Sparky Sparkycorp wrote:I've killed several Pirate Guild Outposts in a Litcube's Universe game yet a Pirate Guild Shipyard is still wiling to let me dock and buy an Outpost. Is that working as intended, a LU-related bug or a Pirate Guild bug?
I don't not sure, but I think in one of my previous gameplays (this mod added to XRM) iirc, if your relation with them is lower over some threshold you were denied dock anywhere and they are actively hostile toward you and your assets.
But, I think I was able to rise my standings by doing missions for them, if relation wasn't too low. Now, I haven't seen any mission from them and I was unable to rise my present standing of -1. Wasn't looking too much into it, new into the game, busy elsewhere.
Maybe I should try recommended Military Base Response revamp to see if it do something.
- Have seen Mobile Guild HQ in Elena's Fortune engaging small orbital defense platform.
- Can't befriend them as far as I can see.
- There is at least one Pirate shipyard in my game.
- I haven't noticed they are using jumpdrive to travel
I don't see any pirate economy. No pirate transports or something it their sectors... From time to time, I do see short skirmishes when pirate's group is passing through some heavily guarded sector, but I think that's an ordinary general AI response to hostile forces, not something added via this mod...
Unlikely, but maybe export/import has altered something in behavior of this mod. I did switch for 1.2.3 to 1.2.4.
In short, although it apparently doesn't hurt LU gameplay, it seems it doesn't work as it supposed to do.