[MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

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billm01
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by billm01 » Mon, 7. Nov 22, 05:33

Some files are not translated into English. To avoid missing text in the English version of the game, the Paranid story files have been adapted to the English version of the game, but require translation of the text.
Can you please explain on how to do that, I am quite the "newbie" when it comes to this sort of stuff

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alexalsp
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Mon, 7. Nov 22, 09:25

billm01 wrote:
Mon, 7. Nov 22, 05:33
Some files are not translated into English. To avoid missing text in the English version of the game, the Paranid story files have been adapted to the English version of the game, but require translation of the text.
Can you please explain on how to do that, I am quite the "newbie" when it comes to this sort of stuff
Unpack the files from the archive for the English version of the game.

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mod_NH-3.0_rus_eng_fr_fix.rar
Open text files using Notepad++

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\eng\0000 - mod_NH-3.0_rus_eng_fr_fix\t\
Browse through the text files and translate the text, where it is not translated, from French into English.

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7021-L044.xml
7191-L044.xml
7194-L044.xml
8510-L044.xml
8511-L044.xml
8515-L044.xml
8886-L044.xml
8887-L044.xml
8888-L044.xml
9700-L044.xml
Save the files and copy them to the game folder, in folder T, for example :

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D:\\X3\t
Start the game, load the save and you have the text in English. After you have done everything and checked the text in the game, you can provide the translated files to me, I will update the archive.

Don't be fooled. There is a lot of text and there is text, in one place, difficult to translate. It refers to one station Centre d'Ingénierie Architecturale (Universal Engineering Centre. )

It took me a long time to cope with the translation of this station.
But desire and diligence will get the result.


For translation testing Universal Engineering Centre (Centre d'Ingénierie Architecturale), you can use my save.

https://drive.google.com/file/d/1clhRiv ... sp=sharing

billm01
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by billm01 » Sat, 19. Nov 22, 05:49

I have completed translating the following files from French to English. I have done some testing and it appears to be Okay

Next dumb question, How do I attached the file to this, so you can update your Language Files for the game

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Geek
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Geek » Sat, 19. Nov 22, 10:29

You can not attach files in the forum ; use Google drive or another third party file hosting and put a link here.
Right on commander !


billm01
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by billm01 » Fri, 25. Nov 22, 18:37

Does anyone know how to capture/claim the 2 OTAS transports required for Argon to open their Hexgate. Both ships are indestructible and therefore their pilots will not bail and Boarding is not allowed

Please advise

Thanks

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Geek » Fri, 25. Nov 22, 19:42

Afaik being indestructible does not prevent bailing.
Right on commander !

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alexalsp
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Fri, 25. Nov 22, 20:41

billm01 wrote:
Fri, 25. Nov 22, 18:37
Does anyone know how to capture/claim the 2 OTAS transports required for Argon to open their Hexgate. Both ships are indestructible and therefore their pilots will not bail and Boarding is not allowed

Please advise

Thanks
Be the first to arrive at these ships, capture them and send them to the station. Capture, if I remember correctly, as well as the derelict ship. There is no need for boarding.

UnderdarkGaming
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by UnderdarkGaming » Wed, 7. Dec 22, 21:06

Bonjour, je me permets de poster suite à un problème. Retournant sur XTC je voulais de nouveaux installer NH. OH Joie une nouvelle version ! Mais voilà, si je ne me trompes pas en ayant la version steam, je copie juste NH dans le dossier du jeu ? Sauf que lors du lancement de partie je suis bombarder de communications comme quoi NH n'as pas pu s'initialiser. J'ai loupé une étape ? (J'ai cherché dans le post, peu être mal, mais je n'ai pas trouver la réponse a mon problème). Merci d'avance.

EDIT : Ok grossier oubli de ma part le bouton "Activer NH" ...... Donc problème résolu. Par contre il n'éxiste pas une version avec cockpit ?

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Phlt
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Wed, 7. Dec 22, 22:05

UnderdarkGaming wrote:
Wed, 7. Dec 22, 21:06
EDIT : Ok grossier oubli de ma part le bouton "Activer NH" ...... Donc problème résolu.
Content que tu ais trouvé la solution :)
UnderdarkGaming wrote:
Wed, 7. Dec 22, 21:06
Par contre il n'éxiste pas une version avec cockpit ?
Le beurre et l'argent du beurre... :roll:

Non, pas de version cockpit.

