X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

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Killjaeden
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Re: xtended terran conflict 2.2

Post by Killjaeden » Tue, 27. Dec 22, 13:29

DasViereck wrote:
Wed, 21. Dec 22, 19:44
Is there a compatible version from xtended mod 2.2 for X3terran conflict to use the offical Bonuspack? Without it i can t play the game, when i install it, the mod launches red, what means that there are scripts overwritted, not good or?
The bonus pack contains a couple of useful scripts (many of them from Lucike, for example). You can download these scripts manually from the authors. Some of the individual ones cause conflicts (but only in the naming files/ command slots), but i know there where xtc versions available that used different file numbers/command slots to avoid this. You should be able to find them if you look around a bit
This thread should be moved to the original xtc thread
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Re: xtended terran conflict 2.2

Post by DasViereck » Wed, 28. Dec 22, 17:51

thank you =)

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by unknown1 » Wed, 15. Feb 23, 11:42

Hi all.
Does anyone know if there is any turret script/mod in the likes of MARS that will work with AP version of Xtended ?

THX

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by alexalsp » Wed, 15. Feb 23, 12:14

I think if you copy Mars to the addon folder, then it should work.

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by unknown1 » Wed, 15. Feb 23, 21:41

I know how to , but, anyone tried it before? Is it compatible ?

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by qibisa » Wed, 17. May 23, 14:05

Why don't I have "Missile barrage" order on my M7M in X-tended?
I watched some videos about clean X-3 TC and I know where it should be and it's not there.

I tried installing fight software mk1, mk2 and Typhon missile system and pretty much any other available ship upgrade and it didn't appear.
How should I use M7M, they look like they launch missiles one at a time and the only difference from regular capital ship is a wider choice of missiles? This looks severely lacking comparing to videos of vanilla M7M where they shred xenon capitals with one barrage that overwhelms point defence.

And it looks like Xenon ships use their separate xenon weapons and missiles, while I was told in vanilla they used common weapons that are easy to procure.
Where could I get them if I ever board xenon ship? I tried lootig the battlefields but after a dozen or so destroyed xenon capitals I picked up merely one beta neutron cannon and a bunch of missiles.

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by UnknownObject » Thu, 1. Jun 23, 19:06

Has anyone got a full list of what X-Treme difficulty level does?
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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by unknown1 » Mon, 17. Jul 23, 01:28

Is my game broken or working as intended ?

Aren't ships like Leviathan supposed to be able to produce at least small fighters?
The Otas Custodian: useless, there are no command for group shield etc
The terran Ollerus, again no commands to deploy gates and create new trade routes.

Is the mod incomplete/abandoned or what ?
In Réunion XTM all these ships had many more functions and commands.

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by KrYcHokE » Fri, 21. Jul 23, 12:08

I heard that X3TC not so moddable as X3R by some reason.


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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by Cycrow » Sat, 22. Jul 23, 12:30

KrYcHokE wrote:
Fri, 21. Jul 23, 12:08
I heard that X3TC not so moddable as X3R by some reason.
this is not true. X3TC is alot more moddable than X3R is.
pretty much anything you can do in X3R you can do in X3TC

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by KrYcHokE » Sat, 22. Jul 23, 12:37

Saw such opinion in one obj modding thread.

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by unknown1 » Sat, 22. Jul 23, 13:59

I would still like to know from someone who has experience in Xtended Terran Conflict , if the ships like Terran Ollerus can deploy gates like it did back in Reunion XTM , and if the Otas Custodian can reinforce the shields of nearby ships ...These ships are just useless in XTC , and i'm wondering if it's intended or my setup is broken somehow

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by KrYcHokE » Sat, 22. Jul 23, 14:07

Ollerus is not available at all, so...

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by unknown1 » Sat, 22. Jul 23, 14:32

yeah, i just started playing, and made a savegame just to cheat in some ships and test if everything is ok before commiting.
So, i think it's fair to say that it's incomplete, or rather they didn't bring back all the stuff from the original XTM

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by KrYcHokE » Sat, 22. Jul 23, 15:20

Looks so, i sure that they bring back production ships

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by unknown1 » Sat, 22. Jul 23, 22:29

anyway, i'm back to Reunion+XTM+CMOD + Sector takeover and it's a blast. Best X3 game ever

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by Killjaeden » Fri, 28. Jul 23, 18:05

unknown1 wrote:
Sat, 22. Jul 23, 14:32
yeah, i just started playing, and made a savegame just to cheat in some ships and test if everything is ok before commiting.
So, i think it's fair to say that it's incomplete, or rather they didn't bring back all the stuff from the original XTM
XTC isn't a port of XTM. It is it's own thing.
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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by unknown1 » Fri, 28. Jul 23, 22:29

Killjaeden wrote:
Fri, 28. Jul 23, 18:05

XTC isn't a port of XTM. It is it's own thing.
I know, I thought it would be natural to at least have the original content and then expand upon it. The vanilla TC at least had the HUB, in XTC there is nothing to manipulate the gates.

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Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by M4h0n » Fri, 4. Aug 23, 08:57

i ran into an unexpected issue : the new map confines me to a bunch of systems around sirius and aldrin and every other gate is like "disconnected" (using albion prelude prototype with a steam version copy and nexus mod) and lead to the system the gate is located in
and hope i can implement this mod safely to the other vanilla starting conditions (have only the modded ones available) without the need to literally rewrite the whole game to make it work (i know , i know its not for problem solving) :?

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