No updates, just re-uploaded for those looking to download it...but there may be updates in the future.
Legitimate Enterprises Advertisement #8971
The universe explorer scripts allow you to hire a pilot to automatically explore the universe for you. These explorers will gain experience and skills as they traverse the universe to open up new methods of finding unexplored sectors, and more. There are 24 levels in all which are explained in more detail below.Do you fancy a career in freedom? Join Legitimate Enterprises, Inc. today! We provide you a small fighter and just ask to know what you have found in your journeys. Merely sign below and your path to freedom will begin.
Download
Version 1.0.1
ZIP (includes SPK) can be found at:
http://www.mediafire.com/?sharekey=4264 ... 49b5870170
Overview
- Player owned M4, M5, and Goner Rangers may hire a pilot by choosing "Start Universe Explorer..." from the navigation commands. The ship must be equipped with Explorer Software from the official bonus pack.
- If an explorer enters a sector marked as 'Foe' in their ships friend/foe settings they will retreat and try to find a different unknown sector. I always put pirates as Foe so they survive.
- As the pilot gains experience they will learn methods to increase the speed of exploring a sector. As with the original Explore Sector command the speed of the scan is very dependent on the installed scanners and speed of the ship.
- With experience comes more methods of finding unexplored sectors, everything from random known gate wandering to using the players satellite network to communicating with other ships to get directions can eventually be used.
- Explorers will automatically begin to build up the players satellite network, if one is not in place already. They will also maintain the players satellite network when they notice missing satellites. This feature and the type(s) of satellites used can be toggled in your artificial life menu.
- Experience also brings wisdom, the pilot will purchase wares needed to explore more efficiently and, eventually, will just order in wares to the edges of space so they never have to stop exploring. Then again their new addiction to exploring is just as bad as their old space weed/fuel addictions due to the 10% delivery surcharge!
- While Cartographers (level 20) are very efficient at exploring the universe, an explorer can join the ranks of the Goner if certain conditions are met and work their way up to being a Priest (level 24) with full access to the Goner universe guide to aid in finding those last few sectors.
- When an explorer reaches level 13 and cannot find an unexplored sector to explore they will scan asteroids (once they buy a mineral scanner).
- Universe explorers can be moved between ships using the 'Move Universe Explorer Pilot...' command under the 'Start Universe Explorer...' command in the navigation commands menu.
- As they gain experience your explorers will learn to defend themselves by noticing enemies and purchasing items for their defense.
- Those lucky enough to get high level explorers will see them use jump drives to traverse the universe to quickly replace satellites or find new sectors.
- Your explorers will now drop short-lived beacons in sectors that they find dangerous to prevent other explorers from entering those sectors.
- Any ship owned by the player with Navigational Command Software installed can drop a permanent navigational warning beacon to prevent explorers from entering a sector. Elena's Fortune in XTM is a good example sector for this. The command can be found under in your Navigational commands menu and these beacons cost 2000 credits to pay for the permits and raw materials needed.
- You can now hire explorers and their ships directly from the BBS, different races generally have different levels of explorers available with the pirates being lowest and Goner being highest.
- Ships with the default "Your ShipType" will be renamed to "Explorer ShipType" automatically as the explorer software runs. Changing the name of the ship will prevent this.
2/29/2008 - version 0.7 beta
1. First public release.
3/2/2008 - version 0.8
1. Tossed beta tag as it works fine.
2. Fixed a bug in the enemy sector retreat function.
3. Stopped explorers from scanning asteroids while in enemy sectors.
4. Verified full working functionality with XTM mod 0.7.3.
3/19/2008 - version 0.9
1. Jump drives now used
2. Goner comm debug mode disabled
3. Video enhancement goggles now do something
4. Ship purchase routines reworked to fix purchase rates and discoverer raider problem
5. Some explorers may have pilot names familiar in this thread...
6. Intelligent enemy responses
7. Move pilots command
8. Spelling error corrections
3/20/2008 - version 0.9.1
1. Fixed free xp error upon seeing any gate, known or not
2. Fixed allowing explorer pilots to be moved to invalid ships
3. Increased range of purchasing before choosing to order a ware
4. Stationary ships like nav. beacons and squash mines are now plotted
5. Flying wares are plotted when an explorer is level 7+
6. Unknown missile types will no longer be ordered. However, once you purchase the information Terran missiles can be purchased via delivery service
7. Minor voice prompt bug in XTM resolved
3/24/2008 - version 0.9.2
1. Added satellite options to AL menu
2. Fixed f/f bugs...I think ><
3. Fixed attack response bug when there were no landable stations and the enemy was between the explorer and the gate
4. Reduced purchase rate of space weed/fuel slightly to 1 in 21 + 7 * Rank. Addiction now ends at level 13 instead of 15.
