[MOD] Mod "New Horizons" for X3 TC - NHTC v.1.2 [11-17-2010]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
tested under german enviroment
...works well under the german enviroment, also smoth update-replace of the components.
Only had to change the TDocks while using adv.Stations Mod, no problem at all. Also fine new sector station-markings. When playing under german env. you have to extract the t-file '8888-L049' out ot the mod and change its language code to 49.
So far, I used to play in a heavy scripted an modded game - with around 550Stations in complexes, also in the new sectors, and 500Ships. At the moment no problems at all.
A hint - I repacked the mod (while, as above said, changing TDoscks) without compression - seems a little faster now ?
Only had to change the TDocks while using adv.Stations Mod, no problem at all. Also fine new sector station-markings. When playing under german env. you have to extract the t-file '8888-L049' out ot the mod and change its language code to 49.
So far, I used to play in a heavy scripted an modded game - with around 550Stations in complexes, also in the new sectors, and 500Ships. At the moment no problems at all.
A hint - I repacked the mod (while, as above said, changing TDoscks) without compression - seems a little faster now ?
For Modders when changing parts of NH
Well,
here some fact, when you change some scripts, txt, or other files inside the mod:
When I went to 'The Whee' I only saw white Backgrounds.
This was courios.
The thing is, I have to change the typs\TDocks.txt for the Enhanced Equipment Docks. This is easily done, there are only three lines more...
But then I packed the Mod new, with 'deflate, no compression, X3TC' with doubleshadows ModManager 08. And now I got a file ~240MD - Working, but only partly, because , now I only got white backgrounds in the new modsectors!.
I packed it another time with 'check compression filter, X3 TC' - now I got nearly the same size as its original (96MB). And well, it worked.
I tested this behaviour under 2 different games. so, my conclusion - if you ever change something inside, make sure your packing is correct. Without as it seems, X3.exe cannot find these background-files.
here some fact, when you change some scripts, txt, or other files inside the mod:
When I went to 'The Whee' I only saw white Backgrounds.
This was courios.
The thing is, I have to change the typs\TDocks.txt for the Enhanced Equipment Docks. This is easily done, there are only three lines more...
But then I packed the Mod new, with 'deflate, no compression, X3TC' with doubleshadows ModManager 08. And now I got a file ~240MD - Working, but only partly, because , now I only got white backgrounds in the new modsectors!.
I packed it another time with 'check compression filter, X3 TC' - now I got nearly the same size as its original (96MB). And well, it worked.
I tested this behaviour under 2 different games. so, my conclusion - if you ever change something inside, make sure your packing is correct. Without as it seems, X3.exe cannot find these background-files.
New Horizons 1.2 Update for X3TC 3.1
I rarely browse the forums were it not for egosoft's 3.1 update (yay for final update and TNBT!), but I just had to leave a comment for this mod.
Thank you so much Phlt for posting the NHTC 1.2 English 3.1 update for Nouveaux Horizons here! Until this day, I was looking enviously at the French version of Nouveaux Horizons at the Xchange guild site. The complex cleaner (especially), cockpits and 3.1 compatibility are welcome additions to which I have been looking forward. The added gamestarts are a bonus.
Nouveaux Horizons is my favorite mod with which to replay the original X3 Terran Conflict campaign. And I love the beautiful new sectors and entrancing music! The increased ship variety makes for deeper gameplay, and the larger ship classes a much grander and splendid space opera.
Merci beaucoup Phlt, Nouveaux Horizons modders and the Xchange guild!
Thank you so much Phlt for posting the NHTC 1.2 English 3.1 update for Nouveaux Horizons here! Until this day, I was looking enviously at the French version of Nouveaux Horizons at the Xchange guild site. The complex cleaner (especially), cockpits and 3.1 compatibility are welcome additions to which I have been looking forward. The added gamestarts are a bonus.
Nouveaux Horizons is my favorite mod with which to replay the original X3 Terran Conflict campaign. And I love the beautiful new sectors and entrancing music! The increased ship variety makes for deeper gameplay, and the larger ship classes a much grander and splendid space opera.
Merci beaucoup Phlt, Nouveaux Horizons modders and the Xchange guild!
-
- Posts: 225
- Joined: Fri, 11. May 07, 22:01
-
- Posts: 8
- Joined: Wed, 2. Mar 11, 21:49
There a lot of files used by these Mods for different purposes. NHTC use them as well, meaning that they should be merged together to have a chance to work.retrothousand wrote:Do you believe this mod could be compatible with Combat Mod 4 and Ship Rebalance Mod: Continued v1.03?
I see no reason they shouldn't work together, but you tell me.
First off thanks for such a great mod
Although I have a question I uninstalled TC deleted every file/folder left after uninstallation including old saves. (needed to realy clean up the place )
Anyway after reinstalling I forgot to update to version 3.0 and install bonus package before extracting mod to game directory. So I updated game then installed bonus package then extracted the mod to game directory again sqaying yes to overwrite all files it ask to. I just wanted to make sure I didnt mess anything up dont want to be in my late game days and for problems to start. So in essence I just want to make sure It will run correctly?
Thanks
Although I have a question I uninstalled TC deleted every file/folder left after uninstallation including old saves. (needed to realy clean up the place )
Anyway after reinstalling I forgot to update to version 3.0 and install bonus package before extracting mod to game directory. So I updated game then installed bonus package then extracted the mod to game directory again sqaying yes to overwrite all files it ask to. I just wanted to make sure I didnt mess anything up dont want to be in my late game days and for problems to start. So in essence I just want to make sure It will run correctly?
Thanks
-
- Posts: 157
- Joined: Sat, 2. Sep 06, 00:05
-
- Posts: 237
- Joined: Wed, 9. Feb 11, 11:40
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24965
- Joined: Sun, 2. Apr 06, 16:38
What says the error message you get?
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!