Beeing a dev. on XFP makes things easier for me, as I can modify, betatest, adapt YA and rebalance Yaki fighters and mobile bases freely. That's why future versions of YA will have some features that will be unlocked only on this mod. Afaik, Yaki Armada is perfectly compatible with DDRS, so i don't plan/need to be involved in this mod. Moreover, i've already little time to give to my own projects due to real life issues.I'd love to see the DDRS mod fully support a Yaki Armada 'pirato-centric' existence. And will continue to explore creative ways to make that happen. Can't let you XFP guys have all the fun!
YA doesn't allow you to have blue pirates. Only my other (work in progress) plugin, Pirate Guild (PG), will allow that. The good thing is that XFP will include a very small part of PG, basically a comm. system with pirate ships (more or less the same as in YA) allowing you to speak with pirate pilots, and eventually turn them blue.P.S. One of the major problems about going all or mostly pirate in vanilla X3, is that pirate fighters will always appear and behave as enemies...So if you set up some fabs in a pirate sector, you can't make friends with 'em, always have to kill 'em to protect your fabs/ships.
So I'm so glad that YA makes it finally possible to make pirate fighters go 'blue' neutral.
Cheers.