[Script] TerraCorps Fleet Package

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dminor
Posts: 1083
Joined: Sun, 14. Oct 07, 00:16
x3tc

Post by dminor » Fri, 31. Dec 10, 16:50

Nice to see you back on the case.
" I'm a Sexy Shoeless GOD of WAR " Belkar

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Mandrak
Posts: 166
Joined: Fri, 15. Dec 06, 12:10
x3

Post by Mandrak » Tue, 12. Jul 11, 17:06

Anything happening with this one? It was such a cool script, one of my favorites, and i'ts a shame there is no x3tc version of it ;(
Never take life too seriously. Nobody gets out alive anyway.

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Peanutcat
Posts: 296
Joined: Fri, 8. Jul 11, 23:56
x4

Post by Peanutcat » Sun, 4. Sep 11, 15:31

What exactly does this do? It dsnt say on the first page... :|
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siath70
Posts: 459
Joined: Sun, 11. Jan 04, 03:03
x4

Re: [Script] TerraCorps Fleet Package

Post by siath70 » Mon, 23. May 22, 04:17

Welp, I am necroing this thread as I am back.

And yes I have the original TCCTF files I'll be putting up after I do a check that everything is working. (Read, I'll be installing X3-R to check the scripts and if they're ok I'll put a drop box link and if there is a play a Nexus link to the PCK files.

I am not actively playing X3 - reunion, however I am starting to play X3 - FL. I am considering updating this to work with that. Which should in a round about way make it work in TC and AP, or at least let me adjust it easier to work.

It has been a long time and I am retired, so I have time to work on this off and on.

I'll update more in the future when I am ready to post the files.

P.S. I left this here to notify people I am back and this script will be active again. I'll be starting a new thread for this script as it will be needed. So, I'll post a link here to the new thread when I am ready.

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