[SCRIPT] Sector Takeover v2.4.3 [Updated 20-Apr-2007]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Can you take over Yaki sectors?
I just blew the Yaki to kingdom come and now im sitting in their empty sectors wondering wether it is worth wasting 2 trade stations on the Yaki sectors. Unknown sectors are not worth it, read that from the bugtracker that unknowns will not be populated by AI stations.
But what about Yaki?
I just blew the Yaki to kingdom come and now im sitting in their empty sectors wondering wether it is worth wasting 2 trade stations on the Yaki sectors. Unknown sectors are not worth it, read that from the bugtracker that unknowns will not be populated by AI stations.
But what about Yaki?
-
- Posts: 16
- Joined: Fri, 18. Jul 08, 07:23
-
- Posts: 117
- Joined: Thu, 2. Feb 06, 05:32
I'll have to have a look. I haven't played X3 in a couple of years but am dusting it off to inaugurate the external script editor that was recently released. I'll let you know.
Alright: Update - my machine is getting badly crashed. It may be an interaction among 2.5, Race Response Fleets, and Sector Takeover. Regardless, I'm just going to say - be careful until I can figure this all out - which will probably be next week as it stands.
Alright: Update - my machine is getting badly crashed. It may be an interaction among 2.5, Race Response Fleets, and Sector Takeover. Regardless, I'm just going to say - be careful until I can figure this all out - which will probably be next week as it stands.
Match Speed of Target:
http://forum2.egosoft.com/viewtopic.php?t=143740
Sector Takeover: http://forum2.egosoft.com/viewtopic.php?t=143524
http://forum2.egosoft.com/viewtopic.php?t=143740
Sector Takeover: http://forum2.egosoft.com/viewtopic.php?t=143524
I've been running the latest X3 with XTM, and about forty other scripts, with this one, and no crashes.
RRF sometimes interacts with one of these scripts, causing a plethora of ships to accumulate in some sectors. I unfortunately stopped using that one; great script, just can't figure out what its interacting with.
RRF sometimes interacts with one of these scripts, causing a plethora of ships to accumulate in some sectors. I unfortunately stopped using that one; great script, just can't figure out what its interacting with.
-
- Posts: 97
- Joined: Tue, 7. Nov 06, 20:55
I have both of this scripts with Cycrows package and I am plaing 2 weaks /after pause/ without problems.. only after instalingThor M3 to Argon dock Mamouths were missing in list. But its another tale..DesertEagle wrote:I'll have to have a look. I haven't played X3 in a couple of years but am dusting it off to inaugurate the external script editor that was recently released. I'll let you know.
Alright: Update - my machine is getting badly crashed. It may be an interaction among 2.5, Race Response Fleets, and Sector Takeover. Regardless, I'm just going to say - be careful until I can figure this all out - which will probably be next week as it stands.
The Mammoths can be added to the Argon Shipyards by running one of the scripts that is installed as part of the X Plugin Manager. You run the plugin.plugman.addship script from the Script Editor.
Later, MBD.
Later, MBD.
"We always were English and we always will be English and it's because we are English that we're sticking up for our rights to be Burgundians." - Passport to Pimlico 1949
-
- Posts: 97
- Joined: Tue, 7. Nov 06, 20:55
Thanks!MBD wrote:The Mammoths can be added to the Argon Shipyards by running one of the scripts that is installed as part of the X Plugin Manager. You run the plugin.plugman.addship script from the Script Editor.
Later, MBD.
Pirates Upgrading to Ospreys?
Hi Guys
I am having a little fun trying to suppress the pirates with extensive battle group patrols, whaich seem to be working especially around Telardi Shipyards.
However, after searching the forums, I cant find much on Pirate Ospreys, they come out of the North Gate in Brennans Triumph with a couple of M4 excorts.
Anyone else seen this, or know why its happening, In the yrs I played X2 and 3 I never saw a Pirate in a M6 class.
Any Thoughts?
