[Mod-AP][In-Dev] X-Timelines: The Syndicate

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Jack08
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Post by Jack08 » Sat, 8. Feb 14, 03:14

TrixX is in the middle of moving house, and a close member of my family has had some very major health scares in the last few days, so im not in the mood to work on the mod at the moment because of this.

Im sorry all, but for now the project is on hold for an undetermined period of time.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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alex4501
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Post by alex4501 » Sat, 8. Feb 14, 11:53

Oh no, I hope they get better soon you have all our thoughts and best wishes.

Falcrack
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Post by Falcrack » Fri, 21. Feb 14, 05:58

Should I keep checking this forum periodically (ie daily) for updates to this mod, or give up? Cause there is otherwise no reason for me to come to the Egosoft forums at all other than this :)

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TrixX
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Post by TrixX » Fri, 21. Feb 14, 06:54

Well hopefully we should be back on track soon. Still unpacking at the new place at the moment, and just managed to get my net sorted (took a week longer than it should have!).
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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blackfire83
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Post by blackfire83 » Thu, 6. Mar 14, 16:39

Just one more person who wants to voice their support for your project. I think what you're trying to accomplish looks absolutely amazing, and I'm eagerly anticipating it.

That being said, I completely understand the constrictions of the real world. Best of luck to you. I hope everything works out well so that you can continue on.

-blackfire83
Count the bodies like sheep to the rhythm of the war drums...

X3:TC - Battlemaster, Master Industrialist

Falcrack
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Post by Falcrack » Sun, 16. Mar 14, 17:26

*poke

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bluenog143
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Post by bluenog143 » Mon, 17. Mar 14, 18:57

Falcrack wrote:*poke
Owww...



...:wink:
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.

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Jack08
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Post by Jack08 » Wed, 19. Mar 14, 04:30

XTL is still on hold, however im putting together something else that i think alot of you will enjoy... however i need a little help on something:

(btw, this small feature snip is just the tip of the iceburg)

Code: Select all

SETHConfig.entity

    ############################## Map Options ###############################
    ##                                                                      ##
    ## Map_ColourAbandonedShips                                             ##
    ##    (True)  - Abandoned ships will be coloured on the map             ##
    ##    (False) - Abandoned ships will appear as normal                   ##
    ##                                                                      ##
    ## MapColour_AbandonedShip                                              ##
    ##    Pen colour for abandoned ships as an int                          ##
    ##                                                                      ##
    ## Map_ColourSectorsByRace                                              ##
    ##    (True)  - Sectors on the map will colour names automatically      ##
    ##                by race, this colouring will not break map search!    ##
    ##      (False) - Sector names will appear with default colours         ##
    ##                                                                      ##
    ## Map_SectorNameRaceColour_{Race}                                      ##
    ##    Pen Colour for each races sector names                            ## 
    ##                                                                      ##
    ##                                                                      ##
    ##########################################################################

    DefineConstant: "GC.DefaultColour" = -6250336; # 0xffA0A0A0 

        Map_ColourAbandonedShips = (True);  #Default = (True);
        Map_AbandonedShipColour  = -199296; #Default = -199296 (0xfffcf580)
        
