structure and how to install it all correctly.

A person wants to download and install an update, and not download 10 files and think about what to do with obscure folders in the archive that are necessary for the mod or is it just a backup.

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.2) version 1.2 (03/10/2022)

Post by -XeNoN- » Tue, 8. Nov 22, 13:47

alexalsp wrote:
Mon, 7. Nov 22, 10:24
FLXRM Update1.2 contains a complete update to the mod 1.1 and 1.2 or only 1.2 for version 1.1?

Or is it necessary to download all past archives and combine all this into one update?
Notices and Updates:

*** Update for unoficial patch 1.3.2 is ready for download, if you happen to find any bugs or balance issues post them thanks, please download previous patches located in the spoiler before applying latest versions if you don't have it ***
What's the point of demanding to download 20 more archives? Is it hard to make a normal full patch for a mod that would contain all the previous updates. You are the author. you know the sequence. but there are people who are faced with the game and mod for the first time.

Normal practice, full-fledged patches. Copied and forgotten.

Download 10 archives, collect everything in one, and think about what to do with the folder incomprehensible in the archive.

Then you are offended that something was not said to you.

Please make one normal, complete update archive.

If I'm already confused in all this patch structure, believe me, the person who sees the mod and the game for the first time will simply pass by.

This is a minus tester ...

You are engaged in a mod, and only you know its structure and how to install it all correctly.

A person wants to download and install an update, and not download 10 files and think about what to do with obscure folders in the archive that are necessary for the mod or is it just a backup.
You talk alot...
Because im testing it alone and i'll release patches as is necessary currently, and patching structure will stay as is until further notice, ofc ill release an all in one update in the future
Offended? Give me something you're using man because you sound ridiculous...really

Bozz11
Posts: 253
Joined: Fri, 23. Nov 18, 08:54
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.2) version 1.2 (03/10/2022)

Post by Bozz11 » Thu, 9. Feb 23, 22:23

hey man just to say thank you for this mod, XRM was my favorite mod for x3 back in the days ^^

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.2) version 1.2 (03/10/2022)

Post by -XeNoN- » Fri, 10. Feb 23, 14:43

Bozz11 wrote:
Thu, 9. Feb 23, 22:23
hey man just to say thank you for this mod, XRM was my favorite mod for x3 back in the days ^^
Hehe thanks :), mine too, if you got suggestions let me know here or on Discord on Egosoft channel

unknown1
Posts: 617
Joined: Mon, 10. Dec 07, 12:12
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.2) version 1.2 (03/10/2022)

Post by unknown1 » Mon, 13. Feb 23, 22:01

Hi . Just found out that there is a new game in the X3 universe haha . I am interested in this mod and the unoficial patch since they fix a lot of issues that linger from past games in the series. Is your mod compatible with the lastest unoficial patch 1.3.4 ? Thanks

Also I don't have a 07. files inmy addon2 folder....Should i rename the mod files from 08. to 07. ?

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.2) version 1.2 (03/10/2022)

Post by -XeNoN- » Tue, 14. Feb 23, 11:10

unknown1 wrote:
Mon, 13. Feb 23, 22:01
Hi . Just found out that there is a new game in the X3 universe haha . I am interested in this mod and the unoficial patch since they fix a lot of issues that linger from past games in the series. Is your mod compatible with the lastest unoficial patch 1.3.4 ? Thanks

Also I don't have a 07. files inmy addon2 folder....Should i rename the mod files from 08. to 07. ?
It should be compatible with 1.3.4 but havent tested it thoroughly tho, im waiting for 1.3.5 update since it will bring good amount of fixes and maybe some features
And for file rename yes if you dont have 07 rename mod cat/dat to whatever highest number

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.5) version 1.2a (07/04/2023)

Post by -XeNoN- » Mon, 10. Apr 23, 11:08

Dear users,
since 1.3.5 has been released i've made a small compatibility patch that handles Deployable OWP's mod, so make sure you download it if you will use that mod along with 1.3.5, if you dont you can safely use 1.2 version
As always please report any bugs, suggestions you have
Thanks

shinden
Posts: 29
Joined: Wed, 15. Aug 18, 13:52
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.6 TC/AP plots compatible 0.7) version 1.2c (23/04/2023)

Post by shinden » Sat, 13. May 23, 16:06

Hello XeNon,

I had a problem installing this. In the instructions, where I place the addon2/mov from XRM1.29 part 3 and delete 000044.pck...

first, theres was no 000044.pcx, there was 00044.pcx (one too many zero's)...I assumed this was a typo and deleted the file after placing a backup.

Also, I don't have as 00044.XML file, though from searching around, this file is extracted from 00044.pcx and provides the mark times for this...am I supposed to have a 00044.xml file? Should I extract it from the .pcx? Or was there something I was supposed to download? (I didn't care about the AP/TC plot movies, but I did add the patches)

This removed Betty from the game and all pilot sounds. Is this intentional?

I restored the file and it was working again. would leaving it in there cause a problem?

Thank you in advance

shinden
Posts: 29
Joined: Wed, 15. Aug 18, 13:52
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.6 TC/AP plots compatible 0.7) version 1.2c (23/04/2023)

Post by shinden » Sun, 14. May 23, 10:24

Nevermind, I figured it out, the patches are incremental, and I only downloaded and installed 1.2

bad news is that I got through most of the FL plot that way. so gotta start over, but NBD.

Phraggah
Posts: 29
Joined: Fri, 30. Mar 12, 05:54
x3ap

Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.8 TC/AP plots compatible 0.99) version 1.2c (23/04/2023)

Post by Phraggah » Thu, 10. Aug 23, 07:19

Does anyone have a new link to discord and part3? Discord appears expired and the onedrive link requires a microsoft account

-XeNoN-
Posts: 373
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.3.8 TC/AP plots compatible 0.99) version 1.2c (23/04/2023)

Post by -XeNoN- » Sun, 13. Aug 23, 14:39

Phraggah wrote:
Thu, 10. Aug 23, 07:19
Does anyone have a new link to discord and part3? Discord appears expired and the onedrive link requires a microsoft account
https://discord.gg/z8HZVHjaSV


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