Community Script & Mod Download Library for X3
Posted: Sat, 29. Oct 05, 22:25
Community Script / Mod Index
Warning These scripts will NOT work with Terran Conflict, use only scripts in the TC S&M forum
German List | French List
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Which Script/Mod Should I Download Guide
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Special Mention to shadowdemon2 for reformatting this index
Unsigned scripts and mods are add ons to your game that are completely unsupported by Egosoft. They are generally created by other members of the community and may have varying degrees of effectiveness or even problems. Installing any of these has the potential of breaking your game. In general, the users in this forum will attempt to help you solve any problems created by the installation of scripts and mods, but you cannot expect Egosoft or the official technical support channels to help you with problems created by unofficial add ons. With that disclaimer covered you should know that the vast majority of scripts and mods linked her are stable
The following are links to unsigned scripts and mods that have threads about the latest versions here. If you want me to include your script in this index let me know the link to a thread in this forum about it. Just post the link in this thread in the format described below, and I'll do my best to keep this first post up to date. Please do not request that I add scripts or mods created by someone other than yourself to this list. If you want someone else's script or mod listed here, pm them and ask them to post that they agree to have their work listed. Also, don't post to reserve command slots for a script you are currently working on. Only completed scripts can be added to the list.
____________________
Before you go any further read this
Many, many scripts use the {EMP} Mod, this mod does nothing other than add a whole lot of extra wares to X3 and is used by virtually all scripters if they add a product/upgrade/ware to the game by script not mod (see below for the difference). If you install a script and you see a readtext-(number)XXXX in a station or your ship etc is is more than likely due to the script using {EMP} but you have not installed this mod. Many new users trip here
If you see Readtext it is either {EMP} related or because the script has installed in the wrong location.
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What's the difference between a MOD and a Script?
_____
A mod means you need to install a new cat and dat file to your x3 dir to run it, although this sounds confusing if new to the process Cycrows Plugin Manager is your friend, the other issue is one mod may change the same values as another you use and most are not really compatible with other 3rd party mods when they add alot to the game.
A script will only change the behaviour of existing object in the game, where a MOD changes the objects.
Scripts will tell you if {EMP} is needed and Mods will also tell you their compatibility, if unsure ASK in the script/mod thread
LV
___
Troubleshooting
If you have downloaded a script/mod and it seems not to work make sure you have followed the following 5 steps to happiness :-
1. Have you enabled the script editor by typing "Thereshallbewings" as your Pilot name? (Read The Activating The X3 Script Editor Stickie for more help)
2. Have you read the guides that are stickied on this forum
3. If the script is an AL Plugin have you saved your game after installing it and then reloaded to check if the AL Plugin settings are showing up?
[ external image ]
[ external image ]
4. Have you posted your problem in the thread which you got the script from ?
5. Are you positive you have installed the files to the correct folders?
6. Have you ignored all these tips and posted a new thread regardless?
#6 is not advised
7. Where has my post gone?
If you post and it disappears it is more than likely that it has been merged into another thread because you failed to follow the above advice or something along those lines. If you go to your forum profile page and click the link that says "Show all posts by this user(you)" you will find your post quite easily.
---------------------------------------------------------------------------------
Rules for having your scripts & mods posted in this thread
New Requirements
When Posting Slot descriptions the actual command needs to be explained in the text not just the script, also in addition remember that command slots are an endangered species and if you post a script with many slots that could be combined into less slots your script will not be linked. See
This Thread for info //
If you require any clarification post in this thread!
Highly Recommended [ external image ]
{EMP} - Extended Mod Pack
This is a community developed mod - it is not endorsed by Egosoft.
Remember, whenever Egosoft releases a new patch, go to the {EMP} and see if there is an update!
The Pack is a mod that will allow the use of many new wares for commands as the normal Egosoft Code only allows approx 10 new wares to be added, If the script you are downloading uses the pack it will state this, you will need to install the pack to use these scripts.
See the emp thread for more info.
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Click Here to find out the most popular mods/scripts
Utilities
---------------------------
Highly Recommended [ external image ]
X3 Plugin Manager by Cycrow
This is an unofficial utility that can be used to install scripts and mods. Note that not all scripts are compatible with this utility but virtually all well developed scripts are due to it's ease of use. Only script packages that end in .spk will work with this utility. As it is unofficial, scripters are not required to use this utility. Check in the thread of the script you are interested in to see if it supports this program .
--------------------------------
Ship Manager By Cycrow
This is an unofficial utility that is used to create and install ship mods. Any xsp files require this program to install them and allows ships to be added onto current mods
X3 Logitech G15 LCD Stats Display by Cycrow
This is an unofficial applet for the Logitech G15 keyboards, to display game stats to the lcd display
Ship Spec Calculator by Jakesnake5
a spreadsheet that allows you to see how the stats for your ships compares to existing ships.
