[SCRIPT] Consequences of Stations Destruction

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Joubarbe
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[SCRIPT] Consequences of Stations Destruction

Post by Joubarbe » Mon, 3. Jul 23, 09:15

When a station is destroyed:
  • All docked ships are undocked.
  • If you own the station, the money will be transferred to your main account.
  • If this is the last station in the sector, the sector will become Unclaimed (you can reclaim it by building a Trading Dock).
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Deniskos
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Re: [SCRIPT] Consequences of Stations Destruction

Post by Deniskos » Thu, 6. Jul 23, 14:34

Joubarbe wrote:
Mon, 3. Jul 23, 09:15
All docked ships are undocked.
Hmm, not fair. If the ships were docked to it during the destruction of the station, then, according to the idea, they should also be destroyed. Well, or at least with a 50/50 chance, and then if they have pilots.
Joubarbe wrote:
Mon, 3. Jul 23, 09:15
If this is the last station in the sector, the sector will become Unclaimed
Unclaimed or previous race owner?

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Joubarbe
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Re: [SCRIPT] Consequences of Stations Destruction

Post by Joubarbe » Thu, 6. Jul 23, 16:29

You have a ton of time to realise that the station is attacked, and considering the price, I assume pilots should have the time to flee :)

"Unclaimed". What previous owner?

Deniskos
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Re: [SCRIPT] Consequences of Stations Destruction

Post by Deniskos » Thu, 6. Jul 23, 17:16

Pilots, that is, on ships?
If there is, then - one is lame, the other is crooked, the third drunk, the fourth is stoned, and the fifth is fu.... :D
Oh yes, sorry, I forgot that only unclaimed sectors are captured.

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Joubarbe
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Re: [SCRIPT] Consequences of Stations Destruction

Post by Joubarbe » Thu, 6. Jul 23, 19:00

I think it's really annoying when your capital ship dies with the station. Same of the AI, that's a code I have in Mayhem, otherwise it's a very cheesy tactic to destroy a station as soon as there are interesting ships inside.

blackice7777
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Re: [SCRIPT] Consequences of Stations Destruction

Post by blackice7777 » Thu, 24. Aug 23, 19:18

Mod works very well, but after claiming a sector, the npc still continues to rebuild their stations. Is there any way to prevent this? I guess, they have to capure sector back first.

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N8M4R3
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Re: [SCRIPT] Consequences of Stations Destruction

Post by N8M4R3 » Sat, 11. Nov 23, 16:57

Joubarbe wrote:
Thu, 6. Jul 23, 19:00
I think it's really annoying when your capital ship dies with the station. Same of the AI, that's a code I have in Mayhem, otherwise it's a very cheesy tactic to destroy a station as soon as there are interesting ships inside.
Yes I'm with you and like the changes which come with your script.
blackice7777 wrote:
Thu, 24. Aug 23, 19:18
Mod works very well, but after claiming a sector, the npc still continues to rebuild their stations. Is there any way to prevent this? I guess, they have to capure sector back first.
We added a script command with the latest Unoffical Patch v1.3.11 which maybe can help here. Just get the proposed station ids from sector and add them into:

Code: Select all

remove god proposed station: id=<Var/Number>
I hope that we will hear from you again soon Joubarbe :wink:
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alexalsp
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Re: [SCRIPT] Consequences of Stations Destruction

Post by alexalsp » Sat, 11. Nov 23, 17:07

He disappeared somewhere. We hope everything is fine with him...

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