        Map_ColourSecorsByRace             = (True);  #Default = (True);
        Map_SectorNameRaceColour_Argon     = 0; # 0xFF95B3D7
        Map_SectorNameRaceColour_Boron     = 0; # 0xFF85D06F
        Map_SectorNameRaceColour_Split     = 0; # 0xFF662D91
        Map_SectorNameRaceColour_Paranid   = 0; # 0xFFFDC689
        Map_SectorNameRaceColour_Teladi    = 0; # 0xFF948A54
        Map_SectorNameRaceColour_Xenon     = (GC.DefaultColour);
        Map_SectorNameRaceColour_Pirate    = 0; # 0xFF963634
        Map_SectorNameRaceColour_Goner     = (GC.DefaultColour);
        Map_SectorNameRaceColour_Player    = (GC.DefaultColour);
        Map_SectorNameRaceColour_Enemy     = (GC.DefaultColour);
        Map_SectorNameRaceColour_Neutral   = (GC.DefaultColour);
        Map_SectorNameRaceColour_Friend    = (GC.DefaultColour);
        Map_SectorNameRaceColour_Abandoned = (GC.DefaultColour);
        Map_SectorNameRaceColour_Race1     = (GC.DefaultColour);
        Map_SectorNameRaceColour_Race2     = (GC.DefaultColour);
        Map_SectorNameRaceColour_ATF       = 0; # 0xFF366092
        Map_SectorNameRaceColour_Terran    = 0; # 0xFF00A8A8 
        Map_SectorNameRaceColour_Yaki      = (GC.DefaultColour);
I have alot of colours to pick, any suggestions? - http://www.colorpicker.com/ will accept the hex codes (just remove the 0XFF from the begining of them)P
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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builder680
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Post by builder680 » Wed, 19. Mar 14, 04:35

Colors that match/resemble each race's engine exhausts would be fairly intuitive, I'd reckon.

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bluenog143
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Post by bluenog143 » Fri, 21. Mar 14, 19:40

@Jack08

Are you asking for suggestions on the races that already have colors, or for the ones that say "DefaultColor", or do you want suggestions for all of them?
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.

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Jack08
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Post by Jack08 » Fri, 21. Mar 14, 20:35

bluenog143 wrote:@Jack08

Are you asking for suggestions on the races that already have colors, or for the ones that say "DefaultColor", or do you want suggestions for all of them?
All, the current colours are probably not totally fitting to the original games lore.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire

Falcrack
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Post by Falcrack » Sat, 5. Apr 14, 21:11

All that hope, such great promise. Sigh.

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Post by Vvarsaung » Fri, 11. Apr 14, 00:55

Falcrack wrote:All that hope, such great promise. Sigh.
This :(

It's a shame this mod (or a beta) was never released.

alex4501
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Post by alex4501 » Sat, 5. Jul 14, 23:12

Is this mod officially dead now? :(

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Jack08
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Post by Jack08 » Sun, 6. Jul 14, 03:08

alex4501 wrote:Is this mod officially dead now? :(
At the moment its not under active development, i do want to finish it at some point but i have no idea when that will be.

However, all is not totally lost, im currently porting and developing some of the cool features to 3rd party scripts compatible with Litcubes Universe.

Specifically:
The DLL Overlay with LUA Engine - Named "IceCore"
The "Area Based Passive Missions" - renamed to the Emergent Mission System
The Action Hotkey
A Version of Deep Space Exploration.
and Perhaps, a version of Privateers & Bounty Hunters.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire

Berhg
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Post by Berhg » Sun, 6. Jul 14, 06:03

I hope you guys will be able to finish this mod eventually. Also looking forward to seeing your LU scripts in action!

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TrixX
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Post by TrixX » Mon, 7. Jul 14, 06:29

That is the plan. I've just about finished work on some GUI's for LU and getting on to updating my original X3 UI's for a less cluttered look.

Hopefully we'll get to XTL again in the near future.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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jack775544
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Post by jack775544 » Sat, 2. Aug 14, 09:50

I know asking on how XTL is doing right now will get me an on hold answer, so i will ask another question ;)

How is the DLL overlay for LU going? any fancy new screenshots? :)
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

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Jack08
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Post by Jack08 » Sun, 3. Aug 14, 04:05

jack775544 wrote:How is the DLL overlay for LU going? any fancy new screenshots? :)
Sure!
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire

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jack775544
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Post by jack775544 » Sun, 3. Aug 14, 04:51

Jack08 wrote:
jack775544 wrote:How is the DLL overlay for LU going? any fancy new screenshots? :)
Sure!
Ooh shiny
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

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