[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
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Or here without PW : http://expert-ru.org/forum/index.php?topic=66.15
sorry, that i bump up this old thread. I dont know, if you still work on this script. I have recently downloaded it and i found a very annoyng bug:
In the mission "escort convoy", the pilot of the industrial bails quiet often, when he gets attacked by pirates and that causes a huge rep loss and sector police response. Even if I didnt shoot the hauler.
In the mission "escort convoy", the pilot of the industrial bails quiet often, when he gets attacked by pirates and that causes a huge rep loss and sector police response. Even if I didnt shoot the hauler.
- DrBullwinkle
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- Joined: Sat, 17. Dec 11, 01:44
Yes. Because you failed the mission.Exognosis wrote:he gets attacked by pirates and that causes a huge rep loss and sector police response. Even if I didnt shoot the hauler.
"Escort Convoy" means that your mission is to *defend* the convoy from attackers.
You can, of course, adjust the bailing rate if you think it is wrong. Or use Nicoman's suggestion, above, to use a previous version. Or just not use NPC Bailing.
But your description sounds as though the mission is working correctly.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Is there a way I can get this in zip, rather than spk format?
Supposedly this is compatible with Litcube's universe, but Plugin Manager is not, so I don't want to use the .spk
-EDIT-
Nevermind. I just checked the documentation more carefully, and Litcube's already has the same general functionality.
Supposedly this is compatible with Litcube's universe, but Plugin Manager is not, so I don't want to use the .spk
-EDIT-
Nevermind. I just checked the documentation more carefully, and Litcube's already has the same general functionality.
Someone please make a transaction history mod. Please. (I'm begging you.)
So I'm running into something very odd.
I have installed this mod, and it works (there are abandonned fighters around), but I can't configure it.
The configuration menu is completely blank.
Everything else in the configuration menu works just fine, so I'm really confused.
Picture just incase someone needs it, though it doesn't show much:
http://tinyurl.com/opva25l
I have installed this mod, and it works (there are abandonned fighters around), but I can't configure it.
The configuration menu is completely blank.
Everything else in the configuration menu works just fine, so I'm really confused.
Picture just incase someone needs it, though it doesn't show much:
http://tinyurl.com/opva25l
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
Read the first post in this topic , and install JSON parser library.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
The download link is dead.
http://www.thexuniverse.us/ThisIsHarsh/ ... 9.2010.spk
This domain name expired on 8/16/2015 and is pending renewal or deletion.
http://www.thexuniverse.us/ThisIsHarsh/ ... 9.2010.spk
This domain name expired on 8/16/2015 and is pending renewal or deletion.
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I've been running into some scattered issues with my attempt to gear up my mods again (I'm gradually weeding them out, one by one while updating my horribly out-dated versions).
Does anyone know if the NPC Bailing REQUIRES Json 1.1 or will it also work with the more current version? I'm guinea pigging a bunch of stuff already and having to activate and deactivate mods individually to insure compatibility. I was hoping somebody already knew the answer to this one.
Does anyone know if the NPC Bailing REQUIRES Json 1.1 or will it also work with the more current version? I'm guinea pigging a bunch of stuff already and having to activate and deactivate mods individually to insure compatibility. I was hoping somebody already knew the answer to this one.
Hey guys,
I wanted to start a new game with XRM for AP installed. Now I'm curious if I should give the NPC Bailing Addon a try. I really like the idea that NPC on NPC combat will cause bails, but I'm a bit afraid that it will cause too many bails. I really don't want to stumble over empty ships in every sector. I've heard that even the lowest settings for the bailing mod leads to a pretty high number of abandoned ships.
So, my question: is this mod recommended when I want a BALANCED XRM game?
I wanted to start a new game with XRM for AP installed. Now I'm curious if I should give the NPC Bailing Addon a try. I really like the idea that NPC on NPC combat will cause bails, but I'm a bit afraid that it will cause too many bails. I really don't want to stumble over empty ships in every sector. I've heard that even the lowest settings for the bailing mod leads to a pretty high number of abandoned ships.
So, my question: is this mod recommended when I want a BALANCED XRM game?
- THE_TrashMan
- Posts: 723
- Joined: Mon, 25. Apr 11, 12:05
The bail rate can be set at different values for big and smaller ships.
At around 50-60% bail, and with universe several universe explorers flying around auto-claiming ships (who automatically fly to the nearest shipyard), I get about 3-5 fighters per hour and maybe 1 freighter?
I did manage to snag a Cyclone once (with big and huge ships bailing options on)
Note that with most of their equipment and hull gone, they wont' sell for much.
I depends on how much combat there is, but big and huge ships will rarely bail even on highest setting - they are more likely to jump out
At around 50-60% bail, and with universe several universe explorers flying around auto-claiming ships (who automatically fly to the nearest shipyard), I get about 3-5 fighters per hour and maybe 1 freighter?
I did manage to snag a Cyclone once (with big and huge ships bailing options on)
Note that with most of their equipment and hull gone, they wont' sell for much.
I depends on how much combat there is, but big and huge ships will rarely bail even on highest setting - they are more likely to jump out
- Burning with Awesomeness
- Pontifex Maximus Panaidia Est Canicula Infernalis
- Pontifex Maximus Panaidia Est Canicula Infernalis
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I was hoping that I had copies of both packages, unfortunately I only have them installed to my game through the Plugin Manager.Akorolev89 wrote:Can you fix the links please?
Both Bailing Addon and JSON parser libary are dead
Can I export these from the manager? If so, how?
Or, if anyone has these packages either in .spk or archive form, I will be happy to host them on Google Drive until a permanent hosting site becomes available (assuming the author has no objections).
Ok, I found a copy (in .zip format). I will be hosting the script here:
https://drive.google.com/file/d/0BwKqSG ... sp=sharing
The libraries are being hosted here (JSONparserlibraries):
https://drive.google.com/file/d/0BwKqSG ... sp=sharing
If you are the author of these scripts and you don't wish me to host them, please contact me and I will remove them.
Dose this work with AP? The reason I ask, is because when I go to install JSON parser library using the script manger, it tells me I can't do it to AP. Dose this mean that AP will pick it up even if its installed in the with the TC main, or do you have to do something so it installs in to the AP folder?
Have not done script stuff since X3R, so I am not sure how it all works with AP and TC.
Have not done script stuff since X3R, so I am not sure how it all works with AP and TC.
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