[MOD] Unoffical Patch : V1.3.15 : 2024-03-31

The place to discuss scripting and game modifications for X³: Farnham's Legacy

Moderators: Moderators for English X Forum, Scripting / Modding Moderators, Moderators for the X3:FL Forums

Post Reply
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22224
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by Cycrow » Sat, 1. Apr 23, 19:45

New Update: 1.3.5
  • Added headquarters queue options to ship context menu while docked
  • Added stations to recycleable list in HQ info menu
  • Added Jumpdrive from gate/beacon context menu
  • Added Collect ware from flying ware context menu
  • Added Build station missions to corporations
  • Added station defence missions available to Darkspace Corporation
  • Added list of requirements on mission briefings
  • Added pirate docks avaialble for sale at pirate shipyards
  • Adjusted Discovery/Special Discvoery/Journal to show no price
  • Improved enemy race selection for assination missions
  • Improved ship type selection for missions
  • Fixed station manager attempting to get resources above HQ Maximum settings
  • Fixed missing relay becon blueprint on Pirate Courior start
  • Fixed owner check in auto mining script
  • Fixed Mission Built Solar Powerplants primary/secondary resource
  • Fixed wares with no price showing in Networth Menu
  • Fixed Networth displaying deployable wares (Satellites, Lasertowers, etc)
  • Fixed Sell at Station menu option for Best Sells menu
  • Fixed Trade Reports showing weapon
  • Fixed Trade report showing correct value when equipping multiple ships
  • Fixed Terran TS ship selection for missions (Hayabusa, Mercator)
  • Fixed assination missions for Darkspace
  • Fixed removing ships from repair queue
  • Fixed HQ Repair from removing some ship settings
  • Fixed HQ Loadouts for Resupply Fuel
  • Fixed hq info display for stations
  • Fixed taxi jobs from using invalid races for passengers
  • Fixed destination stations for Corporation passenger transport missions
  • Fixed Hired TL from not undocking after leaving your service
  • Fixed move to coordinates command invalid input
  • Fixed ejected suits idling after buying used ships
  • Fixed clicking tabs in script editor menu
  • Fixed Xtreme tour of a life time mission
  • Fixed local trader range selection display
Scripting & Modding:
  • Added new constants, RaceFlg.Inactive, MEvent.TradeFull, MEvent.TradeEmpty, PlotFlags
  • Fixed command, destroy object: killer
Added new script commands:
Spoiler
Show
get start day
set start day
get player marines
get player marines: in space
get player marines: boarding
get player marines: on ships
get player marines: on stations
get player pilots
get player marines: in training
get player marines: waiting pickup
is stationary flagged
set stationary flag
exponential interpolation
logarithmic interpolation
getting race flags (individual commands)
register/unregister god event script
should corporation use speaker race
set corporation speaker race
set corporation connected race
add custom upgrade
add custom drone
remove custom upgrade
get HQ blueprint time
get HQ blueprint count
get HQ blueprint product count
get HQ recyclable objects
get HQ recyclable stations
is race blacklist automatic
get dock true products table
get dock true resources table
get dock true tradeables table
get dock storage wares
get dock storage wares table
is passenger a pilot
get marine status
get fleet leader count
get fleet ships count
get all fleet leaders

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by alexalsp » Sat, 1. Apr 23, 22:52


Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22224
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by Cycrow » Sat, 1. Apr 23, 23:21

i've added the Russian file to the download

rudi_pioneer
Posts: 404
Joined: Fri, 2. Apr 21, 21:06
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by rudi_pioneer » Sat, 1. Apr 23, 23:50

Looks like saving game with 1.3.5 and then trying to reload has game stuck in endless "Loading..." screen. Tried restart, same issue for both saves saved in 1.3.5. 1.3.4 ones load ok.

Save 1: https://www.dropbox.com/s/wn5zn3ntlflc3kg/X01.sav?dl=0 (in this one, i loaded large defense station to mammoth)
Save 2: https://www.dropbox.com/s/mjxhdf1k8djdp7n/X03.sav?dl=0 (i don't think i did anything special here except change sectors for few minutes)

Let me know if i can provide anything else. List of mods with plugin manager:

