Extracting station announcements?

The place to discuss scripting and game modifications for X³: Farnham's Legacy

Moderators: Moderators for English X Forum, Scripting / Modding Moderators, Moderators for the X3:FL Forums

Post Reply
Lurka
Posts: 6
Joined: Thu, 18. Nov 04, 21:02

Extracting station announcements?

Post by Lurka » Tue, 28. Sep 21, 13:59

Hi,
has anybody managed to extract the station announcements in a playable format?
Since they are not among the MP3 files of the soundtrack folder (as far as I could check), they are probably packed in one of the custom data files.

I could just record them form the game audio while docked, but that may take quite some time and does not guarantee I get all the announcements.
So I'm wondering if they already exist somewhere else or if they can be extracted in some way.

Thank you,
/_urka

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Re: Extracting station announcements?

Post by Cycrow » Tue, 28. Sep 21, 14:12

All voices are stored in a single voice file so you can extract it from that.

They are just an audio file although has the extension .dat
You should be able to open them in any audio editing software.

mov/00044.dat for TC
mov/00144.dat for AP
mov/00244.dat for FL

The main text file contains the subtitles, and its page/id is linked in the 00044.xml. 00144.xml and 00244.xml files, which splits the main audio file

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30368
Joined: Fri, 16. Apr 04, 19:21
x4

Re: Extracting station announcements?

Post by Alan Phipps » Tue, 28. Sep 21, 15:03

Moved to the S&M forum from Tech Sp.

[Edit TVCD] moved to the English S&M forum.
Last edited by TVCD on Tue, 28. Sep 21, 15:27, edited 1 time in total.
Reason: Moved
A dog has a master; a cat has domestic staff.

Lurka
Posts: 6
Joined: Thu, 18. Nov 04, 21:02

Re: Extracting station announcements?

Post by Lurka » Wed, 29. Sep 21, 00:19

Found it, thank you!
Those .dat files are actually MP3 and can be played by just renaming the extension.
If you have TC+AP+FL, the announcements are at the very end of the large file 00144, starting at about 12h:13m.
Some are broken into chunks, that the game assembles adding random numbers and locations.

Best regards,
/_urka

Post Reply

Return to “X³: Farnham's Legacy - Scripts and Modding”