pictures are a little out of date
Last Update: 1/03/08
My Current Ships:
File Font File Listing
Sargon Based Ships:
these ships are as a single pack on the file font listing "SargonBasedShips.spk"
none of these ships are assigned a ship yard and race is set to player
this is done as a mod for the installer with all the ships in it, this is because there are alterations that are not taken into account by the ship creator (new docks, need cutdata and bodydata, not just the dummies.txt, and includes a components.txt for the custom turrets, and all the latest textures for ALL my ships)
Fighters:
[ external image ]
Transports:
[ external image ]
M6-7 (including a transparent comparison):
[ external image ]
TL/M2/M1 (in that order left to right):
[ external image ]
note: not all the ones in the fighters image are present and there have been slight changes, also there is a "super m1" - generally speaking these ships are reasonably balanced, more powerful than thier contemporaries but not excesivly so, especially considering thier prices are roughly 10x the cost of thier contemporaries (the capital class ships are 1b for the super m1 .9b for the m1 .8b for the m2 and .7b for the tl....believe me they desevere the huge cost)
note2: if you do place them in a shipyard, please let me know if the prices come through correctly
note3: i recommend adding them to a pHQ not a shipyard as that is now possible, assuming the prices went through correctly
These ships are all more powerful than they should be for X3 (feel free to rebalance them), I tried to make them not TOO powerful but I can't help constantly wanting to have super powrful ships
The Tie Sentinel was taken from Starwars Empire at War
Everything between Banshee and Patton 2 were hack'n'slashed from Quake4
All the rest were hack'n'slashed from existing x3 models
Tie Sentinel:
[ external image ]
(no turrets)
Banshee:
[ external image ]
(M4, no turrets)
Grant:
[ external image ]
(M6, its weapons are 2 bigturrets, one facing forward, one facing backward)
McCallister:
[ external image ]
(M6 )
Prowler:
[ external image ]
(M3 )
Thunderbolt:
[ external image ]
(M5, superfast, limited shields and only 3 forward weapons)
Troglodyte:
[ external image ]
(TP/TS, 2 rear turrets 2 front turrets)
USS Hanibal:
[ external image ]
(one M2 class doublebarrel turret, docks 2 fighters underneath)
USS Patton:
[ external image ]
(docks 40 fighters, docks 2 standard, one above one below)
USS Patton 2:
[ external image ]
(docks 1 standard, below the nose area, this ship is SMALL for a destoyer - only destroyer smaller is the Kha'ak one)
David Super Freighter:
[ external image ]
(nothing special here)
Goliath M7:
[ external image ]
(docks 2 fighters, left and right rear areas)
Daedelus Super Fighter:
[ external image ]
(has turrets giving FULL turret coverage)
Leviathan Dreadnaught:
(the green background is caused by an exposed light emiting texture or some such)
[ external image ]
(docks 80 fighters, docks 4 standard ships, 2 on each side underneath the rear "wings", if someone can figure out how to have more than 84 weapons then this model could concevably double the number of weapons it has)
Here are the components file entires...remember to increment the count by the appropriate amount
Code: Select all
beav\turrets\big_quadbarrel; 4;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;-0.068370;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_tribarrel; 3;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_tribarrel; 3;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\small_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;
beav\turrets\small_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\tiny_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;
Code: Select all
Here are my old ships:
http://files.filefront.com/ships7z/;7415707;/fileinfo.html
they are all in xsp format.
here is a combined pic using the model viewer:
[URL=http://img256.imageshack.us/my.php?image=4shipsgy7.jpg][img]http://img256.imageshack.us/img256/1565/4shipsgy7.th.jpg[/img][/URL]
brief descriptions of old ships:
the carrier is about the size of a teladi pheonix (probably about 3x the volume though)
the fighter is about the size of a buster...maybe a little bigger
the m7 is well, the size of the m7
the tp/ts is about the same size (i.e. the maximum size i felt was safe for docking on a standard dock...like m7s do)
the 5th ship is a cheat ship...take the fighter and make it as powerful as the carrier...and then some
edit: note on the carrier, it can internal dock standard ships...
IFTSOS - Install Factory to Station or Ship