Community Plugin Configuration :: Cycrow :: 1.60 :: 21/03/2021 :: Library :: Yes :: No
Hotkey Manager :: Cycrow :: 1.21 :: 03/01/2012 :: Library :: Yes :: No
Plugin Manager Library Scripts FL :: PluginManager :: 1.00 :: 19/03/2021 :: Library :: Yes :: No
Ware Manager :: Cycrow :: 1.20 :: 10/04/2021 :: Library :: Yes :: No
Cycrow Libraries :: Cycrow :: 1.10 :: 20/06/2022 :: Library :: Yes :: No
Shopping List :: Cycrow :: 1.00 :: 01/01/2022 :: Ship Command :: Yes :: No
Diplomacy Extension :: Cycrow :: 1.00 :: 27/07/2022 :: Other :: Yes :: No
Resource Overview :: Cycrow :: 1.00 :: 09/11/2021 :: Other :: Yes :: No
Loadout Manager :: Cycrow :: 1.01 :: 22/06/2022 :: Other :: Yes :: No
MW Hijacker :: Mailleweaver :: 1.02 :: 14/12/2010 :: Custom :: Yes :: No
Trading System Extension MK2 :: Cycrow :: 1.00 :: 17/07/2022 :: Trade :: Yes :: No
Automatic Ship Renamer :: Cycrow :: 1.00 :: 30/10/2021 :: Other :: Yes :: No
Befehlsbibliothek_X3TC_X3AP_X3FL_V3900.zip :: :: :: :: - Archive - :: Yes :: No
Handelsvertretung_X3TC_X3AP_X3FL_V3500.zip :: :: :: :: - Archive - :: Yes :: No
Unoffical Patch :: Cycrow :: 1.3.5 :: 01/04/2023 :: Fake Patch :: Yes :: No
Deployable Weapons Platforms :: Cycrow :: 1.00 :: 01/04/2023 :: Other :: Yes :: No

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22224
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by Cycrow » Sun, 2. Apr 23, 01:50

i tested the save with just the unoffical patch, and it loads fine.

so it must be one of the setup scripts getting stuck

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22224
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by Cycrow » Sun, 2. Apr 23, 02:13

looks like the issue is with the setup script for the OWP.

you can remove it once it has run once and it'll fix the issue.

i will have to look at reworking the script until the i can fix the broken script command

rudi_pioneer
Posts: 404
Joined: Fri, 2. Apr 21, 21:06
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by rudi_pioneer » Sun, 2. Apr 23, 02:19

Thank you! When OWP script is removed, can I still use them in the game, or should I avoid them?

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22224
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by Cycrow » Sun, 2. Apr 23, 02:23

No it wont work fully until i fix the setup script. Any OWP you have already deployed will be fine, you just wont be able to deploy anymore.

you will need to delete the setup.cycrow.owp script file rather than uninstalling it

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by alexalsp » Sun, 2. Apr 23, 10:28

Cycrow wrote:
Sat, 1. Apr 23, 23:21
i've added the Russian file to the download
Thank you very much. And thanks for the update. :x3:

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by alexalsp » Mon, 3. Apr 23, 18:22

File - COM01 Dock At Station.xml

line 440

Please check, but it seems to me that something is wrong with the brackets, maybe I'm wrong.

Code: Select all

<set_object name="this.CleaningShip {group.object.{counter@PatchCounter}@COM01.TempClean}}" value="{group.object.{counter@PatchCounter}@COM01.TempClean}}" group="this.CleaningShips"/>
to

Code: Select all

<set_object name="{this.CleaningShip {group.object.{counter@PatchCounter}@COM01.TempClean}}" value="{group.object.{counter@PatchCounter}@COM01.TempClean}" group="this.CleaningShips"/>

fix 
maybe should it be like this?  :gruebel: 

name="{this.   and extra parenthesis TempClean}}" group=

delray
Posts: 4442
Joined: Thu, 23. Oct 08, 10:27
x3tc

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by delray » Tue, 4. Apr 23, 23:19

There are a couple small issues with how M7Ds handle drones.

1. Build a drone at the HQ.
2. Tell it to dock at your M7D.
3. Drone gets added as homebased and carrier-managed upon landing on your M7D.
4. Tell your M7D to do something like "repair ships with drones" or "mobile mine with drones".
5. Notice the new drone is not automanaged and doesn't even take off.
6. You have to remove that drone from carrier management and re-add it for the ship to actually start using it.

In short, the way new drones are automatically added to M7Ds upon landing on them for the first time is somehow broken and the M7D is unable to use them normally until player intervenes.

There also seem to be issues with scanning asteroids with drones, I can't make it work for some reason. Are drones (even miner drones) missing some software that allows that?
Where is it?

Curious Max
Posts: 16
Joined: Wed, 28. Dec 16, 15:47
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by Curious Max » Fri, 7. Apr 23, 16:54

Cycrow thanks for the patch!!!!!!!!

rudi_pioneer
Posts: 404
Joined: Fri, 2. Apr 21, 21:06
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by rudi_pioneer » Sat, 8. Apr 23, 19:24

Savegame: https://www.dropbox.com/s/ni7t4bxgwff11d9/X04.sav?dl=0

Upgrade stations TL says 'waiting for funds' even though there's more than enough money to buy several upgrade XL kits.

