Gazz wrote:
For OOS use, placing the LT at the gate is a bad idea, anyway.
Newbie here - same one you helped in the MARS thread - thanks again for that. I've been doing a lot of reading up on these forums and various wikis, and I'm left a little confused about where to place my rings of fire for OOS protection.
I've read that the the typical OOS jump in is about 7 km from the gate, and the 'Final Word' thread lists jump-in spots for gates based on accumulated averages, suggesting it isn't always the same.
I've also read that - at least at one time - that the detection range of a LT was only 1k, but I've also seen that RoF increases that, and that it was increased when LT OOS improvements were made in AP.
I also understand that this script is a bit overkill now, but I'm ok with that for now at least - it'll allow me to sandbox more with the rest of the game for a bit.
My questions are:
1) What is the current range of detection for the purposes of hostile fire (as opposed to decloaking) of a LT running RoF in AP, with no other custom scripts installed (other than your MARS script)? I read 6600m somewhere, is that still the case?
2) Based on that, where is the most effective place to put the ring for OOS? I assume it should be on the same axis as the gate it's protecting, but how far out?
3) How effective will such rings be if you happen to be IS when enemies appear? If I place them 7k out based on that one estimate, and the detection range is only 6.6k, that seems like a problem.
Thanks,
Funky