Warning These scripts will NOT work with Terran Conflict, use only scripts in the TC S&M forum
German List | French List
Jump to Command List
Which Script/Mod Should I Download Guide
____
Special Mention to shadowdemon2 for reformatting this index
Unsigned scripts and mods are add ons to your game that are completely unsupported by Egosoft. They are generally created by other members of the community and may have varying degrees of effectiveness or even problems. Installing any of these has the potential of breaking your game. In general, the users in this forum will attempt to help you solve any problems created by the installation of scripts and mods, but you cannot expect Egosoft or the official technical support channels to help you with problems created by unofficial add ons. With that disclaimer covered you should know that the vast majority of scripts and mods linked her are stable
The following are links to unsigned scripts and mods that have threads about the latest versions here. If you want me to include your script in this index let me know the link to a thread in this forum about it. Just post the link in this thread in the format described below, and I'll do my best to keep this first post up to date. Please do not request that I add scripts or mods created by someone other than yourself to this list. If you want someone else's script or mod listed here, pm them and ask them to post that they agree to have their work listed. Also, don't post to reserve command slots for a script you are currently working on. Only completed scripts can be added to the list.
____________________
Before you go any further read this
Many, many scripts use the {EMP} Mod, this mod does nothing other than add a whole lot of extra wares to X3 and is used by virtually all scripters if they add a product/upgrade/ware to the game by script not mod (see below for the difference). If you install a script and you see a readtext-(number)XXXX in a station or your ship etc is is more than likely due to the script using {EMP} but you have not installed this mod. Many new users trip here
If you see Readtext it is either {EMP} related or because the script has installed in the wrong location.
______
What's the difference between a MOD and a Script?
_____
A mod means you need to install a new cat and dat file to your x3 dir to run it, although this sounds confusing if new to the process Cycrows Plugin Manager is your friend, the other issue is one mod may change the same values as another you use and most are not really compatible with other 3rd party mods when they add alot to the game.
A script will only change the behaviour of existing object in the game, where a MOD changes the objects.
Scripts will tell you if {EMP} is needed and Mods will also tell you their compatibility, if unsure ASK in the script/mod thread
LV
___
Troubleshooting
If you have downloaded a script/mod and it seems not to work make sure you have followed the following 5 steps to happiness :-
1. Have you enabled the script editor by typing "Thereshallbewings" as your Pilot name? (Read The Activating The X3 Script Editor Stickie for more help)
2. Have you read the guides that are stickied on this forum
3. If the script is an AL Plugin have you saved your game after installing it and then reloaded to check if the AL Plugin settings are showing up?
[ external image ]
[ external image ]
4. Have you posted your problem in the thread which you got the script from ?
5. Are you positive you have installed the files to the correct folders?
6. Have you ignored all these tips and posted a new thread regardless?
#6 is not advised
7. Where has my post gone?
If you post and it disappears it is more than likely that it has been merged into another thread because you failed to follow the above advice or something along those lines. If you go to your forum profile page and click the link that says "Show all posts by this user(you)" you will find your post quite easily.
---------------------------------------------------------------------------------
Rules for having your scripts & mods posted in this thread
New Requirements
When Posting Slot descriptions the actual command needs to be explained in the text not just the script, also in addition remember that command slots are an endangered species and if you post a script with many slots that could be combined into less slots your script will not be linked. See
This Thread for info //
If you require any clarification post in this thread!
LV wrote: Example Post
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*****Note*****
This is a request not a requirement!
Please allow a few days from when you release the script to posting a link here so any showstoppers you may have missed are dealt with. The aim of this thread is a library of scripts that are stable and of benefit to the community.
Ta, LV
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1.Post the link to the thread in this format with your plugin name and author details. Add the category of your script e.g AL Plugin/Combat?Trade/Utility.....Code: Select all
[url=http://forum.egosoft.com/viewtopic.php?t=105272]Race Response Fleets[/url] by LV
Just drag over your selected text and press the code button to add the box.
2. Add the t file reference and also text pages and log files if necessary as per the current format
3. If you are adding a ware paste it like thisCode: Select all
8804 -ALP - Race Response Fleets by LV
4. Post your commands in this formatCode: Select all
28;0;0;0;0;68;5843;0;4215;1;1;0;4215;-100000;0;0;SS_WARE_SW_NEW10; 118,336 credits Hull Repair Technology by LV
Your finished code should look like thisCode: Select all
<t id="559">COMMAND_TYPE_SPECIAL_59</t> : Pay Fines, Race Response Fleets by LV
---------Code: Select all
AL-Plugin: [url=http://forum.egosoft.com/viewtopic.php?t=105272]Race Response Fleets by LV [/url] 8804 - Race Response Fleets by LV 28;0;0;0;0;68;5843;0;4215;1;1;0;4215;-100000;0;0;SS_WARE_SW_NEW10; 118,336 credits Hull Repair Technology by LV <t id="559">COMMAND_TYPE_SPECIAL_59</t> : Pay Fines, Race Response Fleets by LV
ExampleThe above is Not AcceptableCode: Select all
<t id="558">COMMAND_TYPE_SPECIAL_58</t> :Race Response Fleets by LV <t id="559">COMMAND_TYPE_SPECIAL_59</t> :Race Response Fleets by LV <t id="560">COMMAND_TYPE_SPECIAL_60</t> :Race Response Fleets by LV
You see the difference, each command needs a description of what it does.Code: Select all
<t id="558">COMMAND_TYPE_SPECIAL_58</t> :Pay Fines, Race Response Fleets by LV <t id="559">COMMAND_TYPE_SPECIAL_59</t> :Change Notoriety, Race Response Fleets by LV <t id="560">COMMAND_TYPE_SPECIAL_60</t> :Protect Ship, Race Response Fleets by LV
The reasoning behind this is because it gives everybody more information into what a script does and will help when the lists are filling up also .