Shipyard TL is at: OTAS Shipyard
Upgrade sector: Unclaimed sector (south one)
Applied diplomacy discount to OTAS shipyard

(btw, loving the patch! thank you)

delray
Posts: 4442
Joined: Thu, 23. Oct 08, 10:27
x3tc

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by delray » Sat, 8. Apr 23, 23:16

rudi_pioneer wrote:
Sat, 8. Apr 23, 19:24
Savegame: https://www.dropbox.com/s/ni7t4bxgwff11d9/X04.sav?dl=0

Upgrade stations TL says 'waiting for funds' even though there's more than enough money to buy several upgrade XL kits.

Shipyard TL is at: OTAS Shipyard
Upgrade sector: Unclaimed sector (south one)
Applied diplomacy discount to OTAS shipyard

(btw, loving the patch! thank you)
Mine work fine in this version, I've upgraded hundreds of factories. Could be a number of reasons here. Blacklisted sectors not allowing him to move, lack of JD, lack of funds in the right account, lack of access to shipyards with the correct upgrade kits.
Where is it?

rudi_pioneer
Posts: 404
Joined: Fri, 2. Apr 21, 21:06
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by rudi_pioneer » Sat, 8. Apr 23, 23:27

delray wrote:
Sat, 8. Apr 23, 23:16
rudi_pioneer wrote:
Sat, 8. Apr 23, 19:24
Savegame: https://www.dropbox.com/s/ni7t4bxgwff11d9/X04.sav?dl=0

Upgrade stations TL says 'waiting for funds' even though there's more than enough money to buy several upgrade XL kits.

Shipyard TL is at: OTAS Shipyard
Upgrade sector: Unclaimed sector (south one)
Applied diplomacy discount to OTAS shipyard

(btw, loving the patch! thank you)
Mine work fine in this version, I've upgraded hundreds of factories. Could be a number of reasons here. Blacklisted sectors not allowing him to move, lack of JD, lack of funds in the right account, lack of access to shipyards with the correct upgrade kits.
It was working fine until I dropped to 40-60 mil (forgot exact number). I’d assume “low fund” issue should happen if there’s not enough to buy at all (32 mil and under). Unless there’s built in safety buffer check?

User avatar
ubuntufreakdragon
Posts: 5195
Joined: Thu, 23. Jun 11, 14:57
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by ubuntufreakdragon » Tue, 11. Apr 23, 20:13

Cycrow, will you include my fix for the turret scripts in your next version?
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22224
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by Cycrow » Wed, 12. Apr 23, 01:02

im not sure yet.

either in 1.3.6 or 1.3.7

im either going to release a smaller version with a few fixes for 1.3.6 then larger changes for 1.3.7

or i will combine them both and release them as 1.3.6.

it will be added with the larger changes.

Agimar
Posts: 253
Joined: Wed, 22. Dec 04, 11:38
x3ap

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by Agimar » Wed, 12. Apr 23, 09:39

Cycrow wrote:
Wed, 12. Apr 23, 01:02
im not sure yet.

either in 1.3.6 or 1.3.7

im either going to release a smaller version with a few fixes for 1.3.6 then larger changes for 1.3.7

or i will combine them both and release them as 1.3.6.

it will be added with the larger changes.
:x3:
YEEEEHAAAA

I'm so happy to read this! :)

User avatar
ubuntufreakdragon
Posts: 5195
Joined: Thu, 23. Jun 11, 14:57
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by ubuntufreakdragon » Thu, 13. Apr 23, 00:49

You will have to add text ids 35;3580 35;3583 35;3586 for all language version even if you just copy the en version, they affect the run of the script.

I tested the changes and am sure they are working, but I could check whether some performance optimizations are possible.
I will let you know about such changes.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

User avatar
ubuntufreakdragon
Posts: 5195
Joined: Thu, 23. Jun 11, 14:57
x4

Re: [MOD] Unoffical Patch : V1.3.5 : 2023-04-01

Post by ubuntufreakdragon » Thu, 13. Apr 23, 06:14

While adding some performance lines I found some new bugs in the script and fixed them:
Missile boats now fire with attack Enemies if there is an attack order Priority.
Fixed a uncleared var added by me, that could cause a cease fire in certain situations.
Added performance waits in larger loops.
Protect ship priority now explicitly targets incommoding spacewalk marines.

https://www.dropbox.com/s/k29gjmn50kcrz ... k4.7z?dl=1
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

Post Reply

Return to “X³: Farnham's Legacy - Scripts and Modding”