Rikaelus wrote:Hmm.. I'm surprised this hasn't been requested yet.
Would it be at all possible to apply this to player assets?
I'm actually looking into this right now. LV has kindly given me the ok to borrow his concept and also reuse his code where applicable.
I was planning on doing it like this:
Create a new ship-upgrade. (Fight software MK3 or something) If a ship has a jump drive and the software (and perhaps other suitable upgrades) the command becomes available and the ship can be put on jtp duty.
Things I'm considering, should the ability to request help be automatic on all the players ships or should the player have to activate it? If so should it require a upgrade?
Should the jtp ships act from a home base and use it to restock e-cells?
Things i would like to do:
Make it so that jtp ships can be organized into taskforces which respond to a request for help as a unit (i.e. all ships in a taskforce responds to the same call).
Have different "alert levels" and allow the player to set different jump distances based on these. I.e. a ship might only be allowed to respond to a level 1 alert it it is within 5 jumps but would respond to a level 3 alert within 20 jumps.
So far all I have had time to do is dissect LV’s script and read up on a couple of things, due to work :/, but the holidays are coming up so I expect to have some time for it next week.