I am having a little fun trying to suppress the pirates with extensive battle group patrols, whaich seem to be working especially around Telardi Shipyards.
However, after searching the forums, I cant find much on Pirate Ospreys, they come out of the North Gate in Brennans Triumph with a couple of M4 excorts.
Anyone else seen this, or know why its happening, In the yrs I played X2 and 3 I never saw a Pirate in a M6 class.
Any Thoughts?
Regards - Jerry
i7-4770 3.4GHz | 8 GB DDR RAM | ASUS Z87 Board | 500GB SSD | GeF GTX 650 1GB Mem | X-Fi SB Sound | Win 7 Pro (64bit) SP1 | DirX V11
i7-4770 3.4GHz | 8 GB DDR RAM | ASUS Z87 Board | 500GB SSD | GeF GTX 650 1GB Mem | X-Fi SB Sound | Win 7 Pro (64bit) SP1 | DirX V11
There are no pirate M6's, including Ospreys, in vanilla X3. You must have some scripts or mods running.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
Hi
Umm, I have a few nothing significant like XT though;
- Tractor Beam fact
- Equip Dock upgrades
- Sector take over script
- LV cheats
Thats all folks, I wonder which generates them.
I def have Pirate M6 Ospreys. they seem to come through the gate every 15 mins.
Umm, I have a few nothing significant like XT though;
- Tractor Beam fact
- Equip Dock upgrades
- Sector take over script
- LV cheats
Thats all folks, I wonder which generates them.
I def have Pirate M6 Ospreys. they seem to come through the gate every 15 mins.
Regards - Jerry
i7-4770 3.4GHz | 8 GB DDR RAM | ASUS Z87 Board | 500GB SSD | GeF GTX 650 1GB Mem | X-Fi SB Sound | Win 7 Pro (64bit) SP1 | DirX V11
i7-4770 3.4GHz | 8 GB DDR RAM | ASUS Z87 Board | 500GB SSD | GeF GTX 650 1GB Mem | X-Fi SB Sound | Win 7 Pro (64bit) SP1 | DirX V11
Sector Takeover spawns the pirate-owned M6 groups if you have captured a pirate sector. IIRC, it's a AL option to enable them or not.Firebird wrote:Hi
Umm, I have a few nothing significant like XT though;
- Tractor Beam fact
- Equip Dock upgrades
- Sector take over script
- LV cheats
Thats all folks, I wonder which generates them.
I def have Pirate M6 Ospreys. they seem to come through the gate every 15 mins.
-
- Posts: 7835
- Joined: Sat, 14. Feb 04, 23:07
The distinction is that they are "regular" ships that have their race set to "Pirate", rather than a separate ship with distinct stats like the pirate Falcons, Novas, etc.GCU Grey Area wrote:Have seen the occasional pirate M6 appearing as a result of taking pirate base BBS missions (vanilla X3 v2.5 with current bonus pack).Nanook wrote:There are no pirate M6's, including Ospreys, in vanilla X3. You must have some scripts or mods running.
Hi Guys
Thanks for the input, I assume I can disable this with the stop patrol option in the sector take over.
Aplogies to MODs, I didn't think it would turn into a script question, I would have posted it in the other forum.
Many Thanks Guys
Thanks for the input, I assume I can disable this with the stop patrol option in the sector take over.
Aplogies to MODs, I didn't think it would turn into a script question, I would have posted it in the other forum.
Many Thanks Guys
Regards - Jerry
i7-4770 3.4GHz | 8 GB DDR RAM | ASUS Z87 Board | 500GB SSD | GeF GTX 650 1GB Mem | X-Fi SB Sound | Win 7 Pro (64bit) SP1 | DirX V11
i7-4770 3.4GHz | 8 GB DDR RAM | ASUS Z87 Board | 500GB SSD | GeF GTX 650 1GB Mem | X-Fi SB Sound | Win 7 Pro (64bit) SP1 | DirX V11