[MOD] Unoffical Patch : V1.3.15 : 2024-03-31
Moderators: Moderators for English X Forum, Scripting / Modding Moderators, Moderators for the X3:FL Forums
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
When will be official patch to X3FL? I dont want be *modified*.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
Perhaps never...Terraformer33 wrote: ↑Sun, 4. Sep 22, 10:05When will be official patch to X3FL? I dont want be *modified*.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
I've included the Russian texts in 1.3.2
Also includes some files that were missed in the previous version
Also includes some files that were missed in the previous version
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
Oh, it's my fault, I didn't update this file in the archive. Please update it if possible...
https://drive.google.com/file/d/1cy1RQQ ... sp=sharing
https://drive.google.com/file/d/1cy1RQQ ... sp=sharing
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
You accidentally left debug logging on in plugin.stationmgr.run in 1.3.2. Took me a while to figure out why the game kept locking up when opening the message log.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
I don't see mention of a bug I mentioned several times before that was in 1.3 and only in 1.3, not prior.
Astronauts that bail will head for the closest station, call it Alpha. You can pick them up and then eject them closer to another station (or a station in another sector altogether) call the second station Beta, and they'll head for that one instead. In versions prior to 1.3, you can pick them up again and drop them off at Beta for the reward. This is good, because you sometimes can't dock at Alpha because they dislike you. Sometimes, Alpha is a Xenon station and you'll never be able to dock there no matter what you do.
But in 1.3, that was broken. Now, if you eject Astronauts near Beta and pick them up again, you'll see in their info panel that their destination has reset to Alpha (when they were floating in space, the Destination entry would be Beta) and their Location entry is "In Space" not the name of the ship that picked them up. In effect, you can no longer change the destination of the Astronaut.
Can you fix this? I have dozens of Astronauts I can't offload and some of them are worth a lot.
On another note, I am glad to see another bug I saw is addressed. The Fighter Drone appearing at the wrong location is them appearing at the 0,0,0 coordinate if ejected by a ship without a hanger, correct?
Astronauts that bail will head for the closest station, call it Alpha. You can pick them up and then eject them closer to another station (or a station in another sector altogether) call the second station Beta, and they'll head for that one instead. In versions prior to 1.3, you can pick them up again and drop them off at Beta for the reward. This is good, because you sometimes can't dock at Alpha because they dislike you. Sometimes, Alpha is a Xenon station and you'll never be able to dock there no matter what you do.
But in 1.3, that was broken. Now, if you eject Astronauts near Beta and pick them up again, you'll see in their info panel that their destination has reset to Alpha (when they were floating in space, the Destination entry would be Beta) and their Location entry is "In Space" not the name of the ship that picked them up. In effect, you can no longer change the destination of the Astronaut.
Can you fix this? I have dozens of Astronauts I can't offload and some of them are worth a lot.
On another note, I am glad to see another bug I saw is addressed. The Fighter Drone appearing at the wrong location is them appearing at the 0,0,0 coordinate if ejected by a ship without a hanger, correct?
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
Please add to new patch:
Unfocused Jump Drive and gate to Quiet Tides beta. Sector is on the map of X3FL but any possibilities to reach them.
What about achievment, visit all sectors.
Greetings
Unfocused Jump Drive and gate to Quiet Tides beta. Sector is on the map of X3FL but any possibilities to reach them.
What about achievment, visit all sectors.
Greetings
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
If you want this sector for some reason you may have to restart your game. As I have mentioned here only ~50% of sectors are generated on each new game start. In my game that sector didn't appear (as many of others), so I hid it on my customized map:Terraformer33 wrote: ↑Sun, 18. Sep 22, 13:55and gate to Quiet Tides beta. Sector is on the map of X3FL but any possibilities to reach them.
What about achievment, visit all sectors.
Spoiler
Show
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
I visited 279 sectors. I'll start to look for 2 sectors which I missed. Thanks.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
That was exactly that happened to me. I visited 279 sectors but the whole map has already been opened. The mandatory requirement - you need to visit all the sectors in person, not just to discover them. So, take a map picture and mark visited sector (in MS Paint, for example) after each new jump. It may take 2-3 hours and it's easy to forget what have been already visited. In my case the last sector was Earth. I discovered it remotely and never visited, but was thinking I have done. I already marked the whole Universe as 'visited' and started to think that I may have marked something by mistake, but in Terran space I finally found the last sector.Terraformer33 wrote: ↑Sun, 18. Sep 22, 14:39I visited 279 sectors. I'll start to look for 2 sectors which I missed. Thanks.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
when I'm docked at any station in the sector, I can't fly out of the sector by pointing to the gate. it is necessary to specify any station, undock and reassign the target to the gate. (autopilot.)
Presumably this problem crept into the file !move.movethroughgate
Please fix.
Presumably this problem crept into the file !move.movethroughgate
Please fix.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
The Patch Notes say that the Fill command now waits properly. Does this cover the Stock command as well? Because that one has the same problem, it doesn't Wait either.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
afaik the stock command should work correctly
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
Just found this unofficial update. Really great to see. Thank you for you work!!
Edit, a note if there are future updates:I have Drone Command software on my traders. When they eject drones in an enemy sector and jump away, the drones spam "no safe route" messages.
Edit, a note if there are future updates:I have Drone Command software on my traders. When they eject drones in an enemy sector and jump away, the drones spam "no safe route" messages.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
Someone has still the game freeze problem? Probably due to ManualTrader-Command (maybe through best bu/sell finder) ?
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***
"This is how liberty dies, with thounderous applause"
***Modified***
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
My game freezing randomly from time to time. I don't know what is the cause.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
I have the same problem. Cycrow said at steam X3FL forum its caused by random bartering merchants generation which runs out of names and loops infinite.Terraformer33 wrote: ↑Mon, 10. Oct 22, 11:55My game freezing randomly from time to time. I don't know what is the cause.
https://steamcommunity.com/app/483330/d ... 939522065/
For details see my bug report thread with bug reproduction:
viewtopic.php?f=93&t=449688&p=5145204#p5145204
Comments & reports welcome! the more reports the better fix!
my game is almost unplayable because its freezing every few minutes at any stations and actions.
I cant ever be sure its not freezing because of this bug.
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***
"This is how liberty dies, with thounderous applause"
***Modified***
New Update 1.3.3
1.3.3:
- Fixed freeze in Best Buy/Sells menu
- Fixed ships with large ships docked from traveling through gates
- Fixed Factory colour toggle
- Fixed passenger status when ejecting/recollecting
- Fixed space suits trying to go to enemy stations (ie Xenon Stations)
- Removed debug from station manager
- Removed price display for some wares (Quantum Processor/Focus Crystal)
- Added Hotkey: Toggle Turbo Booster
- Added notority bar to station encyclopedia page
- Added Cargo bay full text in trade menu
- Added Payment/Honour for releasing passengers at Goner Temple
- Added Unfocussed Jumpdrive
- New Ship Command - Upgrade factories (TL)