Hephaistos Corp. BP Version 1.1 - BETA TEST:
Attention: This test version marks your savegame as *modified*. This cannot be reversed.
To test this version and to continue your normal (unmodified) savegame, please do as follows:
(Please note that the following explanation assumes that you have the Bonuspackage installed. The test version 1.1 requires a few script files (Hotkey Manager) from the Bonuspackage.)
- Backup your savegames. This FAQ article explains, where you find your savegames.
- In the X3: Albion Prelude directory backup your "scripts" and "t" folder (i.e. copy both folders to other places). This FAQ article describes, where you find your X3: Albion Prelude directory by default.
- Download the .zip-archive "HephCorp_BP_test_version1.1.01_modified.zip" here (mediafire.com) and extract it to your X3: Albion Prelude directory. Confirm the question, if files should be overwritten.
- Start a game and load a save.
Bug Fixes:
- - Fixed freeze, when only Terran rank for buying stations was sufficient
- Fixed positioning of Solar Power Plants
- Fixed problem with wrongly displayed delivery message
- Fixed problem with money check on player and station accounts leading to not-enough-money message, although enough money was there
- Fixed problem with Hephaistos Corp. 'building' stations in sector null
New features:
- - orderable station amount was increased from 125 to 512
- New station delivery method takes usage of jump beacons- -> In Version 1.0 the TLs jumped to the sector centre and flew to the building place afterwards. This worked good, if the building place was near the sector centre, but not so good if a lot of stations should be built far away from the ecliptic.
Now, if there is a jumpgate or beacon in a radius of 20 km to the building place the TLs will simply jump to it and start to build the stations. If there isn't, an M4 class ship will jump to the nearest jumpgate or beacon, fly to the building place and drop a jump beacon, which all TLs will jump to. The jump beacon will be destroyed after the last station was built.
- automatic cancellation-function to end frozen order/delivery process- -> With X3AP version 1.1 the conditions for one of the jump-commands used in the Hephaistos Corp. scripts were changed. The result was that jumps to sectors without jumpgates or beacons won't happen anymore. Unfortunately, this led to a frozen/hanging script, if such a sector was selected as a building place. The new cancellation function will end the current order process and transfer the already paid money back to the player account. It will also handle the retransfer of money, if the HephCorp. wasn't able to deliver the Jump beacon.
- -> In Version 1.0 the TLs jumped to the sector centre and flew to the building place afterwards. This worked good, if the building place was near the sector centre, but not so good if a lot of stations should be built far away from the ecliptic.
(Note that these version numbers (.xx) are nowhere displayed and just serve overiew purposes to show what was changed during testing. The final HephCorp version in the upcoming BP will be version 1.1.)
- 9th January 2013 - Version 1.1.00
15th June 2013 - Version 1.1.01- - Added station sizes of Terran player stations, which were added with X3AP update 3.0
- removed station alpha rotation values from t file
- Jump beacon delivery will be abborted, when either the jump beacon deliverer or the jump beacon was destroyed 5 times
- Destroying the jump beacon deliverer after delivering the jump beacon should no longer halt the script
- Yaki stations can be ordered, when they are available for sale
- Fixed not opening HephCorp menu, when trying to pay in installments
- re-enabled storno script in main1 script
- - Added station sizes of Terran player stations, which were added with X3AP update 3.0
- - All things that are marked as fixed
- The new delivery method
- The new cancellation function. It should only activate, if you load a save with a hanging order process and press the HephCorp. hotkey or when the Jump beacon deliverer is destroyed 5 times in an order process. (Personally, I think this is the most important point!)
- Check if you can obtain the jump beacons (shouldn't be possible), for example by capturing the jump beacon deliverer.
- Try to capture/destroy the jump beacon deliverer (doing so 5 times should end the delivering/order process) and to board/destroy the station delivery TLs (Next TL should jump in after a short while) and report what happens. The script will pause for a short time, but shouldn't hang in these cases.
Delete the "scripts" and "t" folder and copy your backup folders back to the Albion Prelude directory. Same applies to the savegames.
Additional notes:
- Again please note that this is test version. It's not meant to be used with your proper savegames to play along and will mark your saves as *modified*.
- Please don't be surprised: One or two debug functions writing messages to the logbook are still active.
- The best test environment is a save with a few millions of Credits on your account, so that you can order stations already.
- The zip-archive contains an English and German text file.
- This version is uninteresting for people, whose game is set to *modified* already! The unsigned version of the Hephaistos Corp can be found here. It contains already all functions and features of the BP version 1.1. Those, who want to switch from the Bonus package to the unsigned version should carefully read the opening post of the linked topic. It contains instructions to properly uninstall the BP version.