Cockpit Callback Version x14 --- STILL works with X3 v2.5

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How do you feel that the X2 cockpits are back in?

YEY!!! I've been waiting sense October for this!!!
425
36%
Sweet! I'm going to reinstall X3 now!
113
9%
Great! This will definetly add the atmosphere that was missing!
475
40%
Meh, doesn't really add much.
96
8%
You just unleased the demons from hell apon us all! :'(
85
7%
 
Total votes: 1194

Koci
Posts: 187
Joined: Tue, 25. Oct 05, 12:07
x3tc

Post by Koci » Thu, 21. Jun 07, 16:28

pepperg wrote:also curious if the latest version of this works with 2.0.02, and also wondering how i can also get minimal hud, since it isn't included with the latest cockpit version here
Good question, I like Minimal Hud too, it is possible to use Minimal Hud and Cockpits as separated mods ?

Best Regards

Koci

Koci
Posts: 187
Joined: Tue, 25. Oct 05, 12:07
x3tc

Post by Koci » Fri, 22. Jun 07, 10:41

GREAT !

I have latest Cockpits installed as fake patch and Minimal Hud as mod and
everything is OK !

:-)


Best Regards


Koci

Erilaz
Posts: 161
Joined: Mon, 8. May 06, 13:49
x4

Post by Erilaz » Wed, 4. Jul 07, 17:46

If I use this as a fake patch, will it tag the game ***Modified***?

Replaying X3 plot, cos I reinstalled and want to unlock stuff.

Also didn't want to read through 27 pages to see.

Grendel14
Posts: 33
Joined: Sat, 22. Jan 05, 07:58
x2

Post by Grendel14 » Sat, 8. Sep 07, 23:17

How do i remove the cockpit mod? I got it with the 2007 Game of the Year edition X3, and i really don't want it tbh lol

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Bléral
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Post by Bléral » Sun, 9. Sep 07, 03:15

just read the ninth post above yours ;)
(save your game as you're out of your ship, exit, uninstall the mod, launch the game again)
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Tiens, mais ne serait-ce pas une fonction de Recherche ?

cnecktor
Posts: 337
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x3

Post by cnecktor » Fri, 21. Sep 07, 03:43

I just wanted to ask a quick question any plans to up date or redo minimalhud mod? I tried to use it. It kinda half worked in simulator but in plot game with xtm mod it crash to desk top with a error of bad save game. I just started playing again after getting a new pc, so I know the save game is not bad was just wondering if you are working on it any more.

I like to use it to fight because I find it better and more useful to shoot at the accusal ships rater than the bracket box. I know I can play without hud but that is not helpful. I still like to see the hull and shields on my ship and the enemies plus the other infos I just don't want the brackets.

xxbluedragonxx
Posts: 375
Joined: Wed, 29. Aug 07, 13:08

Post by xxbluedragonxx » Fri, 21. Sep 07, 12:26

I tried this and saw my Caimen Hauler did not have any cockpit? Are there some ships which don't have any cockpit??

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Vyruz
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Post by Vyruz » Tue, 4. Dec 07, 17:53

uhm :?

Are there any Pics??

I'm curently using an different Hud-Mod (can't remember from who)

and I used to use the ITS Argon Cockpit Callback Mod (I think it called like that)

But befor I use it I'd like to see some Pics, I merged my curently Hud-Cockpit mod with an almost 2Gig Mod

CiferFu
Posts: 16
Joined: Thu, 1. Dec 05, 19:38
x3

Post by CiferFu » Fri, 4. Jan 08, 19:20

heya,

will the latest version of the cockpit mod work fine with the new x3 version 2.5?

Galaxy613
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Joined: Tue, 28. Dec 04, 02:19
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Post by Galaxy613 » Sat, 5. Jan 08, 20:29

Woah. This thread is still alive? lol

I'll check if it's v2.5 compatible, but I don't think it is.. I'll have to do at least some minor reworking.

Another thing, this mod WILL NOT WORK with XTM or any other mods that change the TSHIPS file. It's best to use this with an vanilla X3, however you can use as many scripts you want.

