[Script] Bulk Transporter Upgrade

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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zombini
Posts: 22
Joined: Mon, 14. Apr 08, 18:51

M7

Post by zombini » Thu, 15. Jan 09, 15:45

sure dude, I did, but adding M7 shipclass into the tnal.bulk.beam.show script doesn´t work, unfortunately I´m a beginner scripter but I´m sure I did this right, can any1 confirm it worked??? thnx

Snus
Posts: 209
Joined: Wed, 27. Sep 06, 22:52
x3tc

Post by Snus » Thu, 29. Jan 09, 18:05

Hi!

Does it work OOS ? :) Or do you have to pilot the ship yourself

Scoob
Posts: 10036
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob » Thu, 29. Jan 09, 20:22

Hi Snus,

Works just fine OOS :)

Cheers,

Scoob.

Snus
Posts: 209
Joined: Wed, 27. Sep 06, 22:52
x3tc

Post by Snus » Thu, 29. Jan 09, 21:41

Scoob wrote:Hi Snus,

Works just fine OOS :)

Cheers,

Scoob.
Awsome :)

/thanks

Davidov4
Posts: 43
Joined: Sun, 23. Sep 07, 06:01
x3tc

Post by Davidov4 » Sun, 1. Feb 09, 05:53

Just where do I carry out this editing??? I have never done any scripting before so I am not sure where to start. Do I start by extracting the .xml file from the .spk and editing there? It looks like nothing like the example on the previouspage and I dont see a place to enter the 2027 data. Any help would be much appreciated. Should I be messing with the following code or not?:
<line linenr="016" indent=" "><var>if </var><var>$shiptype</var><text> </text><var>==</var><text> </text><var>M1</var></line>
<line linenr="017" indent="  "><var>$install = </var><var>1</var></line>
<line linenr="018" indent=" "><text>end</text></line>
<line linenr="019" indent=" "></line>

kelmen
Posts: 308
Joined: Tue, 9. Dec 08, 15:11

Post by kelmen » Sun, 1. Feb 09, 09:09

if only this script can support other med class ship like M7 ....

ediko
Posts: 127
Joined: Sun, 16. Mar 08, 18:46

Post by ediko » Sun, 1. Feb 09, 16:49

How to hell does it work :evil: :?: Im sorry its just my luck in game is not so good today. I installed bulk transporter on my mammoth got it near my complex and how do i transport wares there is no command for this in any menu and no hotkey for controls so please explain in to me

Davidov4
Posts: 43
Joined: Sun, 23. Sep 07, 06:01
x3tc

Post by Davidov4 » Mon, 2. Feb 09, 06:05

Hey I still havent got this working on my M7 yet I have a screenshot of my script editor page open if someone can please check that I have done it right. I will send it to someone if possible as I'm not sure how to paste images here.

Davidov4
Posts: 43
Joined: Sun, 23. Sep 07, 06:01
x3tc

Post by Davidov4 » Wed, 4. Feb 09, 08:02

Hey have you had any luck getting this script to work for an M7 yet? If so is there any chance you could help me to modify the script? as I can't get it to work.

Scoob
Posts: 10036
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob » Thu, 12. Feb 09, 00:59

Hi Davidov4,

I've managed to get the Bulk Beam working just fine on my Panther. I'll try to send you the modified file so you can see how I did it...or you can just use it and be happy ;)

The fix is dead simple & I hope the OP will make this change & release it formally.

Cheers,

Scoob.

Ageis
Posts: 22
Joined: Mon, 29. Mar 04, 01:00
x3tc

Post by Ageis » Tue, 17. Feb 09, 22:08

I haven't had any luck getting this working on M7s yet. Is there any chance someone would be willing to send a modded version which will work, or walk me through how to edit the file myself?

Thanks!

aXeL_UK
Posts: 195
Joined: Thu, 23. Oct 08, 22:45
x3tc

[SCR] Bulk Freight Transporter Script - Fixed for TC2.0

Post by aXeL_UK » Thu, 9. Apr 09, 00:57

Hi, I've just pulled this apart and fixed it to work with 2.0a. And if someone has already done it, I must've missed it!

Who do I need to speak to get this posted, since it's not my script and it appears to have had several owners? Also, I've made it work with TS ships. Seemed odd to me that it wasn't setup for that before....

Thrandisher
Posts: 357
Joined: Sun, 1. Jul 07, 03:33
x4

Post by Thrandisher » Thu, 9. Apr 09, 01:31

Im not sure but i know id love to get it ;)

snwboardn21 seemed to disapear or forgot about this post and has not been around, kind of like me when i went to a beta os.

Did you change around the command slot used? I remember there was a compatabity problem with Apricot Mapping Service i belive since it used a slot he was useing.
The mongrels will never get over THIS wall.

Scoob
Posts: 10036
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob » Thu, 9. Apr 09, 19:22

Hi aXeL_UK,

Exactly what did you fix in this script for 2.0?

Reason I ask is because this script appeared to be working just fine in my previous 2.0 game - used by my TL and Xenon Q - without any update other than my M7 fix.

I've since restarted again after a clean install though I'm yet to apply my M7 fix to enable it on that class of ship as I've not got one yet.

I was hesitant to release a version with the M7 fix included as it's not my script. I have however mailed several people, yourself included, with the fix for their own games. It would be nice if permission was given for this fixed version to be uploaded somewhere...

Cheers,

Scoob.

Dark Kyro
Posts: 19
Joined: Tue, 6. Mar 07, 21:30

Post by Dark Kyro » Mon, 11. May 09, 23:58

Waiting for an update to work with M7 class ships )

jimhsu77479
Posts: 168
Joined: Sun, 25. Nov 07, 22:39
x4

Post by jimhsu77479 » Tue, 12. May 09, 00:05

Wasn't there something a while back that used this interface to automate trading? Sort of like a mega UT or a trading hub ... is that mod still around? I have this mod for a little longer than forever so far since X3 reunion.

fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud » Tue, 12. May 09, 14:12

Dark Kyro wrote:Waiting for an update to work with M7 class ships )

That shouldn't be that hard to do.

When I get home, I can look at it, and give you a quick "how-to".

Scoob
Posts: 10036
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob » Tue, 12. May 09, 17:42

Dark Kyro:

I got your PM & have the updated file ready and waiting for you...just waitng for you to provide an Email address I can send it!

Cheers,

Scoob.

fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud » Tue, 12. May 09, 18:25

There ya go. :)


I wasn't going to be able to get to it until about 7pm EST (7 hours).

Scoob
Posts: 10036
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob » Wed, 13. May 09, 13:48

Dark Kyro, Kelman,

You have mail.

Cheers,

Scoob.

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