[Index] Tutorials and Resources

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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corbinbird
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Help for MSCI handbook update

Post by corbinbird » Sat, 13. Mar 10, 18:58

If anyone is still interested in someone to update the MSCI handbook, let me know.

I have been making demo/test script snippets to see how commands actually work. If I don't write it down, I will forget. (A.D.D. with severe memory problems). Site Moderators should have my E-Mail (In Profile?).

note : I don't have the full version of Adobe Acrobat. Will an odf work?

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OOZ662
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Post by OOZ662 » Mon, 10. May 10, 21:54

A thread with some decent info on the round-about way ship laser compatibility works.

http://forum.egosoft.com/viewtopic.php?t=277194

Requiemfang
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Post by Requiemfang » Wed, 4. Aug 10, 22:27

Well that sucks... a lot of the links to the material of this thread are down/dead...

So much for reference material to follow :(

jlehtone
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Post by jlehtone » Wed, 4. Aug 10, 23:02

Requiemfang wrote:... a lot of the links to the material of this thread are down/dead...
:? Seem to work for me now ... (could be a temporary glitch of Fora)

Requiemfang
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Post by Requiemfang » Thu, 5. Aug 10, 13:22

Hope it is, I'm trying to open up the tutorial for UV mapping and skinning the models

CaptG
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Post by CaptG » Sun, 8. Aug 10, 19:39

Anyone else having an issue with Version Number when installing DBOX 1.8 patch?

It begins to install then gives an error that it was unable to locate version number, or version 1.11 not supported.
Windows 7 Home Premium 64-bit
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4GB RAM
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Legend, Industrialist

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Gazz
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Post by Gazz » Sat, 14. Aug 10, 19:37

Here's another one for the MD section:

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[2010-08-14] [url=http://forum.egosoft.com/viewtopic.php?t=284931]The MD - First Contact[/url] by Gazz
[2010-08-14] The MD - First Contact by Gazz
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

mark_a_condren
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Post by mark_a_condren » Sat, 14. Aug 10, 22:47

I might as well put mine here too, as it has some demo scripts and snippets of info.

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[2010-07-16] [url=http://forum.egosoft.com/viewtopic.php?p=3337465#3337465]MarCon Utilities / Demos[/url] by MarCon
[2010-07-16] MarCon Utilities / Demos by MarCon

MarCon

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Winter Dragon
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Post by Winter Dragon » Sun, 29. Aug 10, 20:19

Just a FYI for any moderator with access to Page 1; the two links for my tutorials have changed since moving web hosting. The correct links are on Page 12.

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TrixX
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Post by TrixX » Tue, 7. Sep 10, 08:33

Winter Dragon's 3DS Modelling Tutorial is dead linked.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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Topcross
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Post by Topcross » Tue, 14. Sep 10, 11:42

I suppose I could submit mine here as well:

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[2010-09-14] [url=http://forum.egosoft.com/viewtopic.php?t=286863] Editing the Tships file [/url]  by Topcross
[2010-09-14] Editing the Tships file by Topcross

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TrixX
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Post by TrixX » Mon, 20. Sep 10, 15:17

TERRAN-CONFLICTOR's XSP porting guide is a dead link.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

TheEarl
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Post by TheEarl » Mon, 20. Sep 10, 20:11

[2009-08-25] Ship creation by xwiki

is dead

Retiredman
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Post by Retiredman » Sun, 16. Jan 11, 13:54

Is there a tut on how to merge mods?

otherwise a step thru?

Fake Patch-Mod Merging for Dummies.


Plus a question.


If you have the types folder in your X3 game folder.

Whatever file (XML. pck..etc)
Will it be the the controlling file for the game?
eg.. Tlaser.pck - golbals.txt-- HQ.XML
You think a hero is some weird sandwitch and not a guy attacking a Xeno J with a kestrel.

Sir.. I said .. A guy attacking a J with a kestrel is the sandwitch.

killerog
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Post by killerog » Sun, 16. Jan 11, 19:08

Yes any file that is in a folder weather it be types/texture ect will be the file used by the game. The order is cat/dat -> mod -> folder.

Not sure about the tut bit as I have never looked or needed one.
Image

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Killjaeden
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Post by Killjaeden » Mon, 7. Feb 11, 22:05

New Tutorial for the Model section:

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[2010-08-14] [url=http://forum.egosoft.com/viewtopic.php?t=296460]Collision Avoidance Tutorial[/url] by Killjaeden
[2010-08-14] Collision Avoidance Tutorial by Killjaeden
[ external image ]
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Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image

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Observe
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Post by Observe » Tue, 8. Mar 11, 18:03

Killjaeden wrote:New Tutorial for the Model section
Just for clarity to avoid confusion, that issue is being resolved by Doubleshadow DBOX update. :wink:

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Thu, 14. Apr 11, 21:55

New Tool for the Tool section:

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[2011-04-14] [url=http://forum.egosoft.com/viewtopic.php?t=298400]Changeling - X3TC Editor & Change Manager[/url] by [url=http://forum.egosoft.com/profile.php?mode=viewprofile&u=87026]Roger L.S. Griffiths[/url]
[2011-04-14] Changeling - X3TC Editor & Change Manager by Roger L.S. Griffiths

The tool itself is still under development, but it is still useful for editing/generating EES v2.x and MARS v4.95 configuration files.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

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Killjaeden
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Post by Killjaeden » Sat, 4. Jun 11, 17:12

One new guide for the Modelling section:

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[2010-06-04] [url=http://forum.egosoft.com/viewtopic.php?t=302293]Performance of Models[/url] by Killjaeden
[2010-06-04] Performance of Models by Killjaeden
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image

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Killjaeden
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Post by Killjaeden » Fri, 6. Jan 12, 21:13

Could someone add the last mentioned guide, please ? :)
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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