Also when you link if you specify which script group you want the thread link it helps both us and you but it's up to you if you add this piece info
You may not reserve any command slot or ware until your script is finished but you can reserve t file numbers (max 1 per time, no blocking of number ranges)
Ignore the format rules and your post simply will not be linked
----------------------------------------------------------------------------------shadowdemon2 wrote:Note to the Moderators: Feel free to modify, or completely remove, what I wrote here, but I would greatly appreciate if you at least kept the "essence" of this in some form, as this should hopefully ensure that future modifications/additions to the Sticky won't break the format I applied on it.
While reformatting the Sticky, I have left this part unmodified, but I would please ask you to try keep the new entries formated as I have done. Here the guidelines I used:
1) An Index entry should be in the form:
Script name (Acronym) by Author(/Author2...)
IMPORTANT: Don't put any coma ',' in the script name, as coma are used as separator in the lower sections of this Index.
If there is an acronym, it should come at the end in parenthesis, unless it is an integral part of the name and always appears everywhere and in the same place. There could be several...
Comments should be put outside the URL (script name) in parenthesis () or square brackets [] (possibly after the author). I define a "Comment" as: any info that is not an integral part of the script name or the author name.
Authors should be outside the URL, prefixed with 'by ' and be separated by '/' instead of coma ',', column ':', ampersand '&', 'and' or whatever else...
2) For all other sections:
IMPORTANT: Always try to write the script name and/or acronym with the exact same spelling, (as well as the author name if present).
This is so that every entry in the lower sections can be uniquely associated with exactly one script from the Index. The name used in the lower section can be either the exact same name as in the Index, or "without the acronym" or "just the acronym" (obviously in that case without the parenthesis).
If the author supplied the specific use (highly recommended) he/she makes of a resource (i.e. command slot), then this usage information should come before the script name, and be separated by a coma ','.
3) The Wares:
Nothing special here, just write new entries like the old one, paying attention to the script name spelling.
4) The Commands:
If more then one script uses the same slot, always specify the conflict type between them. Normally, the author should provide this information, as he/she could tell beforehand that another script was already registered with this slot, and therefore should check whether there is a conflict with the previous script or not.
Please only ever put maximum two scripts on a Command Slot line. If more then two use it, then repeat the same line several times, so that the user know exactly what conflicts with what.
I had to define a new type of Conflict here: the "Unknown Conflict". You can read it as "Possible Conflict" (meaning it probably conflicts but we don't know for sure), but the difference is that I only defined it as "Unknown Conflict" because the different scripts were listed together without any hint as to whether they were compatible or not, which in some case might have actually meant: those scripts work together, so there is nothing to write.
If anyone can testify that two scripts that currently share a command with "Possible Conflict" or "Unknown Conflict" are actually "No Conflict" or (definitely) "Conflict", please say so! This will help other user in there choices.
Don't forget to pay attention to the script name spelling.
5) The Text Files / Text Pages:
Like 4), except that we have plenty of room here, so not much conflicts.
6) General notes:
Although this is probably obvious to anyone scripting, I think it is worth mentioning this here: If you know for sure that your script cannot possibly be compatible with another specific one, then it makes most sense to use the same slots as that other script. Why? Because it leaves more slots free for other scripts that might be compatible.
Highly Recommended [ external image ]
{EMP} - Extended Mod Pack
This is a community developed mod - it is not endorsed by Egosoft.
Remember, whenever Egosoft releases a new patch, go to the {EMP} and see if there is an update!
The Pack is a mod that will allow the use of many new wares for commands as the normal Egosoft Code only allows approx 10 new wares to be added, If the script you are downloading uses the pack it will state this, you will need to install the pack to use these scripts.
See the emp thread for more info.
------------------------------------------------------------
Click Here to find out the most popular mods/scripts
Utilities
---------------------------
Highly Recommended [ external image ]
X3 Plugin Manager by Cycrow
This is an unofficial utility that can be used to install scripts and mods. Note that not all scripts are compatible with this utility but virtually all well developed scripts are due to it's ease of use. Only script packages that end in .spk will work with this utility. As it is unofficial, scripters are not required to use this utility. Check in the thread of the script you are interested in to see if it supports this program .
--------------------------------
Ship Manager By Cycrow
This is an unofficial utility that is used to create and install ship mods. Any xsp files require this program to install them and allows ships to be added onto current mods
X3 Logitech G15 LCD Stats Display by Cycrow
This is an unofficial applet for the Logitech G15 keyboards, to display game stats to the lcd display
Ship Spec Calculator by Jakesnake5
a spreadsheet that allows you to see how the stats for your ships compares to existing ships.