Index of Bonus X2 Plug-Ins

The place to discuss scripting and game modifications for X²: The Threat.

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Burianek
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Post by Burianek » Thu, 13. Jan 05, 17:35

just all the standard suggestions:
are you sure it's in the right directory?
are you sure it didn't install?
check the readme file in the /readme-liesmich dir, it lists the current version numbers of the scripts. If patrol is listed as 1.03, that's the current version (as of all in one v.1.03.00)
Cheers.
"Nature's first green is gold" . . . stay golden.

fchopin
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Post by fchopin » Mon, 14. Mar 05, 01:56

Updated 07/3/05

Is there anything new in the updates?
When there are no more games it is time for music.

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Burianek
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Post by Burianek » Mon, 14. Mar 05, 02:01

Version history is always at the bottom of the first post.
In this case, if you installed 1.03.02, you need to install 1.03.03.
Cheers.
"Nature's first green is gold" . . . stay golden.

bob hope
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Post by bob hope » Sun, 20. Mar 05, 13:55

can someone tell me why when i go to the downloads page i get signed out???

:evil: :evil: :evil:

CBJ
EGOSOFT
EGOSOFT
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Post by CBJ » Sun, 20. Mar 05, 15:09

Perhaps, but it would help if you gave us a little information to work with. Like what browser you are using, whether you have cookies enabled for this site, and whether your security settings are so high that the page is unable to work correctly.

Tarcon.
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Post by Tarcon. » Mon, 4. Apr 05, 05:57

Please help - my whole empire is grinding to halt. :!:

Just installed the V1.03.03 and either a problem is occuring or I simply don't how to use it.

It seems that on stations that require only Energy cells to operate, e.g. Cattle Ranches, Snail Farms, Mines, etc., the TS ships lie dormant even when all Energy Cells are depleted. How do I make them do the job they are supposed to?

I have removed the offending TS and replaced it, re-commanded to Buy at best, not sure what else to do...

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Burianek
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Post by Burianek » Mon, 4. Apr 05, 06:40

Well, this isn't a scripting problem since the buy ware for best price command isn't a script included in this download.

Make sure you have the homebase set correctly on the TS.
Check your station settings to make sure energy is available for the price you specify in the jumprange you've set for the station.
Then your TS ships given the 'buy ware for best price' command should go buy the energy.
"Nature's first green is gold" . . . stay golden.

Tarcon.
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Post by Tarcon. » Mon, 4. Apr 05, 13:38

Oh got it going again, many thanks. My fault, I didn't activate via the station command properly - "folks are dumb where I come from!" :lol:

aka1nas
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Post by aka1nas » Wed, 13. Jul 05, 08:30

I am having an issue with the Bonus pack scripts in my new 1.4 game where they don't load themselves if I quit and restart X2. They also seem to unload themselves after a time if I leave the game running for a while. I do have the init.khakk.removal unsigned running in the global script tasks, but that is it. I also tried reinstalling the Bonus pack and it didn't seem to have any effect. If I manually run all the setup scripts it puts SMS, BPH, Military transports etc back in and ships and station already using the commands keep them. The scripts are not staying loaded correctly though as I the options for the sector and universal trader or the SMS commands stop being available until I manually rerurn the setup scripts. Anyone with more scripting knowledge than I have any insights on what would cause this?

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Burianek
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Post by Burianek » Thu, 14. Jul 05, 01:32

One of your unsigned scripts is conflicting with the ones in the bonus pack.
If you reinstall your game, and use the bonus pack only, they will work correctly.
Alternatively, you can try contacting the authors of the unsigned scripts to see what might be causing the conflict.
Cheers.
"Nature's first green is gold" . . . stay golden.

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Lucike
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Post by Lucike » Thu, 4. Aug 05, 14:19

Hello,

it is available a new bonus package. Burianek will update the links and threads later (Chicago Time ~ 18h).

http://www.egosoft.com/download/x2/bonus_en.php

Have much fun and a good time. :)

Greets
Lucike
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Lutzie
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Post by Lutzie » Thu, 4. Aug 05, 14:35

Hi.

What is the Antiballistic Missile Defense Mosquito?

This thread was linked too on the front page, but I can't find anything?

Thanks.
People, LEARN:

Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers

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Lucike
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Post by Lucike » Thu, 4. Aug 05, 14:40

Lutzie wrote:This thread was linked too on the front page, but I can't find anything?
Yes, but Burianek will update this later. When you start the installer you get infos about the new scripts.
This software protects small ship classes against rocket attacks by shooting down incoming rockets with mosquito missiles. Mosquito class missiles are required, as well as Fight Command Software MK1 and MK2.
Gruß
Lucike
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Lutzie
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Post by Lutzie » Thu, 4. Aug 05, 14:53

Many thanks Lucike. :)
People, LEARN:

Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers

xalien
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Post by xalien » Thu, 4. Aug 05, 15:10

I assume there's a full readme inside, right :) ?

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Lucike
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Post by Lucike » Thu, 4. Aug 05, 15:26

xalien wrote:I assume there's a full readme inside, right :) ?
Yes, ReadMe is available in English, German and French.

Gruß
Lucike
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KarlHemmings
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Post by KarlHemmings » Thu, 4. Aug 05, 15:51

Thanks Lucike, and to all the scripters for these add ons.
Raketenabwher Moskito looks like it will be fun whilst on tour of duty in the pirate zones.

D_Zorro
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Post by D_Zorro » Thu, 4. Aug 05, 16:36

Lucike wrote:Hello,

it is available a new bonus package. Burianek will update the links and threads later (Chicago Time ~ 18h).

http://www.egosoft.com/download/x2/bonus_en.php

Have much fun and a good time. :)

Greets
Lucike
Now those are the plugins i'm talking about. Good job.
Like the new telcat software to launch my fighters more repidly.

DZorro,
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D_Zorro
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Post by D_Zorro » Thu, 4. Aug 05, 16:39

I do notice a homebase rename script inside the carriers and destroyers. Are those for rapidly add ship i buy at the shipyard so i can give them a homebase at my carrier??


DZorro,
System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200

KarlHemmings
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Post by KarlHemmings » Thu, 4. Aug 05, 16:51

D_Zorro wrote:I do notice a homebase rename script inside the carriers and destroyers. Are those for rapidly add ship i buy at the shipyard so i can give them a homebase at my carrier??


DZorro,
Yep - if the fighter / ship does not have video enhancement goggles. As only you can use these any fighter with them installed is seen as a player ship.

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