5. Fixed potential bug in moving pilots causing a ship to get stuck executing a command.
4/8/2008 - version 1.0.0
1. Added BBS offers and AL option for them
2. Added explorer warning beacons
3. Added permanent warning beacon drop command tied to navigational software
4. Explorers now purchase navigational software and shields at level 1
5. Goner Rangers now carry more missiles and drones than other explorers...but it does not help them much ><
6. Extensive rewrites of movement, scanning and retreat routines to greatly increase survivability
7. Added automatic ship renaming
8. Fixed renaming pilots upon ship change
9. Added a few more bonus pilot names
10. Added an xp leak to speed the level of low level explorers in an explored universe
11. Fixed some minor bugs I found
4/16/2008 - version 1.0.1
1. Permanent navigation beacons will now be available
Technical Details
Command slot used: COMMAND_TYPE_NAV_31
Command slot used: COMMAND_TYPE_NAV_32
Command slot used: COMMAND_TYPE_NAV_33
Text File Used: 448971
Text ID Used: 8971
Leveling
Marked as spoiler for those that don't want to know how to power-level their explorers
Discovering a sector owned by 'Unknown Race' - 40 xp
Discovering a station - 1 xp
Discovering a gate - 2 xp
Scanning an asteroid with >25 resource - 1 xp
Scanning an asteroid with Nvidium - 100 xp
Placing a satellite in a sector without one - 1 xp
Explorers also have a chance of gaining 1xp upon entering any sector, this change decreases as their level increases.
So sectors with lots of stations are the best way to level up your little explorer and, later in life, asteroids add up quickly. Eventually the entire universe will be known though and level progression, besides satellite replacement, will come to an end.
Code: Select all
Lvl - Upgrade
01 - Random wandering search, Slow spiral exploration, Navigational Command Software, Shields
03 - Smart wandering search, Duplex Scanner
05 - Gate corners faster search method
07 - Remember passed unexplored sectors, Triplex Scanner, Fight Command Mk 1, missile purchases, plot flying wares
09 - Micro-sector fast search, Communicate with other ships to learn route to their destination
10 - Fight Command Mk 2, Fighter Drones
13 - 1 Sector Satellite Network Usage, Mineral Scanner, No more addiction
15 - 2 Sector SatNet Usage, Delivery Service, small Goner rep gain for discoveries
17 - 3 Sector SatNet Usage, Video Enhancement Goggles
19 - 4 Sector SatNet Usage, more Goner rep for discoveries
21 - 5 Sector SatNet Usage, Communicate with goner ships for route to unknown areas
23 - Jumpdrive
24 - Access to Goner universe maps to know how to get to remaining unknown sectors, but the player cannot know until you visit them!
Code: Select all
1 Goner Reject
3 Traveler
5 Journeyer
7 Finder
9 Explorer
11 Adventurer
13 Discoverer
15 Pioneer
17 Scout
19 Cartographer
21 Believer
22 Disciple
23 Missionary
24 Priest
Special Requirements for Final 4 Ranks
22 - Must have found a sector owned by Unknown race
23 - Must have a Jumpdrive equipped
24 - Must have found a Nvidium asteroid
1. Your bug here! Tell me if you find any bugs please
Planned Features
1. Submitted for signing...bet I have my work cut out for me
Compatibility/Conflicts
These scripts have been tested on X3 version 2.5 with the bonus scripts pack installed and also tested with the XTM mod and the random mix of other scripts I like to play with. This script is using a claimed command and text id according to the sticky in this forum and should not cause conflicts with any other script unless the same text id or command is used.
Reported Conflicts - Unverified by me!
1. Devest's Satellite Deployment script - Reported to remove Explorer Software from trade docks
2. New Horizon's Mod
If your using one of the above and it is working please let me know.