[Mod-AP][In-Dev] X-Timelines: The Syndicate
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
TrixX is in the middle of moving house, and a close member of my family has had some very major health scares in the last few days, so im not in the mood to work on the mod at the moment because of this.
Im sorry all, but for now the project is on hold for an undetermined period of time.
Im sorry all, but for now the project is on hold for an undetermined period of time.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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- Posts: 595
- Joined: Tue, 13. Jul 04, 13:03
Just one more person who wants to voice their support for your project. I think what you're trying to accomplish looks absolutely amazing, and I'm eagerly anticipating it.
That being said, I completely understand the constrictions of the real world. Best of luck to you. I hope everything works out well so that you can continue on.
-blackfire83
That being said, I completely understand the constrictions of the real world. Best of luck to you. I hope everything works out well so that you can continue on.
-blackfire83
Count the bodies like sheep to the rhythm of the war drums...
X3:TC - Battlemaster, Master Industrialist
X3:TC - Battlemaster, Master Industrialist
- bluenog143
- Posts: 885
- Joined: Wed, 26. Oct 11, 23:35
XTL is still on hold, however im putting together something else that i think alot of you will enjoy... however i need a little help on something:
(btw, this small feature snip is just the tip of the iceburg)
I have alot of colours to pick, any suggestions? - http://www.colorpicker.com/ will accept the hex codes (just remove the 0XFF from the begining of them)P
(btw, this small feature snip is just the tip of the iceburg)
Code: Select all
SETHConfig.entity
############################## Map Options ###############################
## ##
## Map_ColourAbandonedShips ##
## (True) - Abandoned ships will be coloured on the map ##
## (False) - Abandoned ships will appear as normal ##
## ##
## MapColour_AbandonedShip ##
## Pen colour for abandoned ships as an int ##
## ##
## Map_ColourSectorsByRace ##
## (True) - Sectors on the map will colour names automatically ##
## by race, this colouring will not break map search! ##
## (False) - Sector names will appear with default colours ##
## ##
## Map_SectorNameRaceColour_{Race} ##
## Pen Colour for each races sector names ##
## ##
## ##
##########################################################################
DefineConstant: "GC.DefaultColour" = -6250336; # 0xffA0A0A0
Map_ColourAbandonedShips = (True); #Default = (True);
Map_AbandonedShipColour = -199296; #Default = -199296 (0xfffcf580)
Map_ColourSecorsByRace = (True); #Default = (True);
Map_SectorNameRaceColour_Argon = 0; # 0xFF95B3D7
Map_SectorNameRaceColour_Boron = 0; # 0xFF85D06F
Map_SectorNameRaceColour_Split = 0; # 0xFF662D91
Map_SectorNameRaceColour_Paranid = 0; # 0xFFFDC689
Map_SectorNameRaceColour_Teladi = 0; # 0xFF948A54
Map_SectorNameRaceColour_Xenon = (GC.DefaultColour);
Map_SectorNameRaceColour_Pirate = 0; # 0xFF963634
Map_SectorNameRaceColour_Goner = (GC.DefaultColour);
Map_SectorNameRaceColour_Player = (GC.DefaultColour);
Map_SectorNameRaceColour_Enemy = (GC.DefaultColour);
Map_SectorNameRaceColour_Neutral = (GC.DefaultColour);
Map_SectorNameRaceColour_Friend = (GC.DefaultColour);
Map_SectorNameRaceColour_Abandoned = (GC.DefaultColour);
Map_SectorNameRaceColour_Race1 = (GC.DefaultColour);
Map_SectorNameRaceColour_Race2 = (GC.DefaultColour);
Map_SectorNameRaceColour_ATF = 0; # 0xFF366092
Map_SectorNameRaceColour_Terran = 0; # 0xFF00A8A8
Map_SectorNameRaceColour_Yaki = (GC.DefaultColour);
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
-
- Posts: 1315
- Joined: Mon, 14. Feb 11, 03:58
- bluenog143
- Posts: 885
- Joined: Wed, 26. Oct 11, 23:35
@Jack08
Are you asking for suggestions on the races that already have colors, or for the ones that say "DefaultColor", or do you want suggestions for all of them?
Are you asking for suggestions on the races that already have colors, or for the ones that say "DefaultColor", or do you want suggestions for all of them?
SinisterDeath wrote:This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
All, the current colours are probably not totally fitting to the original games lore.bluenog143 wrote:@Jack08
Are you asking for suggestions on the races that already have colors, or for the ones that say "DefaultColor", or do you want suggestions for all of them?
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
At the moment its not under active development, i do want to finish it at some point but i have no idea when that will be.alex4501 wrote:Is this mod officially dead now?
However, all is not totally lost, im currently porting and developing some of the cool features to 3rd party scripts compatible with Litcubes Universe.
Specifically:
The DLL Overlay with LUA Engine - Named "IceCore"
The "Area Based Passive Missions" - renamed to the Emergent Mission System
The Action Hotkey
A Version of Deep Space Exploration.
and Perhaps, a version of Privateers & Bounty Hunters.
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
I know asking on how XTL is doing right now will get me an on hold answer, so i will ask another question
How is the DLL overlay for LU going? any fancy new screenshots?
How is the DLL overlay for LU going? any fancy new screenshots?
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Sure!jack775544 wrote:How is the DLL overlay for LU going? any fancy new screenshots?
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
Ooh shinyJack08 wrote:Sure!jack775544 wrote:How is the DLL overlay for LU going? any fancy new screenshots?
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.