I'll release a new 2.5 version sometime soon. :Edit: Actually... it looks like it's fine.

The last version of Cockpit Callback (x14) works fine with X3 v2.5
xxbluedragonxx wrote:I tried this and saw my Caimen Hauler did not have any cockpit?
Probably because you need to need to goto a new system for the game to load the cockpit.
Vyruz wrote:Are there any Pics??
Basicly, look at old X2 screenshots for what the cockpits look like. But X3 has better shaders so the lighting/smoothing of the cockpits are better. I can grab some screenshots if you really really want some.
10,000 Lightyears of awesomeness

NightmareKato
Posts: 36
Joined: Thu, 29. Dec 05, 05:02
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Post by NightmareKato » Wed, 9. Jan 08, 00:58

One problem. The download link for this mod has gone down. Any mirrors?

Galaxy613
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x4

Post by Galaxy613 » Wed, 9. Jan 08, 04:44

Yeah my friend's site which is hosting me has gone down, he's trying to put it back up tho, I could possibly see about uploading to rapidshare or some other file-upload service..
10,000 Lightyears of awesomeness

Vedam
Posts: 1
Joined: Mon, 26. Dec 05, 16:14
x3

Post by Vedam » Fri, 11. Jan 08, 17:59

Hi

has the mod been uploaded yet? If not can someone do it please?
I would really appreciate it.

bye


edit:
i tried to download it again and it worked ^^

mamba_crs
Posts: 83
Joined: Thu, 17. Jan 08, 08:08
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Post by mamba_crs » Thu, 17. Jan 08, 11:23

Please Galaxy!
Release a fully compatible XTM version of this beautifull mod!

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Mokonzi
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Post by Mokonzi » Fri, 18. Jan 08, 12:53

Galaxy, give me a shout if you want a mirror at TXU (www.thexuniverse.com).

DannyDSC
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Post by DannyDSC » Sat, 19. Jan 08, 09:38

Hi galaxy!! Your mod is very best :D

I have a question :

I have installed XTM version with the patch and your mod work very good but the the version of the Teladi Osprey MKI remains without the cockpit.

I think that ? you have a solution if knows this problem ?

Thanks and sorry for my bad english !
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101010
Posts: 37
Joined: Mon, 7. Jan 08, 23:57
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Post by 101010 » Mon, 21. Jan 08, 23:46

Hi new here. CCX14 will work with XTM. This is how I found out.

Started a new game without CCX14 installed, docked at station saved game and quit. Installed CAT & DAT files renamed them so they would be the last CAT, DAT files in my X3 directory. Started from previous save, undocked and moved away from station, ejected from ship, re-entered ship and there were the cockpits. I don't know if this will work if you use the mod version, I used the fake patch version. This worked in all custom starts.

I do have a question though, sorry if it's already been asked. The problem is
many of the M6's don't have the correct cockpit, they usually have a TS or TP cockpit. Is there anyway to fix this?

ETA: This was done with latest XTM version and patch. Also not saying you have to start a new game to get this to work, thats just what I did.

DannyDSC
Posts: 7070
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Post by DannyDSC » Tue, 22. Jan 08, 18:48

ooook thx!

In my game all the M6 and other ship have the correct cockpits ( unfortunately only argon cockpits for all the ship except Xenon (for the khaa'k i dont know ))

sorry for my bad english :D
The Indie Seeker - The Twitter Channel for your indiegames!

Ex Egosoft Translator/Currently writer for www.ilvideogioco.com

@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!

leatherpoker
Posts: 9
Joined: Thu, 9. Sep 04, 03:28
x2

Post by leatherpoker » Sat, 15. Mar 08, 23:02

Hey gang,

It looks like the http://subsoap.com/ck/X3/CCX14.zip link may be down again...

Anyone know of any mirrors that have the CCX14.zip file?

Thanks!

don_tomaso
Posts: 3
Joined: Wed, 12. Mar 08, 22:05

Post by don_tomaso » Sun, 16. Mar 08, 02:25

I too am looking for 1.4, as the one I downloaded from the official downloads section was 1.3..

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