[Script] Cargo Delivery Service V1.04 07/01/06 (July 1)

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Total votes: 126

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texyuk
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Post by texyuk » Tue, 25. Apr 06, 09:53

I,m a bit thick here, but at each of the two stations, do you select the resource or the product? I,m trying to use this script to transport from a complex to a silicon mine and visa-versa. At each of those stations I can select energy cells and silicon wafers, so what do I select at each end?

Thanks,

Texy

mrkdhrvy
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Post by mrkdhrvy » Tue, 25. Apr 06, 16:59

havent played in some time, but from what i can remember, you select the product that you will be exporting from your station. So, for example, you'll want to select energy cells from your complex and a silicon wafers from your mine. someone please correct me if i have it wrong.
give this a try to see if it works.
also, you could get the tractor-beam and move your silicon mine over to the complex. this is what i ended up doing in the long run. i used this script as a temporary fix until i had the patience to move the mine.

good luck!

Kelval
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Post by Kelval » Tue, 2. May 06, 18:52

I have made a whole free trading zone ( using 3 zones, in fact) using CDS, and it works pretty fine with around 30 stations and lots of freighters.

It took me around two weeks playing 1 to 4 hrs a day to set that up ( mainly because I sucked at the start, and I didn't have the needed logistics).

Do you want me to show that here for fun, or should I make a new topic (or should I just shut up)?

Lord Hellmchen
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Post by Lord Hellmchen » Wed, 3. May 06, 11:15

Hi guys!

It sounds stupid but ..... I don't get this thing working! :oops:

I installed it with the XScriptInstaller.... the commands are in the trade menu and now I try to deliver energy cells from an energy complex to a weapons complex one way. Commands are accepted but nothing happens!

So what am I doing wrong??? Some parameters or equipment I missed?
Or is it because the energy cells are no primary goods?

Can anybody help?

Thanks

BTW... thanks to all scripters and modders etc for doing all that work. Great job!

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klaatu
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Post by klaatu » Sun, 2. Jul 06, 01:48

New version released (see first post).

Only one minor change: Your freighter now waits for 25% of its cargo bay to be full before heading out. It was 10%, which seemed too low. 25% seems to work better, at least for me. If you like it at 10%, just keep using 1.03.

CreHater
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Post by CreHater » Wed, 2. Aug 06, 22:22

I have been using this script for many complexes now. It's a MUST.

I did notice a strange thing though...

I have in Ore Belt two silicon mines (stand-alone) and one Energy Complex XL. This time, I could not get it to work :gruebel: . From my Silicon mine, I just asked the transporters for a simple One-way delivery of Silicon to the Energy Complex. Command accepted, but the transporters did not move. Huh?

*EDIT* Problem was the treshold...
Last edited by CreHater on Thu, 3. Aug 06, 02:32, edited 1 time in total.

CreHater
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Post by CreHater » Wed, 2. Aug 06, 22:47

Hmmm, I may have been wrong. It could very well be that it cannot be started because I did not have enough energy in the mines. Not enough energy means that the treshold is not reached and the trader does not move.

This treshold is not handy when you just start your loop... And it would also mean that the Two-way delivery is even harder to start.

deathc4
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Joined: Sun, 23. Apr 06, 18:51
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Post by deathc4 » Sat, 5. Aug 06, 05:17

This is not working for me. I used X Script Manager to install it just as was recomended. I get into the game and none of my ships have the new options. Anyone know what the hell is going on?

UPDATE: Nevermind. Just had to save the game so the settings would load. Works now. SWEEEEEET!!!
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Koci
Posts: 187
Joined: Tue, 25. Oct 05, 12:07
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Post by Koci » Sat, 5. Aug 06, 11:39

Strange, I use newest Cycrow Script Manager (1.71) - when I hit
Install new script button and I want to install this script nothing is changed, I don't see this script in "Installed scripts" window :-(

Few times download, the same...........

Best Regards

Koci

CreHater
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Post by CreHater » Sat, 5. Aug 06, 18:22

I think you still need to activate the script editor, before the scripts work.

See the sticky at the top:
http://forum2.egosoft.com/viewtopic.php?t=96337

Koci
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Post by Koci » Sun, 6. Aug 06, 01:45

I know, I did.

Best Regards

Koci

abel325
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Post by abel325 » Thu, 10. Aug 06, 14:07

dude lifsaver was looking for exactly this

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Charlie Whiskey
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Post by Charlie Whiskey » Wed, 30. Aug 06, 09:53

Great scipt. Any chance of making this command run on M6s?
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Ironbob
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Post by Ironbob » Sun, 8. Oct 06, 09:31

Exactly what I was looking for, thank you :)

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RayvenQ
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Post by RayvenQ » Tue, 26. Dec 06, 18:22

Is it at all possible for someone to modify this so that you can do it with NPC Stations instead of player owned stations or reccomend something similar?
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Exploding_pants
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Post by Exploding_pants » Sun, 21. Jan 07, 22:30

Thanks for making this. Commodity logistics was inducing an ulcer.

Mafyx
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Post by Mafyx » Sun, 28. Jan 07, 04:31

I tried to get it works to supply my HQ from my complex, but don't seem to works. Does somone manage to get it works with HQ ?

MJALowe
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Post by MJALowe » Sun, 28. Jan 07, 09:59

would it be possible to add an option to specify exactly how much of a ware to leave in the station it takes from (if the value entered is zero it goes back to defaults)

havent really used this much yet....(my game time doesnt go very high yet)
but does this work with the pHQ

for instance if i had a pHQ and a station (possibly another pHQ) that i am using as a "supply dock" could i set one ship up to transfer from the supply dock to the hq, and another to transfer from the hq to the supply dock

another question is does this work with the commodity logistics, if i use commodity to set a minimum station ware will this go by that or its own value

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hipperion
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Post by hipperion » Sun, 28. Jan 07, 22:13

Yep ... same problem here. It doesnt work with the player HQ. PLEASE FIX it :(

Nanook
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Post by Nanook » Sat, 24. Feb 07, 10:09

I'd really like to see this fixed so I could use it for my HQ. :D
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