[SCRIPT] Improved Boarding : V1.23 : 30-06-2010

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Romanops
Posts: 14
Joined: Fri, 22. Apr 11, 19:37
x4

Re:

Post by Romanops » Sat, 3. Oct 20, 15:34

Hello,

And thanks for all your scripts :)

I have the same problem than adb0899 :
adb0899 wrote:
Tue, 17. Oct 17, 19:33
the item for the transport device is called
ZA_EMP_BLANK_WARE_CUSTOME20_17
I found the script which is in case (al.plugin.boarding.xml) :
https://zupimages.net/up/20/40/rjaj.png

The ware has been well added however :
https://zupimages.net/up/20/40/j47d.png


Could someone help me to correct the name please ? :oops:


For information I play on TC with NHTC 3.0 mod by Xchange Guild, with those other scripts :
https://zupimages.net/up/20/40/ao8n.png
("Fast Repair" is one I made myself with X3Editor2 to inscrease repair ray of spacesuit mk3 => it only replaces 'types/TBullets.pck')

I added french language file (by copying them on 't' directory on spk and rename 'L033' + change language number by id="33") because I play on my native language ; for few of them, I translated myself texts to french.
Here are the scripts I made those changes :
  • CommunityPluginConfiguration-V1.51-03.01.2012 (translated)
  • WareManager-V1.10-28.08.2011 (translated)
  • MARS-tc-v5.25-16.02.2013
  • Marine_Repairs_and_Training-V214-2015-01-01
  • NPCBail180Expanded
  • SalvageCommandsandNPCs-V1.5-20.11.2008
  • SalvageClaimSoftware-V1.21-20.01.2010
  • Universe Explorers 2.4.2 (translated)
  • ImprovedBoarding-V1.23-30.06.2010
All other script do have french text files added by author or don't need it (no text file).


Thank you in advance for help. :D

Romanops
Posts: 14
Joined: Fri, 22. Apr 11, 19:37
x4

Re: [SCRIPT] Improved Boarding : V1.23 : 30-06-2010

Post by Romanops » Wed, 28. Oct 20, 18:26

Hello,

Nobody have clue of solution ? :cry:

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22201
Joined: Sun, 14. Nov 04, 23:26
x4

Re: [SCRIPT] Improved Boarding : V1.23 : 30-06-2010

Post by Cycrow » Thu, 29. Oct 20, 10:46

does the name appear like that in game, ie when you buy it, or only in the script ?

you could try manually running the setup file from the script editor. That'll reload the texts.
if its still not working, then its likely an issue with your text file

KRM398
Posts: 1556
Joined: Wed, 6. Nov 02, 20:31
xr

Re: [SCRIPT] Improved Boarding : V1.23 : 30-06-2010

Post by KRM398 » Thu, 24. Mar 22, 15:25

this mod is dead now, one of the other links needed to run it is gone completely. so it was nice while it lasted. ( hot key manager I think)

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
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Joined: Sun, 14. Nov 04, 23:26
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Re: [SCRIPT] Improved Boarding : V1.23 : 30-06-2010

Post by Cycrow » Thu, 24. Mar 22, 15:44

You can just install it via the plugin manager.

qibisa
Posts: 13
Joined: Thu, 27. Apr 23, 18:31
x3fl

Re: [SCRIPT] Improved Boarding : V1.23 : 30-06-2010

Post by qibisa » Fri, 12. May 23, 14:01

Running X-3 TC + X-tended, english version, installed Improved Boarding (Bullwinkle's Hacked Version) v1.24a with X-universe PlugIn manager lite v1.63.

1) Hotkey "Launch marines" sometimes crashes the game to desktop at the moment of beginning hull cutting. Not every time and it looks like spamming the hotkey is what crashes the game. So if I press it twice, launching all my marines, it should be okay, but spamming it launches empty drop pods or something, which crashes on contact?

2) I already have boarding transporter (x-tended content?). This mod on using hotkey "lauch using transporter" gives me error about EMP_WARE not installed. Split equipment dock sells in Goods section (not ship upgrades though) EMP_WARE as reported by another user few messags above, but it's VERY expensive and I don't have enough reputation with Splits, so I haven't tried it. I tried running setup.boarding script with script console to no effect.

Overall, mod seems to be broken for me, not sure if it's x-tended incompatibility, but I guess I'll stick with M7M boarding pods.

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