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Sat, 14. Jan 23, 15:14

Je rappelle à tous les Fans de NH la procédure pour télécharger le Mod NH :

- Aller dans le post de présentation en tête de topic
- Trouver en bas du post le lien :arrow: TELECHARGEMENT
- Cliquez droit et sélectionnez (pour Windows) "Copier l'adresse du lien"
- Coller le lien dans la barre d'adresse de votre navigateur et le téléchargement devrait pouvoir s'effectuer :)

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Fri, 20. Jan 23, 03:09

billm01 wrote:
Sat, 19. Nov 22, 05:49
I have completed translating the following files from French to English. I have done some testing and it appears to be Okay

Next dumb question, How do I attached the file to this, so you can update your Language Files for the game
I don't mean to be a pushy person, but I wanted to ask if English text would be provided for the mod you were making?

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alexalsp
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Sat, 28. Jan 23, 00:54

mod NG-3.0 rus-eng-fr fix

Updated:

- Repair Laser Mk-2 - id 30001 and 30002 to 77771 / 77772. Changed due to incorrect voice acting.
- added added changes to TLaser. Changed MK2 repair laser id to 77771

backgrounds for NH 3.0

mod NG-3.0 rus-eng-fr fix

Previous Fixes
Show
Fix 1
Show
Updated:

- Russian translation
- added all text files I found in the mod
- added some NG-3.0 files for English, changed to 44 and 044 (needs to be translated into English from French)
- changed a bit the graphic design of the boot screen ....
- including this fix

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alexalsp
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Mon, 3. Apr 23, 14:29

Unclosed curly braces found. Check if I corrected them correctly.

folder Director
Spoiler
Show
file - 1.04 NH Rank.xml

line - 82

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<set_mission_rank name="other1" titleid="1500" textid="1510" exact="{player.notoriety.other1"/>
to

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<set_mission_rank name="other1" titleid="1500" textid="1510" exact="{player.notoriety.other1}"/>

fix

}"/>
line - 107

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<set_mission_rank name="other2" titleid="1600" textid="1610" exact="{player.notoriety.other2"/>
to

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<set_mission_rank name="other2" titleid="1600" textid="1610" exact="{player.notoriety.other2}"/>

fix

}"/>

file 2.02 NH Prologue.xml

line - 4529

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<check_value value="player.money}" min="500000"/>
to

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<check_value value="{player.money}" min="500000"/>

fix

value="{
2.04 NH Chap2.xml

line - 8625

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<set_command object="L2NH04C07.LPXCarrier" command="attack" commandobject="{player.ship}"/>"
to

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<set_command object="L2NH04C07.LPXCarrier" command="attack" commandobject="{player.ship}"/>

fix

/>"

2.11 NH Paranid Renewal.xml

line - 16524; 16525; 16526

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<ware typename="SS_WARE_TECH213" exact="{object.equipment.SS_WARE_TECH213.maxcount@L2NH11D02E.KhaakTM-{object.equipment.SS_WARE_TECH213.count@L2NH11D02E.KhaakTM" comment="engine tunning"/>
<ware typename="SS_WARE_TECH246" exact="{object.equipment.SS_WARE_TECH246.maxcount@L2NH11D02E.KhaakTM-{object.equipment.SS_WARE_TECH246.count@L2NH11D02E.KhaakTM" comment="rudder tunning"/>
 <ware typename="SS_WARE_TECH251" exact="{object.equipment.SS_WARE_TECH251.maxcount@L2NH11D02E.KhaakTM-{object.equipment.SS_WARE_TECH251.count@L2NH11D02E.KhaakTM" comment="cargo extention"/>
to }}

