Setting loaded missiles via script?

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Delphis
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Joined: Fri, 25. Aug 06, 03:18
x3

Setting loaded missiles via script?

Post by Delphis » Sun, 30. Aug 20, 20:39

Hi guys,

I have been trying to figure out in the script editor how to set a missile as installed for a ship to use. I've found the part to set a laser in a gun but there seems to be no equivalent for missiles. I've looked over names the available scripts but not seen anything that indicates it would do what I need. Anyone have any ideas?

Thanks

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X2-Illuminatus
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Re: Setting loaded missiles via script?

Post by X2-Illuminatus » Fri, 4. Sep 20, 12:19

If I remember correctly, that's not possible. Having a missile installed is only relevant to manual missile firing by the player.
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