[MOD] Unoffical Patch : V1.3.15 : 2024-03-31

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Terraformer33
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Terraformer33 » Sun, 4. Sep 22, 10:05

When will be official patch to X3FL? I dont want be *modified*. :)

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by alexalsp » Sun, 4. Sep 22, 10:46

Terraformer33 wrote:
Sun, 4. Sep 22, 10:05
When will be official patch to X3FL? I dont want be *modified*. :)
Perhaps never... :)

Cycrow
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Cycrow » Sun, 4. Sep 22, 18:12

I've included the Russian texts in 1.3.2

Also includes some files that were missed in the previous version

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by alexalsp » Sun, 4. Sep 22, 22:35

Cycrow wrote:
Sun, 4. Sep 22, 18:12
I've included the Russian texts in 1.3.2

Also includes some files that were missed in the previous version
You forgot to update the file - 9998-L007 :roll:

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by alexalsp » Sun, 4. Sep 22, 22:43

Oh, it's my fault, I didn't update this file in the archive. Please update it if possible... :oops: :headbang:

https://drive.google.com/file/d/1cy1RQQ ... sp=sharing

iXenon
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Re: New Update 1.3.2

Post by iXenon » Tue, 6. Sep 22, 17:15

Cycrow wrote:
Sat, 3. Sep 22, 12:07
  • Sector Music Control - Change the music track of claimed sectors
I like this option, really. Was it said that there will be no official patches after 1.3? Why? Does it take a lot of efforts to check the data that is provided by community or what is the reason?

Hegbork
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Hegbork » Wed, 7. Sep 22, 13:06

You accidentally left debug logging on in plugin.stationmgr.run in 1.3.2. Took me a while to figure out why the game kept locking up when opening the message log.

Jimmy C
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Jimmy C » Sun, 18. Sep 22, 05:59

I don't see mention of a bug I mentioned several times before that was in 1.3 and only in 1.3, not prior.

Astronauts that bail will head for the closest station, call it Alpha. You can pick them up and then eject them closer to another station (or a station in another sector altogether) call the second station Beta, and they'll head for that one instead. In versions prior to 1.3, you can pick them up again and drop them off at Beta for the reward. This is good, because you sometimes can't dock at Alpha because they dislike you. Sometimes, Alpha is a Xenon station and you'll never be able to dock there no matter what you do.

But in 1.3, that was broken. Now, if you eject Astronauts near Beta and pick them up again, you'll see in their info panel that their destination has reset to Alpha (when they were floating in space, the Destination entry would be Beta) and their Location entry is "In Space" not the name of the ship that picked them up. In effect, you can no longer change the destination of the Astronaut.

Can you fix this? I have dozens of Astronauts I can't offload and some of them are worth a lot.

On another note, I am glad to see another bug I saw is addressed. The Fighter Drone appearing at the wrong location is them appearing at the 0,0,0 coordinate if ejected by a ship without a hanger, correct?

Terraformer33
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Terraformer33 » Sun, 18. Sep 22, 13:55

Please add to new patch:
Unfocused Jump Drive and gate to Quiet Tides beta. Sector is on the map of X3FL but any possibilities to reach them.
What about achievment, visit all sectors.
Greetings :)

iXenon
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by iXenon » Sun, 18. Sep 22, 14:25

Terraformer33 wrote:
Sun, 18. Sep 22, 13:55
and gate to Quiet Tides beta. Sector is on the map of X3FL but any possibilities to reach them.
What about achievment, visit all sectors.
If you want this sector for some reason you may have to restart your game. As I have mentioned here only ~50% of sectors are generated on each new game start. In my game that sector didn't appear (as many of others), so I hid it on my customized map:
Spoiler
Show
Image
Btw, for visiting all sectors achievement you have to visit only those sectors that appeared in your game. In means if Quiet Tides beta didn't appear it isn't needed for that achievement. In the player statistics you can check have many sectors you have visited and once you reach 281 you will get this achievement.

Terraformer33
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Terraformer33 » Sun, 18. Sep 22, 14:39

I visited 279 sectors. I'll start to look for 2 sectors which I missed. Thanks.

iXenon
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by iXenon » Sun, 18. Sep 22, 15:17

Terraformer33 wrote:
Sun, 18. Sep 22, 14:39
I visited 279 sectors. I'll start to look for 2 sectors which I missed. Thanks.
That was exactly that happened to me. I visited 279 sectors but the whole map has already been opened. The mandatory requirement - you need to visit all the sectors in person, not just to discover them. So, take a map picture and mark visited sector (in MS Paint, for example) after each new jump. It may take 2-3 hours and it's easy to forget what have been already visited. In my case the last sector was Earth. I discovered it remotely and never visited, but was thinking I have done. I already marked the whole Universe as 'visited' and started to think that I may have marked something by mistake, but in Terran space I finally found the last sector. :)

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by alexalsp » Mon, 19. Sep 22, 11:11

when I'm docked at any station in the sector, I can't fly out of the sector by pointing to the gate. it is necessary to specify any station, undock and reassign the target to the gate. (autopilot.)

Presumably this problem crept into the file !move.movethroughgate

Please fix.

Jimmy C
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Jimmy C » Wed, 21. Sep 22, 09:58

The Patch Notes say that the Fill command now waits properly. Does this cover the Stock command as well? Because that one has the same problem, it doesn't Wait either.

Cycrow
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Cycrow » Wed, 21. Sep 22, 11:22

afaik the stock command should work correctly

Hwitvlf
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Hwitvlf » Wed, 5. Oct 22, 21:43

Just found this unofficial update. Really great to see. Thank you for you work!!

Edit, a note if there are future updates:I have Drone Command software on my traders. When they eject drones in an enemy sector and jump away, the drones spam "no safe route" messages.

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Perahoky » Fri, 7. Oct 22, 00:18

Someone has still the game freeze problem? Probably due to ManualTrader-Command (maybe through best bu/sell finder) ?
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***

Terraformer33
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Terraformer33 » Mon, 10. Oct 22, 11:55

My game freezing randomly from time to time. I don't know what is the cause.

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03

Post by Perahoky » Mon, 10. Oct 22, 20:27

Terraformer33 wrote:
Mon, 10. Oct 22, 11:55
My game freezing randomly from time to time. I don't know what is the cause.
I have the same problem. Cycrow said at steam X3FL forum its caused by random bartering merchants generation which runs out of names and loops infinite.
https://steamcommunity.com/app/483330/d ... 939522065/

For details see my bug report thread with bug reproduction:
viewtopic.php?f=93&t=449688&p=5145204#p5145204

Comments & reports welcome! the more reports the better fix!

my game is almost unplayable because its freezing every few minutes at any stations and actions.
I cant ever be sure its not freezing because of this bug.
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***

Cycrow
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New Update 1.3.3

Post by Cycrow » Fri, 14. Oct 22, 20:12

1.3.3:
  • Fixed freeze in Best Buy/Sells menu
  • Fixed ships with large ships docked from traveling through gates
  • Fixed Factory colour toggle
  • Fixed passenger status when ejecting/recollecting
  • Fixed space suits trying to go to enemy stations (ie Xenon Stations)
  • Removed debug from station manager
  • Removed price display for some wares (Quantum Processor/Focus Crystal)
  • Added Hotkey: Toggle Turbo Booster
  • Added notority bar to station encyclopedia page
  • Added Cargo bay full text in trade menu
  • Added Payment/Honour for releasing passengers at Goner Temple
  • Added Unfocussed Jumpdrive
  • New Ship Command - Upgrade factories (TL)

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