[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
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Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
here's the funny part. undocked and went into the scripts menu. reinitiated them all. then went back in went down that list one by one and found the bailing extension WAS there. clicked configuration files, opened them, a blank page. so went back in went all the way to the bottom and found the original file marked set up for bailing extension, hit R on that...blank page. the files are there but there is no configuration files none, and so it doesn't work.
Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
just tried something else, yes I'm stubborn since I remember using this in AP long ago. it kept telling me that it was just for TC not AP, so went into TC and ran the ship around a few minutes and checked the configuration files and opened it, there it was plain as day. so opened it to check the set up...nothing, blank page even in TC, so basically giving up on this. going to go with boarding and see how that works. found out my frigate cant board anything even though it carries 20 marine's, that's a waste. one corvette I had was marked for boarding, and my tp is too, so probably them and the bomber frigate too. not sure what else. hoping something like the Cerberus might be too but don't know yet.KRM398 wrote: ↑Tue, 11. May 21, 17:59here's the funny part. undocked and went into the scripts menu. reinitiated them all. then went back in went down that list one by one and found the bailing extension WAS there. clicked configuration files, opened them, a blank page. so went back in went all the way to the bottom and found the original file marked set up for bailing extension, hit R on that...blank page. the files are there but there is no configuration files none, and so it doesn't work.
Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
Hello together,
did someone tried if this script is working with Farnham's Legacy?
did someone tried if this script is working with Farnham's Legacy?
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Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
I will never understand why people are asking such questions instead of trying out for themselves.
TheXUniverse and mods stored therein
Hello all,
I'm hoping someone knows of an alternate place that mods might reside, since the mod links posted for ThisIsHarsh's mods seem to get redirected to http://ww7.thexuniverse.us/, which obviously isn't the real TheXUniverse site.
I'm just trying to get the NPC Bailing add-on, so if anyone knows an alternate place to download that from, I'd be much obliged!
Oh, almost forgot.. the JSON Parser library is also linked to TheXUniverse and inaccessible, so also looking for that, as it's apparently one of the prereqs.
Thanks,
Musicker
I'm hoping someone knows of an alternate place that mods might reside, since the mod links posted for ThisIsHarsh's mods seem to get redirected to http://ww7.thexuniverse.us/, which obviously isn't the real TheXUniverse site.
I'm just trying to get the NPC Bailing add-on, so if anyone knows an alternate place to download that from, I'd be much obliged!
Oh, almost forgot.. the JSON Parser library is also linked to TheXUniverse and inaccessible, so also looking for that, as it's apparently one of the prereqs.
Thanks,
Musicker
Last edited by X2-Illuminatus on Sun, 28. Nov 21, 15:38, edited 1 time in total.
Reason: merged with existing topic
Reason: merged with existing topic
i9-12900K 8P/16 + 8E 3.20GHz
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
Re: TheXUniverse and mods stored therein
Thank you so much, I greatly appreciate the assistance!shameless creature wrote: ↑Sat, 27. Nov 21, 13:16https://xdownloads.co.uk/index.php?opti ... oad&id=715
https://xdownloads.co.uk/index.php?opti ... oad&id=500
i9-12900K 8P/16 + 8E 3.20GHz
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
parcer library refuses to be added to AP, claims only used in TC. even though the Steam folder says its TC anyways...lol community config files says the same thing. not sure bailing will work without them but will give it a try. but the generic configuration files are working in AP at the moment.
OK tried it as is, the configuration files let it be seen and when I click to configure the file its a blank page so no configuration is possible and if that's true it will run with max settings, and hundreds of ships will be sitting everywhere so deleting it again.
OK tried it as is, the configuration files let it be seen and when I click to configure the file its a blank page so no configuration is possible and if that's true it will run with max settings, and hundreds of ships will be sitting everywhere so deleting it again.
Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
Please. someone can fix this, because this script is fantastic to use!!!!
Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
Hello Nicoman35. I installed the script, but it shows me a gray screen, with nothing written inside. I think the JSONparserlibraries script is missing.
Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
JSON got to be installed just like the original version. Not included in my version. Wanted to redo without the need for JSON, but was too lazy for that. For me it is working, TC v3.4.
Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
Change it, don't be lazy. All hope is on you.
Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
Hi Nicoman35. The script works, it just doesn't show the text to change the bailing information, size of the ships.Thank you for the script.