[SCRIPT/MOD] Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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grubnednih
Posts: 1
Joined: Wed, 3. Dec 14, 06:57
x3ap

Post by grubnednih » Tue, 1. Sep 15, 06:23

So I'm running this mod, works great. Kinda broke my HQ upon installation, but upgrading it fixed the problem. Do have one question though.

The HQ that replaces my current HQ uses the model for the Argon HQ, but my original HQ is the Terran version. Is it possible to change which HQ is provided for the upgrade? I just like the Terran HQ better.

serge sgt
Posts: 4
Joined: Fri, 1. Mar 13, 19:34

Post by serge sgt » Thu, 27. Oct 16, 07:20

Anyone has this mod backed up anywhere? The xai-corp site is dead.

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X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
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x4

Post by X2-Illuminatus » Thu, 27. Oct 16, 10:25

Re-uploaded on xdownloads:
[ external image ]

(Please note the zip archive contains all 4 spk files, only install one of them.)
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Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

serge sgt
Posts: 4
Joined: Fri, 1. Mar 13, 19:34

Post by serge sgt » Thu, 27. Oct 16, 12:26

X2-Illuminatus,
Didn't expect such a prompt response. Thank you, sir! ^_^

LordAbortion
Posts: 1
Joined: Sat, 9. Apr 22, 12:49

Re: [SCRIPT/MOD] Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ

Post by LordAbortion » Sat, 9. Apr 22, 12:54

I know Im 6+ years late to the party, but worth a shot... i installed the script using the manager, and loaded up my game, but when I did, i noticed all my factories were missing wares, most notably: crystals, quantum tubes, microchips, and computer parts. i checked dwm, and the entirety of the tech section was missing, and it wasnt just in my PHQ. all my SPPs were missing crystals.. any idea what happened?

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