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<ware typename="SS_WARE_TECH213" exact="{object.equipment.SS_WARE_TECH213.maxcount@L2NH11D02E.KhaakTM-{object.equipment.SS_WARE_TECH213.count@L2NH11D02E.KhaakTM}}" comment="engine tunning"/>
<ware typename="SS_WARE_TECH246" exact="{object.equipment.SS_WARE_TECH246.maxcount@L2NH11D02E.KhaakTM-{object.equipment.SS_WARE_TECH246.count@L2NH11D02E.KhaakTM}}" comment="rudder tunning"/>
<ware typename="SS_WARE_TECH251" exact="{object.equipment.SS_WARE_TECH251.maxcount@L2NH11D02E.KhaakTM-{object.equipment.SS_WARE_TECH251.count@L2NH11D02E.KhaakTM}}" comment="cargo extention"/>

fix

@L2NH11D02E.KhaakTM}}"
line - 17331

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<position x="{object.position.x@L2NH11D03B.Marker}-(({counter@countX}*500)-1500)m" y="{object.position.y@L2NH11D03B.Marker}+200m" z="{object.position.z@L2NH11D03B.Marker}+1300)m"/>
to

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<position x="{object.position.x@L2NH11D03B.Marker}-(({counter@countX}*500)-1500)m" y="{object.position.y@L2NH11D03B.Marker}+200m" z="{object.position.z@L2NH11D03B.Marker}+1300m"/>

fix

+1300m"/> == del )
line - 17339; 17347;

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<position x="{object.position.x@L2NH11D03B.Marker}-(({counter@countX}*500)-1500)m" y="{object.position.y@L2NH11D03B.Marker}+280m" z="{object.position.z@L2NH11D03B.Marker}+1500)m"/>
to

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<position x="{object.position.x@L2NH11D03B.Marker}-(({counter@countX}*500)-1500)m" y="{object.position.y@L2NH11D03B.Marker}+280m" z="{object.position.z@L2NH11D03B.Marker}+1500m"/>

fix

}+1500m"/> == del )

line - 19746

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<sector sector="{object.sector@{event.object}"/>
to

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<sector sector="{object.sector@{event.object}}"/>

fix

}}"/>
line - 25108; 25154

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<position x="50m" y="-15m" z="-6030)m"/>
to

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<position x="50m" y="-15m" z="-6030m"/>

fix

z="-6030m"/>
fix updates
mod NG-3.0 rus-eng-fr fix

Cassull17
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Cassull17 » Sat, 29. Apr 23, 17:30

Un petit message pour remercier toute l'équipe d' Xchangeguild pour le taff accompli.
J'avais poncé les anciennes version y'a fort longtemps et l'envie de m'y remettre est arrivée. Et la que vois-je oooh joie une v3 !!!
Alors du fond du coeur merci à vous tous pour ces 100aines d'heures de kiff de l'espace, littéralement :)
Vous êtes des boss !
(pas facile le renouveau paranide, je rame mais c'est ca qui est bon, même si la je suis carrément bloqué ^^)

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alexalsp
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Sat, 29. Apr 23, 22:08

100 heures ? )) Ceci est 5% du jeu ))

Cassull17
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Cassull17 » Sun, 30. Apr 23, 11:12

Cassull17 wrote:
Sat, 29. Apr 23, 17:30
pour ces 100aines d'heures
Allons allons un peu de sérieux, je suis un vétéran ! ;)

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Sun, 30. Apr 23, 12:27

Google Translate

Avec le menu de triche, 10 heures par jour, lorsque je vérifiais la traduction, j'avais besoin de parcourir 2 histoires, environ deux semaines. Peut-être plus, je ne m'en souviens plus. Mais pour être honnête, je pense que cela prendra environ deux mois, selon le temps passé par jour. Mais 100 heures. Je doute que tu sois un vétéran. :)

Répondu en message privé
Last edited by alexalsp on Sun, 30. Apr 23, 14:49, edited 1 time in total.

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Sun, 30. Apr 23, 13:23

alexalsp wrote:
Sat, 29. Apr 23, 22:08
100 heures ? )) Ceci est 5% du jeu ))
Dear alexalsp, what he means by "centaines" is 100 x xxx.
Not only one hundred. :)

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Fri, 5. May 23, 23:57

fix updates

- ajouté le fichier TLaser.pck au dossier TYPES dans le dossier racine du jeu. Corrige le texte du Repair Laser.
- Écrans de chargement mis à jour.
- Ajout d'un fichier qui supprime les gaz d'échappement des moteurs kilométriques.
- Quelques corrections de textes et d'identifiants.

ATTENTION : si vous mettez à niveau vers Combo Mod, vous devez supprimer le fichier TLaser.pck du dossier TYPES dans le dossier racine du jeu

mod NG-3.0 rus-eng-fr fix

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