Hi,
some of you may know the following problem: you are flying your destroyer/carrier/TL and there is a solar power plant. Masses of energy cells for 12 credits per unit. And you would just need some. What a pity that you can't dock your ship at the SPP, because you can almost be sure that the next military outpost has no e-cells available.
And that's the point where my script enters the scene: with installend Trading System Extension and transporter device it is now possible to trade with the station, if you are in transporter range (4km / 5km ?).
And it works easy:
In the additional ship commands you choose transporter trade.
If you target a station (and it is in transporter range), the trading menu opens, else you get a sector map to choose your station first.
Now you see a list of wares which this station trades, divided up in products, primary and secondary resources. Red marked wares can't be traded, either because your ship can't carry them or because your rep is not high enough.
Then you choose the ware, enter the quantity and do the trade.
Done.
What's possible?
Trading of almost all wares.
Buying and selling at docks.
Exchanging wares with your own stations (there is no money transferred although displayed otherwise).
Remote use on other ships, also OOS.
What's not possible?
Some ship extensions can't be traded, because I think they need more than just transporting (but this is no problem, as these are mostly sold by equipment dock, where you can dock). These are:
- - Boost Extension
- Cargo Bay Extension
- Cargo Life Support
- Ore Collector
- Spacefly Collector
- Rudder Optimisation
- SETA
- Jumpdrive
- Engine Tuning
- and the wares which are saved at IDs 5863 and 5903. (these are, in some games, Turbo Boost MK1 and MK2)
Reasonable modification suggestions can be discussed.
Also trading of ships and stations is not possible.
Language files are available in german / english, but be careful about the english translation, it would be nice if someone could provide a new one. Also everybody is welcome who wants to provide additional translations
TODO-list:
New english translation
Searching for bugs
Installation:
just unpack the archive in your X3TC folder, be sure not to create a new folder. If you get asked whether to overwrite the folders "t" or "scripts", then accept. There should be no need to overwrite other files or folders.
Installation of the SPK should be clear...
Update:
As installation, replace all files.
Then, of course, the usual: You will use the script at your own risk and not make me responsible for any damages.
Just one thing missing:
the [ external image ]
http://cyberfuzzie.cy.ohost.de/transpor ... rTrade.zip (v1.1, zip)
http://cyberfuzzie.cy.ohost.de/transpor ... rTrade.spk (v1.1, spk)
If you find any bugs or have suggestions, feel free to write. And if you like my script you may write this of course too.I'm happy about any kind of feedback.
Technical details:
Used language files:
7660, page 7660
Used command slots:
ID 1243: COMMAND_TYPE_SHIP_43
Changelog:
v1.1:
no trading of ships and station
v1.0:
initial release
Have fun, cf+