[SCRIPT] Remove Rocks from Universe *UPDATED*

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pr0nflakes
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[REQ] Remove rocks.

Post by pr0nflakes » Tue, 28. Oct 08, 14:50

There was a script knocking about for X3-R think it was called "Cheat.remove.rocks".
This helped me increase framerates in sectors with loads of rubble.
Basically it gave you 3 options remove rocks in a sector remove all rocks in the universe or delete all asterroids and rocks in sector.
If someone could write a script for this in X3-TC i would be most gratefull.
Sorry to the author of the original script i dont have your name so i cant give you props for it.
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kmardis
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Post by kmardis » Tue, 28. Oct 08, 14:56


pr0nflakes
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Post by pr0nflakes » Tue, 28. Oct 08, 15:04

Thanks very much dunno why that didnt show up on a forum search.. :oops:
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mcsquared
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Script is not working

Post by mcsquared » Wed, 29. Oct 08, 03:09

I installed the rock remoaval script, specifically the new one that removes all rocks in the universe. I followed the instructions precisely, tried several times but nothing happens. Any help would be very appreciated as this is one of my favorite scripts.

dez505
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Post by dez505 » Wed, 29. Oct 08, 05:49

hi i cant download this from the link (i stay in china they block some web hosts) can some one put up an alt d/l link please thanks

lilbean
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Post by lilbean » Thu, 30. Oct 08, 05:00

Thanks, this worked great!

mcsquared
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Post by mcsquared » Fri, 31. Oct 08, 03:46

I wrote:

"I installed the rock remoaval script, specifically the new one that removes all rocks in the universe. I followed the instructions precisely, tried several times but nothing happens. Any help would be very appreciated as this is one of my favorite scripts."

Happy to say i got my problem corrected--cockpit problem. Thanks for a great script Grax!

Igec
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Wana have my rocks back

Post by Igec » Fri, 5. Dec 08, 21:47

I have installed Graxster's script - remove rocks from universe ....(very good for low-end computers). It was fine till I realize I could't do mobile mining...Now I don't know how to remove that script,to get my rocks back..Any help,please? (I don't want to start game again...)

strikor
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Post by strikor » Fri, 5. Dec 08, 21:58

They're completely deleted. The only way to get them back is to start a new game or load a really old save.

fud
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Post by fud » Fri, 5. Dec 08, 22:02

Yep. The only way to get them back is to load a save prior to when you ran the script.

jlehtone
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Re: Wana have my rocks back

Post by jlehtone » Fri, 5. Dec 08, 22:15

Igec wrote:I have installed Graxster's script - remove rocks from universe ....(very good for low-end computers). It was fine till I realize I could't do mobile mining...Now I don't know how to remove that script,to get my rocks back..Any help,please? (I don't want to start game again...)
Merged, since this is kind of feedback about the usage of the script. ;)

There are actually couple more possibilities (in addition to reload), as far as I can see:
  • Detonate some Asteroids. Asteroids do respawn (within some days), but each leaves some rock debrii to mobile mine.
  • Use some other script (check the cheats sticky) to spawn rock debrii where you want.
  • Use such script with list of original debrii (found from game files).
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Igec
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Post by Igec » Sat, 6. Dec 08, 00:24

I appreciate your response.Thanks.(Will try something from what jlehtone suggested...) :?

Thurmonator
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Post by Thurmonator » Tue, 27. Jan 09, 01:23

I used this script and it deleted all the rocks AND asteroids.

Will the asteroids come back?

It leaves the mines intact, they just don't connect to an asteroid anymore.

The nav map still shows the asteroids as well.

Is this supposed to happen?

I didn't want all the asteroids gone, just the little rocks.

SpaceSquirrel
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Post by SpaceSquirrel » Tue, 27. Jan 09, 04:17

Ya I want to know as well if this thing removes all of the mines and large asteroids as well. If this thing is full of bugs then I'm not going to try it.

Hieronymos
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Post by Hieronymos » Sun, 1. Feb 09, 03:32

Graxter,
thanks for porting Bunny's script to XTC. Any chance of getting this in .spk?

Thomas45567
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Post by Thomas45567 » Sun, 1. Feb 09, 09:45

How much of an FPS increase would I get from this?

Hieronymos
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Post by Hieronymos » Tue, 3. Feb 09, 22:50

Has anybody tried this script right after starting a new game? Does it still zap all 'roids as well as rocks?

Doktor Teufel
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Post by Doktor Teufel » Sat, 13. Jun 09, 07:02

Hieronymos wrote:Has anybody tried this script right after starting a new game? Does it still zap all 'roids as well as rocks?
I'd be interested to know this as well... which probably means I'll be obliged to check it myself. :D

On the one hand, systems stuffed completely full of rocks stretch my rig to the breaking point (~15 FPS); on the other hand, removing all mobile-mining rocks entirely doesn't seem desirable, and if the asteroids themselves are removed, I'd rather do without.

Personally, I think a mod that removed 50-75% of all rocks (and 10-15% of all asteroids) from each system in the game would be an ideal solution, rather than eliminating them all. I could see a 40-50% performance boost in rock-heavy systems from this, yet you could still mobile mine and build mining factories.

Hieronymos
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Post by Hieronymos » Mon, 15. Jun 09, 23:03

Good points, Herr Doktor.

Gamers with top-notch rigs really love a rock-rich enviornment. Which pushes my rig to the breaking point.

But a "partial de-rocker" script could be tricky to create.

uberex
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Post by uberex » Tue, 16. Jun 09, 04:01

I use this script with every new game start.

It removes rocks only.
Anything that can have a mine built on it (regardless of yield) is considered an asteroid and is not removed by the script.

If you are into mobile mining, it is easy to split an asteroid into chunks that can be handled later by the mining/collecting script.

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